Search found 968 matches

by Adamant14
January 9th, 2021, 3:48 pm
Forum: WML Workshop
Topic: formula help for a weapon special needed
Replies: 26
Views: 2203

formula help for a weapon special needed

In my campaign, I would need a weapon special that, like a reflection, completely throws the damage caused by the attacker back to the attacker self. [heal_on_hit] with a negative value works fine, but It would be cool, and really like a reflection, if the attacker gets harmed by exact the damage he...
by Adamant14
January 3rd, 2021, 8:05 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

Thank you for your feedback and the replays. It's unbelievable how many details you have discovered, some of them very hidden. Your contribution really helped improve the quality of the campaign. Many Thanks.
by Adamant14
January 3rd, 2021, 7:47 am
Forum: WML Workshop
Topic: broken fence transistion
Replies: 2
Views: 422

Re: broken fence transistion

That's fine for me. Thanks for the clarification.
by Adamant14
January 3rd, 2021, 12:52 am
Forum: WML Workshop
Topic: broken fence transistion
Replies: 2
Views: 422

broken fence transistion

Not sure if this is the right place to post that issue, but I noticed some broken transition between fence and village. Recently I have installed the latest development version 1.15.8, and there I have noticed that: fence_transistion_bug.png Edit: According to the changelog, the iron fence was added...
by Adamant14
January 2nd, 2021, 9:14 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

Fallen and Siegemauler have standard (live) human resistances instead of undead resistances. Fixed. Gelphrad isn't dealing any damage to the Crystal. Fixed. Yeah, I'd blame the objectives for this one. It is said that I can place Dagor next to Gelphrad so the crystal deals less damage to Gelphrad, ...
by Adamant14
January 2nd, 2021, 3:47 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

Gelphrad isn't dealing any damage to the Crystal. That is really bad. :doh: :doh: :doh: You can win the scenario with Dagor having adjacent to Gelphrad. It is intended that Gelphrad needs Dagors help to destroy the Crystal. But it is not intended that Gelphrad alone can not take damage on the cryst...
by Adamant14
January 2nd, 2021, 3:27 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

Siegemauler (advancement of the Fallen) has only 2 strikes and deals 2x14 = 28 damage, while Fallen has 3 strikes and deals 3x11 = 33 damage. What about 14 x 3 for the Siegmauler? Fallen and Siegemauler have standard (live) human resistances instead of undead resistances. Is that not usual for Waki...
by Adamant14
January 1st, 2021, 12:45 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

Am I seeing correctly that the Sword of Eternal Fire slows? No, but maybe the same unit has taken the Ring of Cold? The Ring of Cold has a slowing effect. I checked again, and the Sword does slow. After a look into my code I have to say you are right. Seems I have forgotten that fact. I must have a...
by Adamant14
December 31st, 2020, 10:59 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

First of all, why does it have to be 'evil' magic? What I mean is, that these are not naturally created beings, not living beings. Not alive -> not dead -> undead (somehow) And undead is always bad. Elementals are not (necessarily) naturally created beings either. That doesn't make them undead, nor...
by Adamant14
December 31st, 2020, 2:40 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

First of all, why does it have to be 'evil' magic? What I mean is, that these are not naturally created beings, not living beings. Not alive -> not dead -> undead (somehow) And undead is always bad. What kind of error message did you get? The replay works for me. 20201231 15:26:50 error replay: fou...
by Adamant14
December 31st, 2020, 1:37 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

Back to the Light 'Killing' the Ogre leader only gives fight xp instead of kill xp. Fixed I wonder how many players decide to kill Gorr here? :hmm: The Dungeon There is a skeleton image on 20,2 which is a stone wall. Fixed. Why are the Cursed Rocks Undead instead of Elemental? (Both Race and Trait....
by Adamant14
December 31st, 2020, 9:46 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

Sword of Creeping Death causes the unit to lose it's melee animation. ...did you create a weapon special that has the same function as poison? Should be fixed now, thank you for noticing. If you don't find the first blood splatter, the others won't trigger any dialog. These two lines of dialogue ar...
by Adamant14
December 30th, 2020, 7:47 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

I mean both the Hunter and its advancements. :/ (FTR, I'm comparing the animation with the animation seen in IftU or AtS.) Years ago I have taken these units from IftU, but apparently from an now outdated version. Fixed. Revenge Just has been -> Justice has been ashes, We -> ashes, we Fixed. The Dw...
by Adamant14
December 30th, 2020, 11:22 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

S6 weary of the dangers -> wary fixed S6 Why do my units demand upkeep? :( The map has a few villages, and a hidden treasure to find. Scenario 04 Through the Goblin Hills has no villages at all, and no other income, so I decided to make all units upkeep free. Just for gameplay reasons. A story wise...
by Adamant14
December 29th, 2020, 7:00 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125778

Re: Antar, Son of Rheor [Development Thread]

About the LUA error in scenario 3 (Lord Othar): ... Sadly I have no Idea what causes the error message, and how to fix it. :hmm: Probably a variable name is assigned $something somewhere Edit: This might be it. ./scenarios/03_Lord_Othar.cfg: {CLEAR_VARIABLE $wolf_dwarf_fog_x} ./scenarios/03_Lord_Ot...