Search found 1050 matches

by ivanovic
February 10th, 2005, 10:12 pm
Forum: Translations & Internationalization
Topic: german translation diff
Replies: 34
Views: 18277

Danke für den Hinweis, mpolo. Hab es nun geändert in: Südlich von hier ist ein großer einsturzgefährdeter Bereich. Ich hoffe du kommst mit der Übersetzung ins lateinische gut vorran. Mal schauen, vielleicht werde ich hin und wieder mal mein altes Latein-Wörterbuch hervorkramen u...
by ivanovic
February 7th, 2005, 12:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.10
Replies: 47
Views: 25786

IMPORTANT: For all users out there that use a locale setting, where the decimal seperator is not '.' but ',' (10,0 instead of 10.0) there is a problem with the game. It can easyly be seen if you let a unit walk into the water and it does not "sink in" but walk on it like Jesus. The problem...
by ivanovic
February 6th, 2005, 7:32 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.10
Replies: 47
Views: 25786

Windows user must wait always so long @Mkgego:If you really desire playing Wesnoth under Windows this much you should try to compile it yourself. I have tried it several times and it took me really long to get it working, although Dave helped me with it. And still I got probs with creating the tran...
by ivanovic
February 2nd, 2005, 9:34 am
Forum: Art Contributions
Topic: JPEG graphics for large story images
Replies: 26
Views: 4207

Hi everyone! I have taken a look at the picture. I tried to scale them a bit and found that the mission maps can get some probs when trying to scale them. Maybe it would make sense to leave at least this ones as they are. The story based images do scale very well and i can't really find a difference...
by ivanovic
January 26th, 2005, 2:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.9
Replies: 55
Views: 26148

@Turin: just commit your changes. We are quite fast with updating the translation now that it is done. We are at least as fast as the swedish translator, sometimes even faster. We even got translated man-pages :)
CU,
Nils Kneuper aka Ivanovic
by ivanovic
January 19th, 2005, 4:43 pm
Forum: Technical Support
Topic: How do I create translation files?
Replies: 2
Views: 734

Maybe there will soon be a HowTo in the Wiki. We just have to write it ;) There we will explain it in detail using an example like Two_Brothers. But you should make sure that there is a _ in front of all the strings in your campaign that can be translated. But there are still some probs with the int...
by ivanovic
January 7th, 2005, 2:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problem with Translations in the Windows Version of 0.8.8
Replies: 2
Views: 2642

It seems as if the problem still exists with all the other translations beside the german if you use the Windows-release of Wesnoth 0.8.8. So you have to copy the files as I described it above.
by ivanovic
January 7th, 2005, 1:24 pm
Forum: Technical Support
Topic: Polish translation bug(s)
Replies: 12
Views: 7098

There was somehow the same error with the german translation. The old translations from 0.8.4 were used. If you just copy the pl.mo files from the folder "...\Wesnoth\po\wesnoth\LC_MESSAGES\pl.mo" to "...\Wesnoth\po\pl\LC_MESSAGES\wesnoth.mo" and do the same with all the other sp...
by ivanovic
December 12th, 2004, 1:06 pm
Forum: Translations & Internationalization
Topic: german translation diff
Replies: 34
Views: 18277

Hallo! Es wäre sehr nett wenn du der einfachheit halber einfach mal im irc-channel #wesnoth-de auf irc.freenod.net vorbeischaust. Ich kann nicht garantieren das deine Änderungen so auch in das file einfließen, wir werden uns die aber mit Sicherheit anschauen. Übrigens suchen wir noch dr...
by ivanovic
December 6th, 2004, 7:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problem with Translations in the Windows Version of 0.8.8
Replies: 2
Views: 2642

Problem with Translations in the Windows Version of 0.8.8

There is a big problem with the Windows release of Wesnoth. It seems as if all the translation files which are usedare still from 28.09.2004. Because of making usage of a wrong path-tree you do have to copy all the files from the single directories to the language directories. Here is an example for...
by ivanovic
December 6th, 2004, 6:49 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.8
Replies: 45
Views: 41956

I found the prob with the windows version: The program still uses the files from 28.09.2004. It is working with the old paths. If you copy the files from the correct folder and rename them it works. I do attech a zip-file where i changed the name of the files. You have to copy them to ...\Wesnoth\po...
by ivanovic
December 6th, 2004, 3:47 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.8
Replies: 45
Views: 41956

@Dave: I got a prob with the Windows-Version: The german translation is NOT up to date. It is more than three or four weeks old. I don't know about the other translations. The translation in this version seems to be the one from the last (0.8.7) release. But i hoped to be able to play the release wi...
by ivanovic
November 28th, 2004, 12:31 pm
Forum: Translations & Internationalization
Topic: Troubles with commas
Replies: 17
Views: 6992

I just thought a bit about possible signs. I do not really know if they are used. But I think these sighns do not make a conflict with any translation:
- *
- ^
- ~
I hope it can be changed.
Nils aka IVANOVIC
by ivanovic
September 28th, 2004, 10:28 pm
Forum: Ideas
Topic: Timelimit in MP games
Replies: 23
Views: 4003

for example there could pop up a window to tell you the times out and you've got ten seconds to begin your movement and attacks...
if the user does not react, your turn ends.
by ivanovic
September 28th, 2004, 10:20 pm
Forum: Ideas
Topic: Timelimit in MP games
Replies: 23
Views: 4003

Timelimit in MP games

If there are a lot of players in the multiplayer matches a game can take a very long time. Because of this i think that it should be possible to set a time limit for the turns. For example 2 min. per player und 3seconds extra per unit. But the host of the game should be able to adjust the time.