Search found 2174 matches
- December 21st, 2010, 12:53 pm
- Forum: Users’ Forum
- Topic: Strange Issue
- Replies: 1
- Views: 943
Re: Strange Issue
Rather than copy+paste, I'll just link to what Gambit just said : http://forums.wesnoth.org/viewtopic.php ... 68#p470668
- December 13th, 2010, 8:15 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 217378
Re: Wesband 0.4.4, now with 4 players
Ehhh, it's hard enough to get the essentials done (notice how I'm failing now), so it's hard to promise anything for dev versions. I plan to stick with the stable Wesnoth releases, but I might be able to find the time to see what's up with Wesband on 1.8.
- December 13th, 2010, 7:12 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 217378
Re: Wesband 0.4.4, now with 4 players
Yes, they do get less efficient to a degree. I'm actually working on the magic system right now, so that's on my mind at the moment. What I've got going for now is a system where mana is only expended to the extent that you're actually using the magic. For example, the way it currently is, if you cu...
- December 8th, 2010, 1:00 pm
- Forum: Users’ Forum
- Topic: Wesnoth out now for Palm Pre!
- Replies: 7
- Views: 3553
Re: Wesnoth out now for Palm Pre!
Dear KylePoole,
You are an awesome, awesome porting machine.
Sincerely,
Ken Oh
You are an awesome, awesome porting machine.
Sincerely,
Ken Oh
- November 30th, 2010, 7:24 pm
- Forum: Off-Topic
- Topic: What could a ghost give YOU?
- Replies: 23
- Views: 4636
Re: What could a ghost give YOU?
A little off-color, but it gives you an idea: http://www.pbfcomics.com/?cid=PBF220-Passed_On.jpg
- November 29th, 2010, 2:17 pm
- Forum: Ideas
- Topic: [mainline] mage lvl 0
- Replies: 2
- Views: 1042
Re: [mainline] mage lvl 0
No real need for this in mainline, but I just wanted to add that some people have worked on this for UMC. For example: http://www.wesnoth.org/forum/viewtopic.php?f=19&t=19484
- November 17th, 2010, 8:02 pm
- Forum: Users’ Forum
- Topic: New to Game - need some Advices
- Replies: 7
- Views: 1906
- November 10th, 2010, 4:40 pm
- Forum: Off-Topic
- Topic: Introducing myself
- Replies: 12
- Views: 8820
Re: Introducing myself
I ended up doing the ethnography on the nerd club (fantasy, anime, gaming, sci-fi) on my college's campus. It wasn't very difficult as I ended up hanging out with them a lot later. I definitely took the easy way out. I kind of regret it if just for that. Again, lots of luck with this project.
- November 9th, 2010, 3:42 pm
- Forum: Off-Topic
- Topic: Introducing myself
- Replies: 12
- Views: 8820
Re: Introducing myself
Interesting. I also did an ethnography while an undergrad and almost did it on the subject of an online gaming community, but was scared that it would be too difficult. As far as your subject goes, I'd like to point out that there is more than one type of "user" for Wesnoth. Some of us pla...
- October 25th, 2010, 5:42 pm
- Forum: WML Workshop
- Topic: Map labels
- Replies: 4
- Views: 870
Re: Map labels
I merged your topics and deleted redundancy.
- October 25th, 2010, 5:27 pm
- Forum: Ideas
- Topic: [mainline] rename "poison" to "poison +8"
- Replies: 14
- Views: 2835
Re: [mainline] rename "poison" to "poison +8"
Yeah, before anything like this happens, we would need poison to work like heals (i.e. uncoupled from a constant value). As an option, I'd would suggest giving a cured_with or cured_threshold key which makes it so a unit is poisoned with a poison that has cured_with=X, then that unit gets cured if i...
- October 21st, 2010, 1:52 pm
- Forum: WML Workshop
- Topic: Difficulties with Random Variables
- Replies: 6
- Views: 746
Re: Difficulties with Random Variables
Other than the first_time_only key, it look good to me. Are you saying this doesn't work or are you just unsure if it will work?
The RANDOM macro works. Also, if you want to use other variables, you can use the rand key within VARIABLE_OP, i.e. {VARIABLE_OP foo rand "0..2"} .
The RANDOM macro works. Also, if you want to use other variables, you can use the rand key within VARIABLE_OP, i.e. {VARIABLE_OP foo rand "0..2"} .
- October 16th, 2010, 6:43 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 217378
Re: Wesband 0.4.4, now with 4 players
Yeah, that's something I should disable until there is ToD in the dungeon (we're planning to have light sources at some point) or until there is combat in the overworld. It's always been my priority to mirror the mainline units as much as possible, but sometimes I don't think that Wesband isn't read...
- October 12th, 2010, 10:30 am
- Forum: Game Development
- Topic: Biolab Disaster - Flash-quality game written in pure HTML5
- Replies: 22
- Views: 6682
Re: Biolab Disaster - Flash-quality game written in pure HTM
OK, just making sure. Totally agreed.
- October 12th, 2010, 12:23 am
- Forum: Game Development
- Topic: Biolab Disaster - Flash-quality game written in pure HTML5
- Replies: 22
- Views: 6682
Re: Biolab Disaster - Flash-quality game written in pure HTM
I thought the whoe point was that it isn't a flash platformer.thespaceinvader wrote:I've played better flash platformers.