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by Doc Paterson
December 10th, 2011, 5:02 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73723

Re: Best two units, the tournament

I just thought of a problem, which is that due to most people not having scout units... People without scout units have chosen not to have scout units, so it's not a problem imho. Otherwise I would demand a ranged attack ban since I chose units with poor ranged attacks :P Well that would be very di...
by Doc Paterson
December 10th, 2011, 3:26 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73723

Re: Best two units, the tournament

I just thought of a problem, which is that due to most people not having scout units, there will probably be situations in which player 1 will have guaranteed village steals. A player using cavs for example might have a nice edge.

You could always ban village thievery before turn 5 or so.
by Doc Paterson
December 10th, 2011, 5:48 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73723

Re: Best two units, the tournament

I think I might actually have time for this. :D

Grunt/Adept!
by Doc Paterson
December 1st, 2011, 4:19 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 12047

Re: 2v2 conversation

Indeed Bluewater has come a long way. I think part of my gripe about this map is simply how wide it is. Oh man, I am kicking myself right now, because all this time, I thought that I'd committed a certain "newer" version of this map, like half a year or so ago. :P So imagine my surprise w...
by Doc Paterson
November 30th, 2011, 5:11 pm
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 12047

Re: 2v2 conversation

Very well said by jb. I hope that the interest that people have shown here and in the TGT thread translates into time spent with your map editors, creating new maps and making/testing alterations to current ones. ;) I like the increased upkeep idea- My only concern being that certain matchups could ...
by Doc Paterson
November 29th, 2011, 7:38 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 3rd Edition!
Replies: 524
Views: 135278

Re: The Grand Tag! 2v2 Tournament - 3rd Edition!

If there's somebody responsible for balancing 2v2 maps, I can provide a list of possible changes that can be discussed F. Technically, that is me and jb, though I haven't been interested in 2v2s for a very long time, and have more than enough work with the 1v1s (and real life :P). If you want actua...
by Doc Paterson
November 24th, 2011, 6:52 pm
Forum: Multiplayer Development
Topic: Idea to compensate for Feral trait
Replies: 4
Views: 1778

Re: Idea to compensate for Feral trait

I'm going to second this. The thing is, intelligent is usually irrelevant for bats. Almost always, bats level after their second kill. There's only a difference between intelligent and non-intelligent when the intelligent one gets one kill, and survives five other combats . It's very unlikely that t...
by Doc Paterson
November 14th, 2011, 3:38 pm
Forum: Multiplayer Development
Topic: 2p Picture Postcards
Replies: 5
Views: 1262

Re: 2p Picture Postcards

(although it seems to imply not to make really small maps...). That's pretty much what I was getting at. Maps this small are going to be basically impossible to balance. Sorry :( Please don't let this discourage you from mapmaking, though! Seconded. They are far from being balanced, *but,* I think ...
by Doc Paterson
November 14th, 2011, 2:39 pm
Forum: Multiplayer Development
Topic: 2p - Rocket Falls map
Replies: 3
Views: 1298

Re: 2p - Rocket Falls map

Pentarctagon wrote:Also another thing is that making a map symmetrical is actually slightly unbalanced since P1 has a slight advantage by moving first.
That is true much of the time, though not always. For a map this small though, definitely.
by Doc Paterson
November 12th, 2011, 5:37 pm
Forum: Multiplayer Development
Topic: Bold New Maps
Replies: 118
Views: 45486

Re: Bold New Maps

Yeah I did notice the changes now. Any way to have a look on the map with the changes that dealt with the chaotic rushes? The primary change was just a TOD bump. Starting TOD was morning, meaning that a chaotic rush would be cut a bit short. I think a rush was still quite doable, given the spacings...
by Doc Paterson
November 11th, 2011, 6:10 pm
Forum: Multiplayer Development
Topic: Bold New Maps
Replies: 118
Views: 45486

Re: Bold New Maps

No changes to hgbl yet on 1.9.10? Actually, there are a ton of changes. Have another look? ;) As for the TOD bump which was recently reverted, I'd say let's have people debate that on the other forum, where HGB has its own thread. When I took measures against chaotic rushes, there was quite a bit o...
by Doc Paterson
November 7th, 2011, 11:13 pm
Forum: Tournaments
Topic: [Complete] BWI - Brutal Wesnoth International - Prize Tournament
Replies: 100
Views: 33530

Re: BWI - Brutal Wesnoth International - Prize Tournament

As to whether or not Neki has left, I'd say let's wait a few days and see.

About doing TOC 5, yeah, I'm up for it. Let's do it after WTT wraps up.
by Doc Paterson
November 7th, 2011, 3:09 pm
Forum: Multiplayer Development
Topic: The Modern Multiplayer Map Reader's Digest
Replies: 226
Views: 71763

Re: The Modern Multiplayer Map Reader's Digest

Because a map has two parts. Easier to maintain, backup, and all that if both are there. And what if the user wants to use thos files somewhere else? He has to lookup the old map file and pair it up with the new cfg file. Messy. About a map having two parts- All you need to do is look at the file. ...
by Doc Paterson
November 6th, 2011, 12:13 am
Forum: Multiplayer Development
Topic: Bold New Maps
Replies: 118
Views: 45486

Re: Bold New Maps

The route isn't too risky I think, not many people want to take on your leader. Besides, you need to redeploy before your opponents powerphase, if your redeploying during it then your already in trouble. If its before your opponents powerphase, then its your powerphase, so you should be pretty safe...
by Doc Paterson
November 5th, 2011, 6:49 pm
Forum: Multiplayer Development
Topic: Bold New Maps
Replies: 118
Views: 45486

Re: Bold New Maps

Hey Doc, I haven't played the map yet but I don't see the need for the micro keep. The way it is now you can traverse north to south without having even 1 turn without recruiting. In the previous set up, you had to give up just the 1 turn which doesn't seem too bad. I'd have to play it a bit to fin...