Search found 53 matches
- January 11th, 2006, 12:31 am
- Forum: Strategies & Tips
- Topic: Need Multiplayer Strategy (hexcake, loyalists, vs elves)
- Replies: 41
- Views: 8867
60% defense means you take 67% as much damage as a 40% defense unit, but even 30% weakness to Blade only makes you take 30% more damage. Multiply them together, and you get 87% - quite a bit less than 100% Oops, my bad. You are correct. However, assuming full health (or even equal percentages of he...
- January 10th, 2006, 10:46 pm
- Forum: Strategies & Tips
- Topic: Need Multiplayer Strategy (hexcake, loyalists, vs elves)
- Replies: 41
- Views: 8867
Use fencers to restrict their movement. Your fencers have 60% defense on grassland, and don't even need to attack: they can just skirmish into place, allowing wounded units to retreat (such as your arrow-filled heavy infantryman). For all you brilliant tacticians who are utterly incapable of doing ...
- October 14th, 2005, 12:35 am
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 200827
- October 14th, 2005, 12:01 am
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 200827
Here's me versus uh...me. Trying to find a way to beat those damn Knalgans with Undead. Have to admit here: There WAS some saveloading involved, when I made some strategic blunders (who's gonna talk anyway...me?). It occurred on both sides...one occasion each IIRC. PS: Special thanks to Yogi Bear. T...
- October 13th, 2005, 11:28 pm
- Forum: Technical Support
- Topic: Replay: Bug or ?
- Replies: 20
- Views: 3202
- October 13th, 2005, 11:21 pm
- Forum: Technical Support
- Topic: Replay: Bug or ?
- Replies: 20
- Views: 3202
- October 13th, 2005, 11:06 pm
- Forum: Technical Support
- Topic: Replay: Bug or ?
- Replies: 20
- Views: 3202
- October 13th, 2005, 7:36 pm
- Forum: Technical Support
- Topic: Replay: Bug or ?
- Replies: 20
- Views: 3202
I am pretty much sure that it is the starting gold since that information is not in the file. I tried 100 (which was apparently wrong), then 200, which took me to turn 18. You remember, how many it actually was? Eeep. Should have been 100g (and 70%xp), default settings on multiplayer. The game last...
- October 12th, 2005, 11:25 am
- Forum: Technical Support
- Topic: Replay: Bug or ?
- Replies: 20
- Views: 3202
- October 12th, 2005, 10:55 am
- Forum: Technical Support
- Topic: Replay: Bug or ?
- Replies: 20
- Views: 3202
Done The information DOES appear to be there, yet I'm still getting the same result when I try to load the file in Wesnoth (as replay or not). If it matters, this particular version was taken from an auto-save after the ending turn. I DID change versions to 1.0 (proper) when it came out. But this ga...
- October 12th, 2005, 10:40 am
- Forum: Technical Support
- Topic: Replay: Bug or ?
- Replies: 20
- Views: 3202
Replay: Bug or ?
I've got a save-game at the end of a hot-seat match against myself in 1.0 that I just CAN'T get to work as a replay. I've tried clicking the Show Replay button, but it just goes through the ending credits. I've tried finishing and saving as a replay from the "Save as Replay?" prompt. But w...
- October 8th, 2005, 8:55 pm
- Forum: Strategies & Tips
- Topic: Trolls versus Grunts
- Replies: 13
- Views: 3540
The gold to damage ratio of the spearman is the same as that of the grunt (18 to 12 and 12 to 8 ). Of course though, you'll not get as much damage for your gold if you're recruiting only spearmen, because their HP is less than half of the grunt's. Don't forget that 50% chance of getting a strong un...
- October 8th, 2005, 7:09 pm
- Forum: Strategies & Tips
- Topic: Trolls versus Grunts
- Replies: 13
- Views: 3540
-trolls are useless against drakes -they dont belong in the open fields where they can be surrounded -against elves they arent very good either, they get killed by their woses and ranged attacks quickly -against loyalists never recruit them in the first turns on a normal map because they are very b...
- September 29th, 2005, 9:40 am
- Forum: Multiplayer Development
- Topic: Undead's are unplayable agains dwarfs!
- Replies: 75
- Views: 15393
Hmm. I personally think more of the balance issues between Knalgans and Undead stem from the fact that so many of the undead units get eaten alive by the 'zerkers. I'm really at a loss as to how to this might be corrected. Upgrading ghouls or ghosts would be one way, but likely have serious ramifica...
- September 28th, 2005, 7:40 am
- Forum: Multiplayer Development
- Topic: Undead's are unplayable agains dwarfs!
- Replies: 75
- Views: 15393
And, due to magical damage, if both units an Adept and Fighter battled in good defensive terrian(which you should be using anyway) I'd expect the Adept to win every time, then all that is needed is to have a skeleton or two in the 2nd line for those nasty Ulf's. :wink: And you'd be wrong. Do the ma...