Search found 78 matches

by Doros
April 13th, 2005, 5:04 am
Forum: Technical Support
Topic: Editor in Debian
Replies: 4
Views: 1079

Which version of the packages are you using? I know there have been several, and it seems the editor was not working correctly in the first few. I have wesnoth, wesnoth-data, wesnoth-music, wesnoth-httt, and wesnoth-editor. All are version 0.9.0-1 from the official Debian unstable packages. I run m...
by Doros
April 13th, 2005, 3:59 am
Forum: Technical Support
Topic: Editor in Debian
Replies: 4
Views: 1079

Editor in Debian

I am also having problems with the editor since upgrading to 0.9. I'm using Debian packages from unstable. Since upgrading, the editor gives me a blank (black) screen, except for a list of tiles to choose from. There is no brush size selector, fill button, or player start button. The only thing that...
by Doros
March 28th, 2005, 8:39 am
Forum: Developers’ Discussions
Topic: Some Changes to Traits
Replies: 66
Views: 11287

Why not have it so some races can not have certain traits, like the orcs could never get intelligent, or, maybe intelligent for orcs, is just intelligent compared to other orcs? And, wose couldn't get quick, but, like with the orcs, they could just be considered quick for a wose. I don't really und...
by Doros
March 23rd, 2005, 6:40 am
Forum: Developers’ Discussions
Topic: SDL MNG Support
Replies: 7
Views: 2136

I guess I don't understand the advantage of moving to the MNG format. Wesnoth already has to control frame playback itself, and can't really benefit from parts of the format like frame rate, etc. It just seems like an unnecessary dependency.
by Doros
March 23rd, 2005, 6:35 am
Forum: Ideas
Topic: Let Skeletons resist Fire?
Replies: 116
Views: 16417

Good, but I think that fire should be 0-10% resistance, 30% would almost be unbalancing. Think about it -- with 30 HP, a Mage will still do 5-3 damage, and can kill the Skeleton in a few turns. A Goblin Pillager will do 6-3; Two attacks by a Red Mage will kill it almost as surely as they do now, an...
by Doros
February 14th, 2005, 1:48 pm
Forum: Art Contributions
Topic: Another Shot at Fixing the elf boots.
Replies: 78
Views: 12670

I like the new ranger quite a bit. It always looked funny to me, him having a bow with no arrows.
by Doros
December 9th, 2004, 3:00 am
Forum: Developers’ Discussions
Topic: Knights, Paladins, and Muff Malal's Peninsula
Replies: 10
Views: 2065

I don't understand why orcs, goblins, and saurians. It always makes white mages and paladins less appealing to me in HttT, considering most scenarios include orcs or humans. huh? WTF are you talking about? ha, there was supposed to be a "are resistant to holy" in there. Sorry. I was agree...
by Doros
December 9th, 2004, 1:13 am
Forum: Developers’ Discussions
Topic: Knights, Paladins, and Muff Malal's Peninsula
Replies: 10
Views: 2065

Alternatively we could make holy damage do normal damage vs. living, and reduce the power of White Mage/Mage of Light (and the new Merfolk versions). A damage type that doesn't normally do normal damage is confusing. To keep them doing the same damage against undead, undead weakness to holy could b...
by Doros
December 9th, 2004, 1:03 am
Forum: Ideas
Topic: Anti-Alias in zoom mode
Replies: 8
Views: 1995

Isn't this actually called resampling?
by Doros
December 8th, 2004, 5:00 am
Forum: Users’ Forum
Topic: Wesnoth is too hard!!!
Replies: 49
Views: 9156

Btw I support the idea of renaming current levels: Easy -> Medium; Medium -> Hard; Hard -> Insane. Then create a new 'Easy' level. I think that'd be about right as far as difficulty goes. David I would like a level in between the current easy and medium levels. I can beat Easy mode...well, easily. ...
by Doros
December 5th, 2004, 3:34 am
Forum: Art Contributions
Topic: New elvish images
Replies: 29
Views: 4852

LibrarianBrent wrote:The brown you're using is too faded IMO. Also, why give the ranger a sword? His old pose was much better...
I like the sword, although it's a little difficult to tell that the avenger is the level 3 and the ranger is the level 2.
by Doros
December 4th, 2004, 8:21 pm
Forum: Developers’ Discussions
Topic: Move-and-Attack
Replies: 17
Views: 4695

I think this is a great feature. I'm sure I'll use it in the next version. However, will the shroud/fog updates be delayed if you just move into an enemy's ZoC? That was the main complaint in the original thread, and this method does not allow you to choose which hex to attack from. Also, is there a...
by Doros
December 3rd, 2004, 6:45 am
Forum: Strategies & Tips
Topic: Solutions to hitting
Replies: 40
Views: 16093

That tool has been broken for a while. It regularly reports expected values much lower than what you're actually getting. How do you know it has been broken for a while? If you have facts, please fill a bug-report. I posted something about it a while back, and one of the developers said something a...
by Doros
December 3rd, 2004, 4:52 am
Forum: Strategies & Tips
Topic: Solutions to hitting
Replies: 40
Views: 16093

I haven't actually collected any data, but it does feel like the actual percentages used are less than the ones displayed. If I count along with a battle inside my head, I usually find that both sides are hitting lower than they should be. go to Meny -> Statistics. Damage inflicted means how much y...
by Doros
December 2nd, 2004, 7:22 am
Forum: Strategies & Tips
Topic: Solutions to hitting
Replies: 40
Views: 16093

I haven't actually collected any data, but it does feel like the actual percentages used are less than the ones displayed. If I count along with a battle inside my head, I usually find that both sides are hitting lower than they should be.