Search found 133 matches

by tapik
June 18th, 2006, 8:25 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 9. Blood is Thicker than Water
Replies: 38
Views: 43475

Unsaveable scenario

I'd like to know if the
[set_variable]
name=^Eeloh_dead
value=0
[/set_variable]

is mistake [read bug] or not. Especially CTRL+E at the beginning of the variable name makes it unsaveable (save is correct, but load fails) on Linux :-( If players cannot save the scenario, please, inform them ;-)
by tapik
January 18th, 2006, 4:04 pm
Forum: Translations & Internationalization
Topic: Translation of Ford of Abez
Replies: 6
Views: 2604

Well, then simply change DM to match HTTT? It's not so simple. DM doesn't begin at the Anduin, but near the in the southeast of the Weldyn, where the Delfador has finished magic lessons. The maps are oriented to be. HTTT describes that the Delfador was trained in the Anduin Isle. In DM Delfador kno...
by tapik
January 18th, 2006, 3:04 pm
Forum: Translations & Internationalization
Topic: Translation of Ford of Abez
Replies: 6
Views: 2604

Additional info

In Delfador's Memoirs (the part written by Joshua Parsons), Abez is THE BIG RIVER. But I've found (it is terrible to be a maintainer of Delfador's Memoirs) some inconsistences betwen HTTT and DM :-(
by tapik
January 18th, 2006, 10:36 am
Forum: Translations & Internationalization
Topic: Translation of Ford of Abez
Replies: 6
Views: 2604

Ranger M wrote:It's a shallow, thin bit of the great river, and so it is easier to cross than the rest of the river.
I know what the Ford means. But the question is: the name of the Ford of Abez comes from city named Abez, river named Abez, country named Abez or anyhting else?
by tapik
January 16th, 2006, 12:09 am
Forum: Translations & Internationalization
Topic: Translation of Ford of Abez
Replies: 6
Views: 2604

Translation of Ford of Abez

Hi,
I have a simple question: what is the Abez? Is it the river or a place (city, country,...)?
Thanks,
by tapik
January 16th, 2006, 12:07 am
Forum: Translations & Internationalization
Topic: male-female abilities
Replies: 6
Views: 2872

male-female abilities

Hi, for good translation to Czech I need male and female variants of abilities. In English the Loyal (for both male and female, as all others) could be translated to Czech as verny (he) and verna (her). It is the same for others, such as silny/silna, houzevnaty/houzevnata, chytry/chytra,... I think ...
by tapik
December 13th, 2005, 5:19 pm
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 21124

Reducing someone's movement for one turn is not IMHO that useful, no matter who you give the ability to. The only situation I can imagine actually wanting to reduce someone's movement is if I am fighting against a lone skirmisher/scout and want to make sure I can finish it off next turn. It's very ...
by tapik
December 13th, 2005, 3:26 pm
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 21124

So, guys, what was the reason? The 1.1 is planned, we need to translate it and we don't know what the slow currenlty is ;-) And my opinion about the originally proposed "new" slow? It IMHO doesn't make sence. 1) If it should be used for catching escaping units, it should be used by well-de...
by tapik
December 9th, 2005, 12:33 pm
Forum: Scenario & Campaign Development
Topic: License for campaigns
Replies: 4
Views: 1531

Re: Campaign Server Policy

Policy for content uploaded to the official Campaign Server. All content uploaded to the campaign server must be licensed under the GNU General Public License (GPL). Make sure there is no content included which can't be licensed under the GPL. If you are not familiar with the GPL license, read abou...
by tapik
December 8th, 2005, 2:28 pm
Forum: WML Workshop
Topic: How to make opponent leader invisible?
Replies: 3
Views: 1852

guest wrote:This is, I believe, related to a fix (by bruno) that changes how strictly WML is read.

Instead of using position 0,0 for the leader, you should have "no_leader=yes".
Thanks very much, it works fine.
by tapik
December 8th, 2005, 12:50 pm
Forum: WML Workshop
Topic: How to make opponent leader invisible?
Replies: 3
Views: 1852

How to make opponent leader invisible?

Hi, I'm trying (as a new maintainer) to port Delfador's Memoirs to 1.0.2, but I have a big trouble. The fourth scenario, http://svn.berlios.de/viewcvs/wescamp-i18n/Delfadors_Memoirs-po/Delfadors_Memoirs/scenarios/swamp_fortress.cfg?rev=693&view=log is based on two summonning stones (instead of n...
by tapik
December 5th, 2005, 9:08 pm
Forum: Scenario & Campaign Development
Topic: LOTR Campaign
Replies: 21
Views: 8017

Ok, nice general discussion, but the point is: if you want to make a game out of LOTR, sorry, you need to buy the official version and Wesnoth should not be jeopardized because of this. If on the other hand you are inspired by LOTR and want to make your own story that will develop as a Wesnoth camp...
by tapik
November 24th, 2005, 4:03 pm
Forum: Ideas
Topic: Discussion of the frequently proposed ideas thread (split)
Replies: 24
Views: 5310

Re: The Frequently Proposed Ideas (FPI) Thread

Ranged weapons should be able to reach across multiple hexes Background: suggestions that units such as archers (or perhaps catapults) should be able to fire their weapons across multiple tiles Result: although the game engine does support this, the developers do not feel it would enhance the game,...