Search found 982 matches
- November 4th, 2007, 5:41 pm
- Forum: Users’ Forum
- Topic: Wesnoth comic
- Replies: 62
- Views: 16072
- November 4th, 2007, 5:35 pm
- Forum: Users’ Forum
- Topic: Wesnoth comic
- Replies: 62
- Views: 16072
- November 4th, 2007, 5:29 am
- Forum: Users’ Forum
- Topic: Wesnoth comic
- Replies: 62
- Views: 16072
Wesnoth comic
Since a search of the forums yielded only one other result (and that was a guy who said he might do a Wesnoth webcomic but apparently, from the lack of a link, never did) , I decided to go ahead and make a new thread on this one. It's in User's Forum because you can't (or at least I can't) put attac...
- September 7th, 2007, 3:01 am
- Forum: Art Workshop
- Topic: Flametrooper Does Art Again! Attack icons
- Replies: 16
- Views: 6629
- September 2nd, 2007, 6:04 pm
- Forum: Art Workshop
- Topic: Flametrooper Does Art Again! Attack icons
- Replies: 16
- Views: 6629
- August 30th, 2007, 5:54 am
- Forum: Game Development
- Topic: strategic warfare:tactics arena
- Replies: 4
- Views: 2515
i know it sucks without gold. but what good professional game doesn't? :roll: take runescape for example, you can play for free, but the game feature is very limited. but if you go for members, you get the full version, which provides several thousand more items, hundreds more of quest/monster, and...
- August 28th, 2007, 12:02 am
- Forum: Game Development
- Topic: strategic warfare:tactics arena
- Replies: 4
- Views: 2515
- August 20th, 2007, 3:52 am
- Forum: Users’ Forum
- Topic: Sourcetrunk review : why do you like this game so much ?
- Replies: 22
- Views: 5987
- August 20th, 2007, 3:33 am
- Forum: Game Development
- Topic: Stargate Wars - Browser based MMORPG
- Replies: 7
- Views: 5078
- August 20th, 2007, 3:25 am
- Forum: Art Workshop
- Topic: Flametrooper Does Art Again! Attack icons
- Replies: 16
- Views: 6629
Flametrooper Does Art Again! Attack icons
So yeah, long story short I was playing around in the GIMP and made a few random attack icons. They're really for a game I'm working on (I think I might try to make Zhukov's RPG, except real life is hectic right now); but I thought I'd post them here, see what people think. Anyone can, of course, us...
- August 7th, 2007, 4:27 am
- Forum: Game Development
- Topic: Flame's Crazy Combat System Idea
- Replies: 10
- Views: 4458
Hmm, refined... A weapon, arrow, fist, etc. will have the following stats: Weight: How heavy it is. Heavier weapons will do more damage but require a higher Strength stat to use effectively. Sharpness: Expressed as a percentage, from 0% to 100%. Only bladed or piercing weapons have this stat. Hardne...
- July 10th, 2007, 5:28 am
- Forum: Game Development
- Topic: Flame's Crazy Combat System Idea
- Replies: 10
- Views: 4458
Flame's Crazy Combat System Idea
Okay, how about this crazy idea. Instead of having a Strength stat, and weapons having a damage boost, and maybe enemies having an armor setting, usually a weapon has a min. level to wield, and basically damage = strength + weapon damage + boosts - enemy armor -- I have an idea for a different way. ...
- June 8th, 2007, 3:16 am
- Forum: Game Development
- Topic: Sprites - Damn, trees are hard
- Replies: 20
- Views: 14987
- May 25th, 2007, 12:36 am
- Forum: Game Development
- Topic: Sprites - Damn, trees are hard
- Replies: 20
- Views: 14987
- May 25th, 2007, 12:21 am
- Forum: Game Development
- Topic: Sprites - Damn, trees are hard
- Replies: 20
- Views: 14987
...
Okay, I tried to copy a photo, but mine really didn't look like the photo at all. So, I tried doing the way I've been doing using Turin's stylized vector picture. Also, another one in a slightly different style. Maybe I should give up the bump map feature and spend hours and hours until i can copy a...