Search found 1000 matches
- April 17th, 2008, 6:08 am
- Forum: Users’ Forum
- Topic: I'm a lover not a fighter
- Replies: 11
- Views: 3416
Re: I'm a lover not a fighter
Merman Fighter.
Naga Fighter.
Drake Fighter.
Naga Fighter.
Drake Fighter.
- April 17th, 2008, 6:05 am
- Forum: Developers’ Discussions
- Topic: One More Round on the Map Credits Subject
- Replies: 32
- Views: 18575
Re: One More Round on the Map Credits Subject
That's good enough I think.Currently maintained by Doc Paterson
If you really want to, leave a comment in the map, not necessarily the description.
Code: Select all
#!Evolved over several years from the original Charge by pg.
- April 17th, 2008, 5:22 am
- Forum: Ideas
- Topic: Ability - Pillage
- Replies: 11
- Views: 2798
Re: Ability - Pillage
Are we revisiting that idea from 2004? (maybe 2005)? With the Goblin Pillager getting extra gold by standing on a village? I remember some one performed necromancy on that thread not too long ago. Maybe he saw this coming, but it was in vain.
- April 6th, 2008, 8:39 am
- Forum: Multiplayer Development
- Topic: FIXED: Random Conquest MP vs campaign (11/26: ver 0.4)
- Replies: 11
- Views: 7745
Re: More junk from me: Random Conquest MP vs campaign (ver 0.16)
Umm, when I fought computer player, on 2nd and subsequent scenarios the opponent is just a peasant... even when it has 12 villages it has no chance against my leader.
- March 29th, 2008, 1:50 pm
- Forum: Multiplayer Development
- Topic: Copy/Paste Function
- Replies: 10
- Views: 2351
Re: Copy/Paste Function
ctrl+shift+r is used in debug mode for unit creation Then that hotkey should be switched to ctrl-alt-r... I just don't see why the less commonly used hotkey should be easier to type than the more commonly used one. Think about that for a moment... For a Wesnoth developer, which function is most com...
- March 27th, 2008, 7:58 pm
- Forum: Users’ Forum
- Topic: Wiki: EasyCoding, Recall Event
- Replies: 3
- Views: 1046
Re: Wiki: EasyCoding, Recall Event
Oooooooh, recall event. Nice .
- March 27th, 2008, 7:57 pm
- Forum: Users’ Forum
- Topic: No mouse, no touchpad, just good old keyboard ...
- Replies: 16
- Views: 4529
Re: No mouse, no touchpad, just good old keyboard ...
IMO the problem with most touch pads are that they are too slow. I turned up my touchpad's speed to the max and its a big improvement but it is barely enough for me. I think you should give that a try though.
- March 24th, 2008, 12:35 am
- Forum: Users’ Forum
- Topic: Wesnoth in Slovakia
- Replies: 26
- Views: 5520
Re: Wesnoth in Slovakia
That should be right, there are 2-3 times more people in Europe after all.Dave wrote: Europe dominates in terms of continents though: 57% of our visits are from Europe. Just under 25% are from the United States.
- March 24th, 2008, 12:17 am
- Forum: Users’ Forum
- Topic: I don't arrive to play a LAN multiplayer game
- Replies: 8
- Views: 3405
Re: I don't arrive to play a LAN multiplayer game
just navigate using command line to the game folder....
eg if I was on the command line
cd ./desktop
cd ./Wesnoth1.4src
or
cd ./desktop/Wesnoth1.4src
and I would've gone into the 'root' folder of my game source, located on the desktop.
eg if I was on the command line
cd ./desktop
cd ./Wesnoth1.4src
or
cd ./desktop/Wesnoth1.4src
and I would've gone into the 'root' folder of my game source, located on the desktop.
- March 22nd, 2008, 12:16 pm
- Forum: Users’ Forum
- Topic: a way to limit the number of specific units?
- Replies: 5
- Views: 1400
Re: a way to limit the number of specific units?
Put the hero into the player's recall list.
When it dies, put it back into the recall list.
Or you could use any other method. But I think this one is more appropriate for your purpose. The disadvantage though, is that the hero would cost 20 gold no matter what.
When it dies, put it back into the recall list.
Or you could use any other method. But I think this one is more appropriate for your purpose. The disadvantage though, is that the hero would cost 20 gold no matter what.
- March 22nd, 2008, 1:34 am
- Forum: WML Workshop
- Topic: Saved games cannot be loaded within a scenario
- Replies: 7
- Views: 1522
Re: Saved games cannot be loaded within a scenario
I had that problem once. But it was gone when I fixed up my arrays. eg. from using myarray[$i] to myarray[$i].value.
EDIT: see http://www.wesnoth.org/forum/viewtopic.php?f=21&t=17103
EDIT: see http://www.wesnoth.org/forum/viewtopic.php?f=21&t=17103
- March 21st, 2008, 3:21 am
- Forum: WML Workshop
- Topic: [while] in [message] - executing commands ina string
- Replies: 5
- Views: 1511
Re: [while] in [message] - executing commands ina string
If it doesn't return false you could always just put a 0 inside. That would make it return false. I haven't had time to use this method myself yet so I can't really tell you if it works well or not. I will do it soon, after I finished messing with installing linux on this computer.
- March 20th, 2008, 1:01 am
- Forum: Game Development
- Topic: What should I do if I want to create a 0$ game?
- Replies: 13
- Views: 4691
Re: What should I do if I want to create a 0$ game?
Here's a neat language to use to learn: http://www.processing.org
- March 20th, 2008, 12:48 am
- Forum: Multiplayer Development
- Topic: beta test the replay parser
- Replies: 11
- Views: 3247
Re: beta test the replay parser
Hmm, just wondering... if you used... say javascript... then it wouldn't screw up your server if someone uploads a non-replay file?
Interesting nonetheless
Interesting nonetheless
- March 20th, 2008, 12:38 am
- Forum: WML Workshop
- Topic: Multiple Leaders on one side (non-hackish version)
- Replies: 8
- Views: 2698
Re: Multiple Leaders on one side (non-hackish version)
Hmm, then you could definitely do it in a hackish way.
in MP, when you right click on a "potential leader", there is option "set as recruiting leader". and voila, you can have multiple leaders.
in MP, when you right click on a "potential leader", there is option "set as recruiting leader". and voila, you can have multiple leaders.