Search found 537 matches
- April 15th, 2005, 8:52 am
- Forum: Technical Support
- Topic: updates of wesnoth
- Replies: 14
- Views: 2310
Doros made some good points. Yes it is reasonable to expect users playing the game to have the same version. There is now point in having new versions if they have to remain 100% compatible including bug fixes. I would agree about having the self-patching code. Your point about the supplementary fil...
- April 14th, 2005, 8:43 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.0
- Replies: 61
- Views: 34906
I think it is a case of it will grow more popular as time goes on. Releasing a certain OS a week or more after another won't cause users of that OS to abandon it (or there wouldn't be any Mac users at all ;) ). I also think it is worth remembering (as already stated) that single player is a popular ...
- April 14th, 2005, 8:11 am
- Forum: Technical Support
- Topic: how to remove stuff from old wesnoth?
- Replies: 3
- Views: 590
- April 13th, 2005, 4:19 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.0
- Replies: 61
- Views: 34906
hmm.... there isnt windows version, its bad for project, most humans using windows on his pc, i can understand you all can hate windows as me, but some users.... Remember, this is an open source project. Anyone capable can compile a Windows binary. When I've been away others have produced a MacOSX ...
- April 13th, 2005, 9:38 am
- Forum: Technical Support
- Topic: editor
- Replies: 15
- Views: 2375
Sanna is right... it is built into the main program, but is accessible via the menu bar. As the menu bar is only visible in windowed mode, you will need to be in windowed mode to launch the editor. Since the editor is itself a window, this does make sense :) Still, I suppose it could have been even ...
- April 12th, 2005, 12:48 pm
- Forum: Users’ Forum
- Topic: why 9.0 version do not have window download??
- Replies: 9
- Views: 2275
- April 12th, 2005, 12:15 pm
- Forum: Users’ Forum
- Topic: why 9.0 version do not have window download??
- Replies: 9
- Views: 2275
Re: why 9.0 version do not have window download??
Ah... the relief of "Windows" not "MacOSX" in that quotecatkit wrote:why 9.0 version do not have window download??
The pack is on the trail of someone else this time
- April 11th, 2005, 12:40 pm
- Forum: Users’ Forum
- Topic: Help Campaign editor not working
- Replies: 3
- Views: 929
Can we have a sticky in the tech support forum about whatever is wrong with the mac campaign editor? I mean, saying you should search the forum is fine, but obviously not everyone will. However, if it is a sticky in tech, perhaps they will just read it (since these posts are usually in tech). I'm n...
- April 11th, 2005, 11:50 am
- Forum: Users’ Forum
- Topic: What do the players of wesnoth do with their free time?
- Replies: 22
- Views: 4004
- April 8th, 2005, 4:45 pm
- Forum: Technical Support
- Topic: Editor Crashes on Startup (Mac)
- Replies: 7
- Views: 1513
Re: Editor Crashes on Startup (Mac)
What does "Battle for Wesnoth Editor" do? ... I read the scenario editor readme, and it mentioned editting maps... are these two editors somehow intertwined or something? There are two current versions of editors. One is a map editor which is the Official editor. This is an SDL applicatio...
- March 1st, 2005, 9:23 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.11
- Replies: 52
- Views: 30626
Hmm... what logo do other platforms use, then? I know the MacOS logo is propably the hardest, as it has to be good-looking when small and big. I mean, not too complicated to be small and not too simple to look stupid when big. Last time I checked the other platforms out the logo was a small one whi...
- February 28th, 2005, 10:01 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.11
- Replies: 52
- Views: 30626
Only one question: Why do the game and the map editor still use old images (icons, whatever you call them) even though the images in HttT were updated? If you mean the MacOS X version the reason is simple. Combine all those calls for a MacOS X build immediately with the possibility that someone had...
- February 22nd, 2005, 9:14 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.11
- Replies: 52
- Views: 30626
I uploaded the MacOSX Version to Sourceforge yesterday afternoon, so hopefully it will now have propagated to the mirrors :) Generally though patience is good :) Always bear in mind that the porters are just folks doing it out of the kindness of their heart and for the love of the project. I always ...
- February 15th, 2005, 5:10 pm
- Forum: Technical Support
- Topic: Help with using BfW for Mac OS X with command-line arguments
- Replies: 16
- Views: 5190
- February 14th, 2005, 5:04 pm
- Forum: Technical Support
- Topic: Help with using BfW for Mac OS X with command-line arguments
- Replies: 16
- Views: 5190