Search found 73 matches
- February 28th, 2005, 9:42 pm
- Forum: Developers’ Discussions
- Topic: Some Changes to Traits
- Replies: 66
- Views: 11316
For Humans, their resourcefulness without having any particular abilities makes them more likely to be strong, quick, intellient, and resilient. (in other words, no race-specific trait.) That is a good idea. It makes humans the reference point for showing how the other races are different. For Dwar...
- February 28th, 2005, 9:14 pm
- Forum: Users’ Forum
- Topic: Balancing Proposals
- Replies: 31
- Views: 5034
...it is likely to die if it's attacks miss. uhm... hardly more likely than an average Spearman in Hills. Well, that's fine until people start paying 25gp for their spearmen. Not to mention the spearman is much more likely to do some damage on the way out. My recurring situation is this: I have a w...
- February 28th, 2005, 5:42 pm
- Forum: Developers’ Discussions
- Topic: Some Changes to Traits
- Replies: 66
- Views: 11316
- February 28th, 2005, 5:24 pm
- Forum: Ideas
- Topic: Ability Idea: Discipline
- Replies: 5
- Views: 1236
Would this be cumulative with leadership? If I had a level 3 leadership unit and a level 3 discipline unit both next to a level one unit, would that unit get a 20% bonus to its damage and a 20% bonus to its chance to hit? That would be quite powerful, methinks. I believe leadership would give 50% d...
- February 28th, 2005, 5:03 pm
- Forum: Users’ Forum
- Topic: Balancing Proposals
- Replies: 31
- Views: 5034
Back on topic... I think the Gryphon Rider needs something. It's the second-fastest unit in the game, AND it flies, AND it has the second best level 1 melee attack in the game, AND it has a decent amount of HP. AND it's the most expensive L1 unit, AND it has no ranged attack, AND it's easy for it t...
- February 28th, 2005, 3:09 pm
- Forum: Ideas
- Topic: Ability Idea: Discipline
- Replies: 5
- Views: 1236
- February 28th, 2005, 6:29 am
- Forum: Ideas
- Topic: Ability Idea: Discipline
- Replies: 5
- Views: 1236
Ability Idea: Discipline
Works like leadership but gives adjacent lower level units an additional 10% to hit on non-magic attacks. (possibly have a cap on how high this can raise the chance - maybe say it has no effect if the chance to hit is already 70% or higher) Name of ability need not remain the same. The name was insp...
- February 28th, 2005, 6:05 am
- Forum: Users’ Forum
- Topic: Balancing Proposals
- Replies: 31
- Views: 5034
- February 25th, 2005, 3:39 am
- Forum: Users’ Forum
- Topic: Balancing Proposals
- Replies: 31
- Views: 5034
I don't want to sit and argue with a monkey, but Elvish Shamans are excellent on HttT. Entangling all of the 2-swing orcs is incredibly helpful, the healing is a lifesaver, and I don't have much trouble leveling them up at all. They have low HP, but they have good defense in forests and towns and sh...
- February 24th, 2005, 11:26 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.11
- Replies: 52
- Views: 30759
Sure, one or the other...Dave wrote:Could you please file a bug report at http://bugs.wesnoth.org ? Or better yet, file a patch fixing it
- February 24th, 2005, 11:10 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.11
- Replies: 52
- Views: 30759
** Post has been edited with more specific info. (I didn't really know what my girlfriend was doing to cause this problem before) I've noticed a small annoyance while playing multiplayer hotseat games. The gold and other info at the top of the screen does not update until the mouse is moved. I was P...
- February 24th, 2005, 12:24 am
- Forum: Users’ Forum
- Topic: Sun moves backwards?
- Replies: 36
- Views: 5884
- February 22nd, 2005, 2:38 pm
- Forum: Faction & Era Development
- Topic: How about a BEAST FACTION?
- Replies: 47
- Views: 11814
Re: How about a BEAST FACTION?
Gigantic fiddler crabs with stone hammers that can level a forest space and turn it into grassland! Actually, I think it would be cool if it there were some creatures with map-altering effects in the game. However, since every creature action is to either move or attack, I do not see how that would...
- February 21st, 2005, 8:03 pm
- Forum: Users’ Forum
- Topic: Has anybody compiled an OSX 8.11?
- Replies: 13
- Views: 2604
- February 21st, 2005, 6:21 pm
- Forum: Users’ Forum
- Topic: Sun moves backwards?
- Replies: 36
- Views: 5884
Hello, I have modified the source code for 0.8.11 to add a preferences display option to flip the sun graphics. Here are the three modified files if anybody is interested in re-compiling the game with my changes. Developers, I don't know how to go about submitting changes to you guys, so feel free t...