Search found 1000 matches

by appleide
April 17th, 2008, 6:08 am
Forum: Users’ Forum
Topic: I'm a lover not a fighter
Replies: 11
Views: 3416

Re: I'm a lover not a fighter

Merman Fighter.
Naga Fighter.
Drake Fighter.
by appleide
April 17th, 2008, 6:05 am
Forum: Developers’ Discussions
Topic: One More Round on the Map Credits Subject
Replies: 32
Views: 18575

Re: One More Round on the Map Credits Subject

Currently maintained by Doc Paterson
That's good enough I think.
If you really want to, leave a comment in the map, not necessarily the description.

Code: Select all

#!Evolved over several years from the original Charge by pg.
by appleide
April 17th, 2008, 5:22 am
Forum: Ideas
Topic: Ability - Pillage
Replies: 11
Views: 2798

Re: Ability - Pillage

Are we revisiting that idea from 2004? (maybe 2005)? With the Goblin Pillager getting extra gold by standing on a village? I remember some one performed necromancy on that thread not too long ago. Maybe he saw this coming, but it was in vain.
by appleide
April 6th, 2008, 8:39 am
Forum: Multiplayer Development
Topic: FIXED: Random Conquest MP vs campaign (11/26: ver 0.4)
Replies: 11
Views: 7745

Re: More junk from me: Random Conquest MP vs campaign (ver 0.16)

Umm, when I fought computer player, on 2nd and subsequent scenarios the opponent is just a peasant... even when it has 12 villages it has no chance against my leader.
by appleide
March 29th, 2008, 1:50 pm
Forum: Multiplayer Development
Topic: Copy/Paste Function
Replies: 10
Views: 2351

Re: Copy/Paste Function

ctrl+shift+r is used in debug mode for unit creation Then that hotkey should be switched to ctrl-alt-r... I just don't see why the less commonly used hotkey should be easier to type than the more commonly used one. Think about that for a moment... For a Wesnoth developer, which function is most com...
by appleide
March 27th, 2008, 7:58 pm
Forum: Users’ Forum
Topic: Wiki: EasyCoding, Recall Event
Replies: 3
Views: 1046

Re: Wiki: EasyCoding, Recall Event

Oooooooh, recall event. Nice 8) .
by appleide
March 27th, 2008, 7:57 pm
Forum: Users’ Forum
Topic: No mouse, no touchpad, just good old keyboard ...
Replies: 16
Views: 4529

Re: No mouse, no touchpad, just good old keyboard ...

IMO the problem with most touch pads are that they are too slow. I turned up my touchpad's speed to the max and its a big improvement but it is barely enough for me. I think you should give that a try though.
by appleide
March 24th, 2008, 12:35 am
Forum: Users’ Forum
Topic: Wesnoth in Slovakia
Replies: 26
Views: 5520

Re: Wesnoth in Slovakia

Dave wrote: Europe dominates in terms of continents though: 57% of our visits are from Europe. Just under 25% are from the United States.
That should be right, there are 2-3 times more people in Europe after all.
by appleide
March 24th, 2008, 12:17 am
Forum: Users’ Forum
Topic: I don't arrive to play a LAN multiplayer game
Replies: 8
Views: 3405

Re: I don't arrive to play a LAN multiplayer game

just navigate using command line to the game folder....
eg if I was on the command line

cd ./desktop
cd ./Wesnoth1.4src

or

cd ./desktop/Wesnoth1.4src

and I would've gone into the 'root' folder of my game source, located on the desktop.
by appleide
March 22nd, 2008, 12:16 pm
Forum: Users’ Forum
Topic: a way to limit the number of specific units?
Replies: 5
Views: 1400

Re: a way to limit the number of specific units?

Put the hero into the player's recall list.
When it dies, put it back into the recall list.

Or you could use any other method. But I think this one is more appropriate for your purpose. The disadvantage though, is that the hero would cost 20 gold no matter what.
by appleide
March 22nd, 2008, 1:34 am
Forum: WML Workshop
Topic: Saved games cannot be loaded within a scenario
Replies: 7
Views: 1522

Re: Saved games cannot be loaded within a scenario

I had that problem once. But it was gone when I fixed up my arrays. eg. from using myarray[$i] to myarray[$i].value.

EDIT: see http://www.wesnoth.org/forum/viewtopic.php?f=21&t=17103
by appleide
March 21st, 2008, 3:21 am
Forum: WML Workshop
Topic: [while] in [message] - executing commands ina string
Replies: 5
Views: 1511

Re: [while] in [message] - executing commands ina string

If it doesn't return false you could always just put a 0 inside. That would make it return false. I haven't had time to use this method myself yet so I can't really tell you if it works well or not. :o I will do it soon, after I finished messing with installing linux on this computer. :?
by appleide
March 20th, 2008, 1:01 am
Forum: Game Development
Topic: What should I do if I want to create a 0$ game?
Replies: 13
Views: 4691

Re: What should I do if I want to create a 0$ game?

Here's a neat language to use to learn: http://www.processing.org
by appleide
March 20th, 2008, 12:48 am
Forum: Multiplayer Development
Topic: beta test the replay parser
Replies: 11
Views: 3247

Re: beta test the replay parser

Hmm, just wondering... if you used... say javascript... then it wouldn't screw up your server if someone uploads a non-replay file?

Interesting nonetheless :)
by appleide
March 20th, 2008, 12:38 am
Forum: WML Workshop
Topic: Multiple Leaders on one side (non-hackish version)
Replies: 8
Views: 2698

Re: Multiple Leaders on one side (non-hackish version)

Hmm, then you could definitely do it in a hackish way.
in MP, when you right click on a "potential leader", there is option "set as recruiting leader". and voila, you can have multiple leaders.