Search found 537 matches
- April 25th, 2005, 1:48 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.1
- Replies: 19
- Views: 20185
The MacOSX version has been uploaded to Sourceforge: http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_0.9.1.dmg?download Please note it will take time to propagate to the mirrors I'd be grateful if 10.2.8 users could try the help and let me know if that bug has been fixed. Also some of the ...
- April 20th, 2005, 3:34 pm
- Forum: Technical Support
- Topic: 0.9.0 does not compile with g++-2.95; it does with g++-3.3.5
- Replies: 5
- Views: 979
- April 20th, 2005, 9:24 am
- Forum: Technical Support
- Topic: OS X - crash when viewing description
- Replies: 12
- Views: 2046
My point was: there is nothing wrong with the code, so nothing to fix there. If the binary can't find a symbol in a dynamic library, it means that the symbol was wrongly located at compile-time. Are you suggesting that there could be another explanation to the problem than a compiling/linking issue...
- April 20th, 2005, 8:55 am
- Forum: Ideas
- Topic: Usergroups
- Replies: 10
- Views: 1763
- April 20th, 2005, 8:38 am
- Forum: Technical Support
- Topic: OS X - crash when viewing description
- Replies: 12
- Views: 2046
I guess you will have to compile it yourself (or get someone to compile it for you on 10.2.8). Recompiling without fixing the problem won't help. The binary is already compiled against the 10.2.8 SDK. The issue is that there were a few holes in STL and other support on 10.3. I'll check to see what ...
- April 19th, 2005, 5:46 pm
- Forum: Ideas
- Topic: Question for the dévelopers...
- Replies: 20
- Views: 3391
Damn! Bugfixes required I think!scott wrote:Well of course you like it - the unit pictures are all assassins! That and not being able to type in most of the text fields of the most recent version put a damper on its usefulness.
Obviously the integration didn't happen as smoothly as I'd first thought.
- April 19th, 2005, 5:45 pm
- Forum: Ideas
- Topic: Question for the dévelopers...
- Replies: 20
- Views: 3391
- April 19th, 2005, 2:47 pm
- Forum: Ideas
- Topic: Usergroups
- Replies: 10
- Views: 1763
Usergroups
I was just wondering whether implementing the usergroups of phpBB might be a good idea. If this was done by OS then it could prove an easy way to have a reminder of what OS users are talking about when comments are posted in various places. It might help me decide whether or not to plough in with a ...
- April 18th, 2005, 5:33 pm
- Forum: Technical Support
- Topic: OS X - crash when viewing description
- Replies: 12
- Views: 2046
- April 18th, 2005, 9:27 am
- Forum: Users’ Forum
- Topic: Add a campaign/scenario editor(or instructions) to Wesnoth
- Replies: 8
- Views: 1952
There is a campaign editor bundled with the Mac OS X build done by Sithrandel. It is not generally regarded as an improvement over using a text editor. This is because of the versatility and ongoing development of WML. Whilst a fully drag-and-drop editor would be possible if WML ever stopped evolvi...
- April 18th, 2005, 9:09 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Mac OS X
- Replies: 179
- Views: 78405
Apologies for the necromancy, but could those in the know please elaborate on the SDL libraries one is supposed to get? For one, I can't find SDL proper, but even without that, what exactly am I supposed to download and where should the stuff go? Not quite necromancy, as the main post is occasional...
- April 16th, 2005, 4:26 pm
- Forum: Technical Support
- Topic: Newest Version doesn't work
- Replies: 3
- Views: 1074
the cache is located in ~/Library/Preferences/Wesnoth/cache You should probably delete old campaigns, same place except replace cache with data/campaigns Switch to windowed mode (Preferences -> Display) then choose Folders -> Reveal Preferences Folder in Finder This will reveal the files for you to...
- April 15th, 2005, 3:26 pm
- Forum: Technical Support
- Topic: editor
- Replies: 15
- Views: 2370
- April 15th, 2005, 9:28 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.0
- Replies: 61
- Views: 34877
Only the campaign one works. I do not update the map editor as part of the MacOSX package. There are other users who do this. At one point I did, but the editor has evolved so that to keep to the Mac look and Human Engineering philosophies I hold dear would require quite a bit of work. Other users ...
- April 15th, 2005, 9:03 am
- Forum: Ideas
- Topic: Question for the dévelopers...
- Replies: 20
- Views: 3391
Re: Question for the dévelopers...
I have a question for you... Why do you not create a «campaign creator? I did create one and no-one used it, except for the map aspect (it is built into the MacOSX build). Dave is correct to say that a lot of work is involved (even using Cocoa). My editor is useable, customisable but not quite t...