Search found 565 matches
- May 30th, 2023, 12:28 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1840903
- May 28th, 2023, 1:21 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1840903
Re: Winds of Fate
I believe the crash has already been fixed on master. I just sync the git master repository, rebuild and the issue it still present. My guess is that scenario 06x_Winds_of_Fate.cfg is not properly working. Since it is a dialogue scenario arguing for a missing "side", I tried a quick and d...
- May 6th, 2023, 4:56 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1840903
Re: Winds of Fate
In her diary, Lady Salennea use Greenleaf and Leaffall as name of months, even if they are not mentioned in the wesnoth-help "official" calendar She is using Elvish season names (for Summer and Autumn) rather than the Human month names from the calendar in the encyclopedia. Presumably, th...
- April 28th, 2023, 6:01 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78212
Re: Balance changes for 1.18
The danger is that L2 and L3 mages are quite powerful when used properly in SP. More or less, once you get them and your set of tanky fighter units, the campaign is pretty straightforward to smash from there. This may not be an issue then, thanks to the raised experience costs on the Royal Guard (a...
- April 25th, 2023, 1:57 am
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78212
Re: Balance changes for 1.18
Saurians: I don't think changing ambusher to have 3 ranged strikes or stronger ranged is good because it's a melee class unit so I don't think we should change the class to be more mixed fighter. Plus, we probably will be adding ranged saurian archer units in the not too distant future The thing is...
- April 21st, 2023, 9:46 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78212
Re: Balance changes for 1.18
Overall these look like nice improvements. I hope the changes you proposed in your youtube videos are still happening too (perhaps in early 1.19 ?) The Cavalryman change is the only one that bugs me for the "thematic" reason that it is supposed to be a heavy cavalry unit. With its earlier ...
- March 17th, 2023, 1:31 am
- Forum: Scenario & Campaign Development
- Topic: Eastern Invasion, Revised (1.17) - Looking for Playtesters!
- Replies: 46
- Views: 15254
Re: Eastern Invasion, Revised (1.17) - Looking for Playtesters!
I very much enjoyed the development of Dacyn's character, with the interplay between him versus Owaec, and the looming question of whether he shall share the same fate as Ravanal in the end. There is a lot of creativity in the scenario designs. Each one delivers a unique experience in several ways. ...
- March 6th, 2023, 8:00 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1840903
Re: Winds of Fate
Also considering the ending of the campaign, how important do you think the war between drake and other drake was? A war between drakes was largely prevented by their discovery of the Great Continent, since the drakes who were facing near future starvation chose to fly there rather than fight each ...
- March 5th, 2023, 3:12 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1840903
Re: Winds of Fate
I am trying to beat the campaign on hard, and I can't find out how to win on the last mission: For the last mission, you might want to turn down the difficulty one level. You can do this using the "Change difficulty" checkbox when you load the first save game of the last mission. Currentl...
- March 4th, 2023, 2:28 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1840903
Re: Winds of Fate
No, if you are planning to integrate the right-click score check and the information in the objectives, I think the issue is resolved. Sounds good, I will do that. Has anyone managed to beat this campaign on Nightmare? I am only playing on Difficult, and some scenarios are really tough. From the co...
- March 2nd, 2023, 2:33 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1840903
Re: Winds of Fate
Glad you are giving this campaign a try and I really look forward to hearing your honest thoughts on everything. I am a big fan of your work - SotA is my favorite campaign in the game (mainline or UMC). I modified the scenario. I added a right-click menu option that allows you to view the current sc...
- February 27th, 2023, 6:06 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 609
- Views: 230740
Re: Galactic Empires (Wesnoth in Space)
Just a small bug - the Illdari "stasis generator" attack applies an overlay image to its victim which never gets removed (even after the effect has worn off).
- February 27th, 2023, 5:46 pm
- Forum: Multiplayer Development
- Topic: Improved The Wilderlands
- Replies: 49
- Views: 4461
Re: Improved The Wilderlands
Bat wearing armour. :-) Fortunately, since there is no "man" aspect to your armor clad bat character, it does not infringe on the "Batman" intellectual property. So when you are nevertheless sued by the entertainment corporation owning said property, you may only need ten or twe...
- February 9th, 2023, 8:08 pm
- Forum: Multiplayer Development
- Topic: Improved The Wilderlands
- Replies: 49
- Views: 4461
Re: Improved The Wilderlands
Improved The Wilderlands has finally reached Beta and a new version has been uploaded to the the 1.16 add-ons server.
Changes:
Monster spawning uses regular fade-in animation
Changes:
Monster spawning uses regular fade-in animation
- February 2nd, 2023, 10:37 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 609
- Views: 230740
Re: Galactic Empires (Wesnoth in Space)
Perhaps a simple way of achieving something like this would be to give bomber ships a bombard ability which can weaken randomly chosen planet-side units, to soften them up. This would provide another link between the two arenas, and it would also help with the above problem of making it easier and ...