Search found 1111 matches

by Shade
April 20th, 2005, 11:28 pm
Forum: Art Contributions
Topic: TROW cutscene >crown prince discover wesnoth
Replies: 19
Views: 5243

Yes is comes before...

Yes is comes before. Right in the Intro... but the outlaw in question is wearing a mask for the first half dozen scenarios... So you have to be watching pretty close, and have a good memory.
by Shade
April 20th, 2005, 11:15 pm
Forum: Users’ Forum
Topic: Only YOU can prevent bugs in a possible snap .9.1 release
Replies: 38
Views: 9656

That's probably because

scott wrote:I just made CVS - the Necromancer only advances to Lich, not Dark Sorcerer. Dark Sorcerer's advanceto is blank.
That's probably because a proposal was never put to the list... I was working under the assumption that Turin was using it someplace...
by Shade
April 20th, 2005, 9:58 pm
Forum: Art Contributions
Topic: TROW cutscene >crown prince discover wesnoth
Replies: 19
Views: 5243

Re: heh...

Ah, OK... although if it is supposed to be a secret, it doesn't seem to be doing that great a job of it... if the story image comes after that revelation, though, its OK. It actually comes before, but I think it is good that way... There is a bit of a tell with the red hair, but really the truth is...
by Shade
April 20th, 2005, 9:39 pm
Forum: Scenario & Campaign Development
Topic: Test please
Replies: 14
Views: 2811

Don't give up!

Disto wrote:As i've basically given up on the campaign i might delete it from the list...
Don't give up! It's just the joy of developing with WML in a pre-1.0 environment :) I hope you get it fixed and running under .9 or .9.1...
by Shade
April 20th, 2005, 9:36 pm
Forum: Art Contributions
Topic: TROW cutscene >crown prince discover wesnoth
Replies: 19
Views: 5243

heh...

turin wrote:why the heck is lady jessica on the boat??!
Shhh... There is a spoiler in there :) Read the South Bay scenarios for info (Southbay in Winter) :wink:
by Shade
April 20th, 2005, 7:21 pm
Forum: Technical Support
Topic: missing units??
Replies: 7
Views: 1351

The first issue

The first issue is known, and fixed in CVS... I'm not sure about the second issue though. I haven't been having this problem though... (Albeit, I'm working vs. CVS)
by Shade
April 19th, 2005, 9:39 pm
Forum: Technical Support
Topic: Northern Winter - Not sure if mistake or not
Replies: 1
Views: 652

This has been fixed in CVS

This has been fixed in CVS (Already). Thanks for the report.
by Shade
April 19th, 2005, 9:16 pm
Forum: Ideas
Topic: Predetermined/cached random
Replies: 29
Views: 4947

Re: Predetermined/cached random

but I think that it's impossible to make a balanced campaign when you're assuming that some people will reload. The simple solution is to test without reloading. That's what I do. Admittedly, I spend most of my time testing 'medium', but that means that I've played and won every scenario I twiddle ...
by Shade
April 19th, 2005, 8:48 pm
Forum: Users’ Forum
Topic: Does the computer see your moves on fog of war?
Replies: 4
Views: 1410

This was discussed a while ago

This was discussed a while ago. A few times actually. The results of that discussion were that It would be hard to make the AI fog / shroud aware and not have a much inferior AI. It would be easy to outsmart the AI if it was fog shroud aware. Think of it this way: The best way to defeat fog is to fa...
by Shade
April 19th, 2005, 7:00 pm
Forum: Game Development
Topic: Other games
Replies: 86
Views: 26623

We don't need your fancy 3d

We don't need your fancy 3d:
http://xscorch.org/

A Scorched Earth clone for linux. Yes, I know they have the 3D scorched Earth, and it's quite good... but I like my Scorched Earth 2d and old school, yo, yo :)
by Shade
April 18th, 2005, 4:15 pm
Forum: Strategies & Tips
Topic: I can't beat Siege of Elensefar (EASY)
Replies: 19
Views: 6478

Re: I can't beat Siege of Elensefar (EASY)

I have just one Knight and Trapper of lvl2 units, and a bunch of Fighters and Archers with medium xp. I start with aproximately 300 gold. First time I played it I almost kill Orcish leader, but undead come. You should be able to do it. Your lack of levelled units will hurt you in this case... As a ...
by Shade
April 17th, 2005, 6:19 pm
Forum: Users’ Forum
Topic: sleeping gryphon ambush: is this a bug?
Replies: 17
Views: 3089

Yes

Create an attack event filtered on the sleeping gryphon that sets a flag Make a side turn event that checks for the flag. If it's set, change the unit type. Yes... But then you can make it so you can gang up on the sleeping Gryphon... And yes you could also check the flag when the Gryphon is attack...
by Shade
April 17th, 2005, 2:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: 'Unofficial' Note to Windows Users About 0.9.0
Replies: 4
Views: 2320

'Unofficial' Note to Windows Users About 0.9.0

'Unofficial' Note to Windows Users About 0.9.0. Given that: - Dave, the project founder, and only developer using Visual Studio (for Windows): a) Had his brother visiting from Australia (to Texas), b) Has a day job, and c) May aspire to some modest life beyond Wesnoth. -That by all accounts .9.0 had...
by Shade
April 17th, 2005, 1:59 pm
Forum: Users’ Forum
Topic: sleeping gryphon ambush: is this a bug?
Replies: 17
Views: 3089

Nothing

turin wrote:what's wrong with turning him into a waking gryphon once you attack him, not once the attack is finished?
Nothing, that's what it does now. But I'd love to be able to set it up to get a round of attacks in on a sleeping Gryphon.
by Shade
April 17th, 2005, 9:52 am
Forum: Scenario & Campaign Development
Topic: Tutorial
Replies: 7
Views: 2211

Cool...

Cool... I just started looking at your third level again a couple of days ago. After some review I'll try to get this in early in .9.2. Thanks