Search found 94 matches

by Spixi
October 17th, 2012, 9:59 pm
Forum: Ideas
Topic: LZMA2-compressed savegames
Replies: 12
Views: 4343

Re: LZMA2-compressed savegames

An implementation and integration of LZMA2 compression into GIMP only took 238 lines see here I don't think.that there is much efford ...
by Spixi
October 15th, 2012, 6:58 pm
Forum: Ideas
Topic: LZMA2-compressed savegames
Replies: 12
Views: 4343

LZMA2-compressed savegames

Hi, I have seen that ai0867 has merged the file-compressor bzip2 to trunk. Why didn't you use LZMA2 (.XZ) LZMA2 has a higher compression rate than bzip2, however it needs a little more memory. The XZ container format is the standard package format in Slackware GNU/Linux and LZMA2 is also used by 7zi...
by Spixi
October 13th, 2012, 9:21 pm
Forum: Ideas
Topic: [terrain] Some notes to the rail terrain
Replies: 16
Views: 3992

Re: [terrain] Some notes to the rail terrain

I did not mean a tunnel as an overlay. I mean it as a way to distinguish regex("M[mds]\^Br[\\\|/]") from regex("M[mds]"). The rails terrain is covered by mountains, as it should not have to. Should I open a bug for this? - I think, it doesn't need to be a tunnel. I also like craz...
by Spixi
October 12th, 2012, 10:10 pm
Forum: Ideas
Topic: [mainline] Cheaper recall of peasants
Replies: 9
Views: 3445

Re: Cheaper recall of peasants

I think it would be better if the recall costs are calculated with the following formula: MIN(unit.cost+5, 20) This causes that the recall costs for units with costs < 14 are lower than 20. The +5 is for the XP and the known traits. I think it woulb be fine to recruit an experienced Peasant which wi...
by Spixi
October 12th, 2012, 9:54 pm
Forum: Ideas
Topic: [interface] Localization of dates in PO files
Replies: 7
Views: 2501

Re: [interface] Localization of dates in PO files

The problem is, that the date format varies from location to location. It would be very difficult to translate. For example:

7. Januar 2003
7 janvier 2003
7 de enero de 2003
2003ko urtarrila 7 a
January 7, 2003
by Spixi
September 2nd, 2012, 6:34 pm
Forum: Ideas
Topic: [terrain] Some notes to the rail terrain
Replies: 16
Views: 3992

Re: [terrain] Some notes to the rail terrain

@nuorc: The hex is rail-covered ...
by Spixi
September 1st, 2012, 5:50 pm
Forum: Ideas
Topic: Players' documentation of the new "vision" attribute
Replies: 3
Views: 1886

Players' documentation of the new "vision" attribute

Since Wesnoth 1.11 there is the new "vision" attribute. This allows units to have another optical range than it can actually move. This value is not documented yet to the user. This is not KISS because users for whom WML is a blackbox can be confused. There is no transparency for the affec...
by Spixi
September 1st, 2012, 4:35 pm
Forum: Ideas
Topic: [terrain] Some notes to the rail terrain
Replies: 16
Views: 3992

[terrain] Some notes to the rail terrain

I noticed that the rail is considered to be "flat", but I don't seem that this is wanted. It would be better if rails are a simple decoration embellishment - such as fences or flowers. Also it would be nice to if there was a visible "tunnel entrance" if you use mountains with a r...
by Spixi
September 1st, 2012, 7:57 am
Forum: Ideas
Topic: Choice of Defense
Replies: 52
Views: 10374

Re: Choice of Defense

If you could choose your default defense move and your unit would advance in the opponent turn and be attacked by another unit, which defense move would be performed now, if your new unit has other moves as the old one?

You can already use [attack] defense_weight for this purpose.
by Spixi
August 7th, 2012, 12:49 pm
Forum: Ideas
Topic: [engine] A possibility to determine a players mp faction
Replies: 14
Views: 4057

Re: [engine] A possibility to determine a players mp faction

However, it would be much easier than a "faction detect algorithm" if a simple variable could be accessed
by Spixi
August 5th, 2012, 8:39 pm
Forum: Ideas
Topic: [engine] A possibility to determine a players mp faction
Replies: 14
Views: 4057

[engine] A possibility to determine a players mp faction

Hello, it would be very helpful if there was a feature to determine the MP faction of a side with Lua and/or WML. This would help MP campaign writers to raise different events depending on the faction (e. g. Loyalists or Undead). Maybe it could be a new properity of the Standard Side Filter. If so, ...
by Spixi
May 30th, 2012, 6:24 pm
Forum: Faction & Era Development
Topic: The Aragwaithi version 1.0.9 for Wesnoth 1.10 and 1.11
Replies: 23
Views: 18284

Re: The Aragwaithi version 1.0.1 for Wesnoth 1.10

Very nice faction. But I have some remarks for the Warlock line. I feel that almost every user made faction has a healing unit. This is not always necessary. See default era in comparsion. A warlock is considered to be a wizard, who is specialized to participate in wars. I don't think that he/she ne...
by Spixi
May 19th, 2012, 7:14 am
Forum: WML Workshop
Topic: Side filter for multiplayer faction id
Replies: 3
Views: 941

Re: Side filter for multiplayer faction id

The double braces are wanted, since ETP_COMMANDS_DARK_SOURCERY is an alias and resolves the name and parameters of the actual macro

#define ETP_COMMANDS_DARK_SOURCERY
ETP_MODIFY_UNIT_TYPE (Dark Adept) cost 14
#enddef
by Spixi
May 18th, 2012, 9:42 pm
Forum: WML Workshop
Topic: Side filter for multiplayer faction id
Replies: 3
Views: 941

Side filter for multiplayer faction id

Hi there, i am looking for a filter on the multiplayer faction. I want to display some special message options faction specific. [message] speaker=unit message= _ "Choose a technology to improve" [option] message = _ "Dark Sourcery" [show_if] # ???? multiplayer_faction equals &qu...
by Spixi
February 13th, 2012, 8:34 pm
Forum: Ideas
Topic: [mainline] Unit Tree Reorganization
Replies: 13
Views: 4620

Re: Unit Tree Reorganization

The rebalancing is because of the higher advancement levels of the Loyalists and the Undead after the reorganization... Otherwise some Ancient Liches and Elder Mage will be unbeatable ...