Search found 355 matches
- January 20th, 2008, 3:04 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.14
- Replies: 31
- Views: 18219
The windows binaries should come with python support out of the box now (this is important for anyone dealing with python AI's). It would be nice to have someone check that, so i am sure it works I tested it: it seems to work, the bruteforce.py now do things, but sample.py does not. It is a great f...
- January 20th, 2008, 2:16 pm
- Forum: Technical Support
- Topic: fullscreen on laptops and linux
- Replies: 2
- Views: 823
Go into the Preferences -> Display and change the resolution. if your monitor is 1600x1200 = 4x3 = 1.33.. and you chose 1176x664 = 147x83 = 1.77108... it get stretched. try to change your resolution to the one your monitor has. (or s.th. equal e.a. 1600x1200 is equal to 800x600) EDIT: Neither Linus ...
- January 20th, 2008, 12:41 pm
- Forum: WML Workshop
- Topic: Support Fire (how to do?)
- Replies: 5
- Views: 1446
- January 19th, 2008, 11:57 pm
- Forum: Users’ Forum
- Topic: On what version did you first play Wesnoth?
- Replies: 305
- Views: 81112
- January 19th, 2008, 9:48 pm
- Forum: Faction & Era Development
- Topic: Free Saurian Faction (now in the "Era of Strife"!)
- Replies: 41
- Views: 34432
THANKS to TL :D I now made 0.0.2 including most of this. This changed: -Saurians generally worse in Forest def 50% instead of 60% -Delete the Fencher in FS+default and FS+EE. -Lizard Rider line have own movetype. -Tail instead of Fangs, impact instead of blade -dagger do pierce damage -Mage get che...
- January 19th, 2008, 6:54 pm
- Forum: WML Workshop
- Topic: Problem with Unit WML
- Replies: 5
- Views: 1629
I imagine he mean your cat_era.cfg in .../wesnoth/userdata/data/campaigns/cat_era.cfg mine is this way: #ifdef MULTIPLAYER {@campaigns/Saurian_Era/abilities} [+units] {@campaigns/Saurian_Era/races} {@campaigns/Saurian_Era/units} # do you have this line? [/units] {@campaigns/Saurian_Era/eras} #endif ...
- January 19th, 2008, 6:37 pm
- Forum: Faction & Era Development
- Topic: Free Saurian Faction (now in the "Era of Strife"!)
- Replies: 41
- Views: 34432
Out of curiosity, how many sprites do you have? Several... I added a little Image to this post. 26 + 6 from mainline = 32, but I have 33 Units... To see more of them in Game, you can Activate the Free Saurian heroes era. you have to remove an ~ in ../saurian_era/eras/saurian_aoh.cfg~. I disabled it...
- January 19th, 2008, 11:35 am
- Forum: WML Workshop
- Topic: Trait to change elipse...
- Replies: 3
- Views: 1164
Is this wrong,
or this??
it don't work...
Code: Select all
[variation]
variation_name=is_guard
inherit=yes
ellipse="misc/ellipse"
[/variation]
Code: Select all
[effect]
apply_to=variation
name=is_guard
[/effect]
- January 19th, 2008, 10:01 am
- Forum: WML Workshop
- Topic: Trait to change elipse...
- Replies: 3
- Views: 1164
Trait to change elipse...
In my my faction I have a lv. 0 unit which could gain a zoc by a special trait. #define TRAIT_GUARD # Units with trait Guard are better Guards [trait] id=guard male_name= _ "Guard" female_name= _ "female^Guard" # positive effects # add steadfast [effect] apply_to=new_ability [abi...
- January 19th, 2008, 9:15 am
- Forum: Faction & Era Development
- Topic: Free Saurian Faction (now in the "Era of Strife"!)
- Replies: 41
- Views: 34432
Free Saurian Faction (now in the "Era of Strife"!)
The Free Saurians The Free Saurians are now featured in the Era of Strife, which also puts them in a Campaign context giving them finally a backstory. Their Main origin is Firecloud Peak, a big mountain where they where former slaves of the Silver Drakes. Some small saurian tribes life shattered on...