Search found 94 matches
- October 17th, 2012, 9:59 pm
- Forum: Ideas
- Topic: LZMA2-compressed savegames
- Replies: 12
- Views: 4343
Re: LZMA2-compressed savegames
An implementation and integration of LZMA2 compression into GIMP only took 238 lines see here I don't think.that there is much efford ...
- October 15th, 2012, 6:58 pm
- Forum: Ideas
- Topic: LZMA2-compressed savegames
- Replies: 12
- Views: 4343
LZMA2-compressed savegames
Hi, I have seen that ai0867 has merged the file-compressor bzip2 to trunk. Why didn't you use LZMA2 (.XZ) LZMA2 has a higher compression rate than bzip2, however it needs a little more memory. The XZ container format is the standard package format in Slackware GNU/Linux and LZMA2 is also used by 7zi...
- October 13th, 2012, 9:21 pm
- Forum: Ideas
- Topic: [terrain] Some notes to the rail terrain
- Replies: 16
- Views: 3992
Re: [terrain] Some notes to the rail terrain
I did not mean a tunnel as an overlay. I mean it as a way to distinguish regex("M[mds]\^Br[\\\|/]") from regex("M[mds]"). The rails terrain is covered by mountains, as it should not have to. Should I open a bug for this? - I think, it doesn't need to be a tunnel. I also like craz...
- October 12th, 2012, 10:10 pm
- Forum: Ideas
- Topic: [mainline] Cheaper recall of peasants
- Replies: 9
- Views: 3445
Re: Cheaper recall of peasants
I think it would be better if the recall costs are calculated with the following formula: MIN(unit.cost+5, 20) This causes that the recall costs for units with costs < 14 are lower than 20. The +5 is for the XP and the known traits. I think it woulb be fine to recruit an experienced Peasant which wi...
- October 12th, 2012, 9:54 pm
- Forum: Ideas
- Topic: [interface] Localization of dates in PO files
- Replies: 7
- Views: 2501
Re: [interface] Localization of dates in PO files
The problem is, that the date format varies from location to location. It would be very difficult to translate. For example:
7. Januar 2003
7 janvier 2003
7 de enero de 2003
2003ko urtarrila 7 a
January 7, 2003
7. Januar 2003
7 janvier 2003
7 de enero de 2003
2003ko urtarrila 7 a
January 7, 2003
- September 2nd, 2012, 6:34 pm
- Forum: Ideas
- Topic: [terrain] Some notes to the rail terrain
- Replies: 16
- Views: 3992
Re: [terrain] Some notes to the rail terrain
@nuorc: The hex is rail-covered ...
- September 1st, 2012, 5:50 pm
- Forum: Ideas
- Topic: Players' documentation of the new "vision" attribute
- Replies: 3
- Views: 1886
Players' documentation of the new "vision" attribute
Since Wesnoth 1.11 there is the new "vision" attribute. This allows units to have another optical range than it can actually move. This value is not documented yet to the user. This is not KISS because users for whom WML is a blackbox can be confused. There is no transparency for the affec...
- September 1st, 2012, 4:35 pm
- Forum: Ideas
- Topic: [terrain] Some notes to the rail terrain
- Replies: 16
- Views: 3992
[terrain] Some notes to the rail terrain
I noticed that the rail is considered to be "flat", but I don't seem that this is wanted. It would be better if rails are a simple decoration embellishment - such as fences or flowers. Also it would be nice to if there was a visible "tunnel entrance" if you use mountains with a r...
- September 1st, 2012, 7:57 am
- Forum: Ideas
- Topic: Choice of Defense
- Replies: 52
- Views: 10374
Re: Choice of Defense
If you could choose your default defense move and your unit would advance in the opponent turn and be attacked by another unit, which defense move would be performed now, if your new unit has other moves as the old one?
You can already use [attack] defense_weight for this purpose.
You can already use [attack] defense_weight for this purpose.
- August 7th, 2012, 12:49 pm
- Forum: Ideas
- Topic: [engine] A possibility to determine a players mp faction
- Replies: 14
- Views: 4057
Re: [engine] A possibility to determine a players mp faction
However, it would be much easier than a "faction detect algorithm" if a simple variable could be accessed
- August 5th, 2012, 8:39 pm
- Forum: Ideas
- Topic: [engine] A possibility to determine a players mp faction
- Replies: 14
- Views: 4057
[engine] A possibility to determine a players mp faction
Hello, it would be very helpful if there was a feature to determine the MP faction of a side with Lua and/or WML. This would help MP campaign writers to raise different events depending on the faction (e. g. Loyalists or Undead). Maybe it could be a new properity of the Standard Side Filter. If so, ...
- May 30th, 2012, 6:24 pm
- Forum: Faction & Era Development
- Topic: The Aragwaithi version 1.0.9 for Wesnoth 1.10 and 1.11
- Replies: 23
- Views: 18284
Re: The Aragwaithi version 1.0.1 for Wesnoth 1.10
Very nice faction. But I have some remarks for the Warlock line. I feel that almost every user made faction has a healing unit. This is not always necessary. See default era in comparsion. A warlock is considered to be a wizard, who is specialized to participate in wars. I don't think that he/she ne...
- May 19th, 2012, 7:14 am
- Forum: WML Workshop
- Topic: Side filter for multiplayer faction id
- Replies: 3
- Views: 941
Re: Side filter for multiplayer faction id
The double braces are wanted, since ETP_COMMANDS_DARK_SOURCERY is an alias and resolves the name and parameters of the actual macro
#define ETP_COMMANDS_DARK_SOURCERY
ETP_MODIFY_UNIT_TYPE (Dark Adept) cost 14
#enddef
#define ETP_COMMANDS_DARK_SOURCERY
ETP_MODIFY_UNIT_TYPE (Dark Adept) cost 14
#enddef
- May 18th, 2012, 9:42 pm
- Forum: WML Workshop
- Topic: Side filter for multiplayer faction id
- Replies: 3
- Views: 941
Side filter for multiplayer faction id
Hi there, i am looking for a filter on the multiplayer faction. I want to display some special message options faction specific. [message] speaker=unit message= _ "Choose a technology to improve" [option] message = _ "Dark Sourcery" [show_if] # ???? multiplayer_faction equals &qu...
- February 13th, 2012, 8:34 pm
- Forum: Ideas
- Topic: [mainline] Unit Tree Reorganization
- Replies: 13
- Views: 4620
Re: Unit Tree Reorganization
The rebalancing is because of the higher advancement levels of the Loyalists and the Undead after the reorganization... Otherwise some Ancient Liches and Elder Mage will be unbeatable ...