Search found 203 matches
- May 6th, 2018, 7:06 pm
- Forum: Multiplayer Development
- Topic: Are more than 9 sides supported?
- Replies: 12
- Views: 6296
Re: Are more than 9 sides supported?
Those are issues that do not bother me as much. And if you are making maps for online, you have to use some wml anyways. I have made maps to play locally as a lan party with friends before with 12 sides, and we did not have any issues. And there are color add-ons you can use for the ai sides to have...
- May 6th, 2018, 6:20 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.0 — New Horizons Update
- Replies: 106
- Views: 77101
Re: Wesnoth 1.14.0 — New Horizons Update
Having issues with the steam 1.14 version. Lots of animations are only being half displayed. It is not my hardware on my pc, 1.12 and 1.13 run quite well. It is like the steam version is poorly optimized.
- May 6th, 2018, 3:40 pm
- Forum: Game Development
- Topic: Wesnoth based - Grue the monster – roguelike underworld RPG
- Replies: 5
- Views: 7631
Re: Wesnoth based - Grue the monster – roguelike underworld RPG
Looks interesting. Ill give it a download!
- May 6th, 2018, 3:05 am
- Forum: Multiplayer Development
- Topic: Keeping units in a Proximity
- Replies: 3
- Views: 1693
Re: Keeping units in a Proximity
PERFECT! Thanks for the link! It had exactly what I needed!
- May 6th, 2018, 2:56 am
- Forum: Scenario & Campaign Development
- Topic: Valeria MP Adventure
- Replies: 9
- Views: 3675
Valeria MP Adventure
Greetings! I was going to hold off on creating this thread until I was in the alpha stages of my scenario since it has not even been uploaded yet, however I have been asking questions on a lot of different threads and I wish to centralize more of my efforts into one place. Valeria is my attempt at a...
- May 6th, 2018, 2:39 am
- Forum: Multiplayer Development
- Topic: Are more than 9 sides supported?
- Replies: 12
- Views: 6296
Are more than 9 sides supported?
Just curious: are more than 9 sides supported for online multiplayer on Wesnoth 1.14?
- May 5th, 2018, 10:24 pm
- Forum: Multiplayer Development
- Topic: Keeping units in a Proximity
- Replies: 3
- Views: 1693
Keeping units in a Proximity
Is there a way to make an AI unit (not the entire sire however, just that one unit or group of units) return to designated area rather than leaving and chasing another side? I know that ai=guardian works on individual units, however once a unit comes within the guardian units attack range, the unit ...
- May 5th, 2018, 5:57 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 124320
Re: Bob's RPG Era
When is somebody going to officially release Bob's RPG Era for 1.14? I am planning to release a scenario that uses it as a dependency soon. I have beta tested the 1.12 compatible version on 1.14 and so far i have only encountered a few minor bugs. Primarily noticeable is the lack of portraits that a...
- May 2nd, 2018, 11:07 pm
- Forum: WML Workshop
- Topic: Trouble Porting form 1.12 to 1.14
- Replies: 7
- Views: 2971
Re: Trouble Porting form 1.12 to 1.14
Okay I discovered a workaround! In 1.13 they added a new feature that can be placed under the [side]
faction_lock=yes
faction_from_recruit=no
These solved my issue!
faction_lock=yes
faction_from_recruit=no
These solved my issue!
- May 2nd, 2018, 10:51 pm
- Forum: WML Workshop
- Topic: Trouble Porting form 1.12 to 1.14
- Replies: 7
- Views: 2971
Re: Trouble Porting form 1.12 to 1.14
Here the scenario is attached below.
- May 2nd, 2018, 9:25 pm
- Forum: WML Workshop
- Topic: Trouble Porting form 1.12 to 1.14
- Replies: 7
- Views: 2971
Re: Trouble Porting form 1.12 to 1.14
Custom one I had left in the dust over a year ago. Never uploaded it. It was meant to be a base for creating a buncha macros for future scenarios. I have just started the process of developing the map and lore for my new project, but I had to test the macros in 1.14 to see that they worked without a...
- May 2nd, 2018, 8:28 pm
- Forum: WML Workshop
- Topic: Trouble Porting form 1.12 to 1.14
- Replies: 7
- Views: 2971
Re: Trouble Porting form 1.12 to 1.14
this is a picture from the in-game inspection tool. The inspection tool shows that the side has its faction list overwritten by the factions in the era used.
- May 2nd, 2018, 7:30 pm
- Forum: WML Workshop
- Topic: Trouble Porting form 1.12 to 1.14
- Replies: 7
- Views: 2971
Trouble Porting form 1.12 to 1.14
Hi I am currently attempting to port some scenarios over from 1.12 to 1.14 and I have run into an issue in multiplayer maps where ai defined sides recruit lists are being replaced by multiplayer faction sides. The predefined leader from the side still remains, however the recruit list is completely ...
- June 28th, 2017, 5:33 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 124320
Re: Bob's RPG Era
Hey Bob. I am currently working on a little RPG and I am wanting to make it so it synergizes with your add-on. How would I make weapons in my RPG that could work with your era? Specifically I want to make weapons and armor that you can use in your inventory for the era. Also what ever happened to th...
- July 8th, 2015, 5:56 pm
- Forum: Faction & Era Development
- Topic: New Settlers era
- Replies: 51
- Views: 21301
Re: New Settlers era
Awesome add--on!! Loosely reminds me of Age of Empires. Keep up the good work!!