Search found 982 matches

by Flametrooper
November 4th, 2007, 5:41 pm
Forum: Users’ Forum
Topic: Wesnoth comic
Replies: 62
Views: 16072

Double post. Here's another one, rather big panel, bit of a simple idea I just randomly thought of as I began replaying HttT.
by Flametrooper
November 4th, 2007, 5:35 pm
Forum: Users’ Forum
Topic: Wesnoth comic
Replies: 62
Views: 16072

^ :o That's surprising. Oh well, great minds think alike, I suppose. I haven't read OoTS in a long time, and I didn't even remember that one. Oh and I would improve the dialog. Instead of just "reanimate us", I would go for... "Actually they'll kill us slowly and painfully, but they w...
by Flametrooper
November 4th, 2007, 5:29 am
Forum: Users’ Forum
Topic: Wesnoth comic
Replies: 62
Views: 16072

Wesnoth comic

Since a search of the forums yielded only one other result (and that was a guy who said he might do a Wesnoth webcomic but apparently, from the lack of a link, never did) , I decided to go ahead and make a new thread on this one. It's in User's Forum because you can't (or at least I can't) put attac...
by Flametrooper
September 7th, 2007, 3:01 am
Forum: Art Workshop
Topic: Flametrooper Does Art Again! Attack icons
Replies: 16
Views: 6629

Is this a better ankh? Oh and ^ Sure, use them; I'd like credit, but I obviously can't force you to give me credit for them if you don't want to. Technically by posting them on this forum I've gone, "Here, you can do whatever the f--- you want with these and not give me any mention at all."...
by Flametrooper
September 2nd, 2007, 6:04 pm
Forum: Art Workshop
Topic: Flametrooper Does Art Again! Attack icons
Replies: 16
Views: 6629

Some new ones. I'll work on the finger later, or I may not use it at all.
by Flametrooper
August 30th, 2007, 5:54 am
Forum: Game Development
Topic: strategic warfare:tactics arena
Replies: 4
Views: 2515

i know it sucks without gold. but what good professional game doesn't? :roll: take runescape for example, you can play for free, but the game feature is very limited. but if you go for members, you get the full version, which provides several thousand more items, hundreds more of quest/monster, and...
by Flametrooper
August 28th, 2007, 12:02 am
Forum: Game Development
Topic: strategic warfare:tactics arena
Replies: 4
Views: 2515

Meh. I played it. It kinda sucks if you're not Gold, and I hate paying monthly subscriptions to anything. DoT on your funds.
by Flametrooper
August 20th, 2007, 3:52 am
Forum: Users’ Forum
Topic: Sourcetrunk review : why do you like this game so much ?
Replies: 22
Views: 5987

1. It's free. That's a bonus right there. Plus it's real moddable, has a nice story/setting, and is, well, fun. 2. Civ 2/3. That's about it. 3. People here are helpful when you try to contribute, for the most part. Even if you suck, so long as you have the "I'll try to get better" attitude...
by Flametrooper
August 20th, 2007, 3:33 am
Forum: Game Development
Topic: Stargate Wars - Browser based MMORPG
Replies: 7
Views: 5078

Nah, Guild Wars is enough RPG for me.
(that is when I get the time, I've been really busy lately. Band camp's a female dog, and then school starts. joy. :annoyed: )
by Flametrooper
August 20th, 2007, 3:25 am
Forum: Art Workshop
Topic: Flametrooper Does Art Again! Attack icons
Replies: 16
Views: 6629

Flametrooper Does Art Again! Attack icons

So yeah, long story short I was playing around in the GIMP and made a few random attack icons. They're really for a game I'm working on (I think I might try to make Zhukov's RPG, except real life is hectic right now); but I thought I'd post them here, see what people think. Anyone can, of course, us...
by Flametrooper
August 7th, 2007, 4:27 am
Forum: Game Development
Topic: Flame's Crazy Combat System Idea
Replies: 10
Views: 4458

Hmm, refined... A weapon, arrow, fist, etc. will have the following stats: Weight: How heavy it is. Heavier weapons will do more damage but require a higher Strength stat to use effectively. Sharpness: Expressed as a percentage, from 0% to 100%. Only bladed or piercing weapons have this stat. Hardne...
by Flametrooper
July 10th, 2007, 5:28 am
Forum: Game Development
Topic: Flame's Crazy Combat System Idea
Replies: 10
Views: 4458

Flame's Crazy Combat System Idea

Okay, how about this crazy idea. Instead of having a Strength stat, and weapons having a damage boost, and maybe enemies having an armor setting, usually a weapon has a min. level to wield, and basically damage = strength + weapon damage + boosts - enemy armor -- I have an idea for a different way. ...
by Flametrooper
June 8th, 2007, 3:16 am
Forum: Game Development
Topic: Sprites - Damn, trees are hard
Replies: 20
Views: 14987

Wierd. What happened to basically all of Page 2?

Zhukov put some good thoughts down, and I wanted to refer back to those...
by Flametrooper
May 25th, 2007, 12:36 am
Forum: Game Development
Topic: Sprites - Damn, trees are hard
Replies: 20
Views: 14987

And one more (sorry, forgot):
by Flametrooper
May 25th, 2007, 12:21 am
Forum: Game Development
Topic: Sprites - Damn, trees are hard
Replies: 20
Views: 14987

...

Okay, I tried to copy a photo, but mine really didn't look like the photo at all. So, I tried doing the way I've been doing using Turin's stylized vector picture. Also, another one in a slightly different style. Maybe I should give up the bump map feature and spend hours and hours until i can copy a...