Search found 1050 matches
- February 10th, 2005, 10:12 pm
- Forum: Translations & Internationalization
- Topic: german translation diff
- Replies: 34
- Views: 18277
Danke für den Hinweis, mpolo. Hab es nun geändert in: Südlich von hier ist ein großer einsturzgefährdeter Bereich. Ich hoffe du kommst mit der Übersetzung ins lateinische gut vorran. Mal schauen, vielleicht werde ich hin und wieder mal mein altes Latein-Wörterbuch hervorkramen u...
- February 7th, 2005, 12:45 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.10
- Replies: 47
- Views: 25786
- February 6th, 2005, 7:32 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.10
- Replies: 47
- Views: 25786
Windows user must wait always so long @Mkgego:If you really desire playing Wesnoth under Windows this much you should try to compile it yourself. I have tried it several times and it took me really long to get it working, although Dave helped me with it. And still I got probs with creating the tran...
- February 2nd, 2005, 9:34 am
- Forum: Art Contributions
- Topic: JPEG graphics for large story images
- Replies: 26
- Views: 4207
Hi everyone! I have taken a look at the picture. I tried to scale them a bit and found that the mission maps can get some probs when trying to scale them. Maybe it would make sense to leave at least this ones as they are. The story based images do scale very well and i can't really find a difference...
- January 26th, 2005, 2:52 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.9
- Replies: 55
- Views: 26148
- January 19th, 2005, 4:43 pm
- Forum: Technical Support
- Topic: How do I create translation files?
- Replies: 2
- Views: 734
Maybe there will soon be a HowTo in the Wiki. We just have to write it ;) There we will explain it in detail using an example like Two_Brothers. But you should make sure that there is a _ in front of all the strings in your campaign that can be translated. But there are still some probs with the int...
- January 7th, 2005, 2:05 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Problem with Translations in the Windows Version of 0.8.8
- Replies: 2
- Views: 2642
- January 7th, 2005, 1:24 pm
- Forum: Technical Support
- Topic: Polish translation bug(s)
- Replies: 12
- Views: 7098
- December 12th, 2004, 1:06 pm
- Forum: Translations & Internationalization
- Topic: german translation diff
- Replies: 34
- Views: 18277
Hallo! Es wäre sehr nett wenn du der einfachheit halber einfach mal im irc-channel #wesnoth-de auf irc.freenod.net vorbeischaust. Ich kann nicht garantieren das deine Änderungen so auch in das file einfließen, wir werden uns die aber mit Sicherheit anschauen. Übrigens suchen wir noch dr...
- December 6th, 2004, 7:03 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Problem with Translations in the Windows Version of 0.8.8
- Replies: 2
- Views: 2642
Problem with Translations in the Windows Version of 0.8.8
There is a big problem with the Windows release of Wesnoth. It seems as if all the translation files which are usedare still from 28.09.2004. Because of making usage of a wrong path-tree you do have to copy all the files from the single directories to the language directories. Here is an example for...
- December 6th, 2004, 6:49 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.8
- Replies: 45
- Views: 41956
I found the prob with the windows version: The program still uses the files from 28.09.2004. It is working with the old paths. If you copy the files from the correct folder and rename them it works. I do attech a zip-file where i changed the name of the files. You have to copy them to ...\Wesnoth\po...
- December 6th, 2004, 3:47 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.8
- Replies: 45
- Views: 41956
@Dave: I got a prob with the Windows-Version: The german translation is NOT up to date. It is more than three or four weeks old. I don't know about the other translations. The translation in this version seems to be the one from the last (0.8.7) release. But i hoped to be able to play the release wi...
- November 28th, 2004, 12:31 pm
- Forum: Translations & Internationalization
- Topic: Troubles with commas
- Replies: 17
- Views: 6992
- September 28th, 2004, 10:28 pm
- Forum: Ideas
- Topic: Timelimit in MP games
- Replies: 23
- Views: 4003
- September 28th, 2004, 10:20 pm
- Forum: Ideas
- Topic: Timelimit in MP games
- Replies: 23
- Views: 4003
Timelimit in MP games
If there are a lot of players in the multiplayer matches a game can take a very long time. Because of this i think that it should be possible to set a time limit for the turns. For example 2 min. per player und 3seconds extra per unit. But the host of the game should be able to adjust the time.