Search found 1111 matches
- April 20th, 2005, 11:28 pm
- Forum: Art Contributions
- Topic: TROW cutscene >crown prince discover wesnoth
- Replies: 19
- Views: 5243
Yes is comes before...
Yes is comes before. Right in the Intro... but the outlaw in question is wearing a mask for the first half dozen scenarios... So you have to be watching pretty close, and have a good memory.
- April 20th, 2005, 11:15 pm
- Forum: Users’ Forum
- Topic: Only YOU can prevent bugs in a possible snap .9.1 release
- Replies: 38
- Views: 9656
That's probably because
That's probably because a proposal was never put to the list... I was working under the assumption that Turin was using it someplace...scott wrote:I just made CVS - the Necromancer only advances to Lich, not Dark Sorcerer. Dark Sorcerer's advanceto is blank.
- April 20th, 2005, 9:58 pm
- Forum: Art Contributions
- Topic: TROW cutscene >crown prince discover wesnoth
- Replies: 19
- Views: 5243
Re: heh...
Ah, OK... although if it is supposed to be a secret, it doesn't seem to be doing that great a job of it... if the story image comes after that revelation, though, its OK. It actually comes before, but I think it is good that way... There is a bit of a tell with the red hair, but really the truth is...
- April 20th, 2005, 9:39 pm
- Forum: Scenario & Campaign Development
- Topic: Test please
- Replies: 14
- Views: 2811
Don't give up!
Don't give up! It's just the joy of developing with WML in a pre-1.0 environment I hope you get it fixed and running under .9 or .9.1...Disto wrote:As i've basically given up on the campaign i might delete it from the list...
- April 20th, 2005, 9:36 pm
- Forum: Art Contributions
- Topic: TROW cutscene >crown prince discover wesnoth
- Replies: 19
- Views: 5243
heh...
Shhh... There is a spoiler in there Read the South Bay scenarios for info (Southbay in Winter)turin wrote:why the heck is lady jessica on the boat??!
- April 20th, 2005, 7:21 pm
- Forum: Technical Support
- Topic: missing units??
- Replies: 7
- Views: 1351
The first issue
The first issue is known, and fixed in CVS... I'm not sure about the second issue though. I haven't been having this problem though... (Albeit, I'm working vs. CVS)
- April 19th, 2005, 9:39 pm
- Forum: Technical Support
- Topic: Northern Winter - Not sure if mistake or not
- Replies: 1
- Views: 652
This has been fixed in CVS
This has been fixed in CVS (Already). Thanks for the report.
- April 19th, 2005, 9:16 pm
- Forum: Ideas
- Topic: Predetermined/cached random
- Replies: 29
- Views: 4947
Re: Predetermined/cached random
but I think that it's impossible to make a balanced campaign when you're assuming that some people will reload. The simple solution is to test without reloading. That's what I do. Admittedly, I spend most of my time testing 'medium', but that means that I've played and won every scenario I twiddle ...
- April 19th, 2005, 8:48 pm
- Forum: Users’ Forum
- Topic: Does the computer see your moves on fog of war?
- Replies: 4
- Views: 1410
This was discussed a while ago
This was discussed a while ago. A few times actually. The results of that discussion were that It would be hard to make the AI fog / shroud aware and not have a much inferior AI. It would be easy to outsmart the AI if it was fog shroud aware. Think of it this way: The best way to defeat fog is to fa...
- April 19th, 2005, 7:00 pm
- Forum: Game Development
- Topic: Other games
- Replies: 86
- Views: 26623
We don't need your fancy 3d
We don't need your fancy 3d:
http://xscorch.org/
A Scorched Earth clone for linux. Yes, I know they have the 3D scorched Earth, and it's quite good... but I like my Scorched Earth 2d and old school, yo, yo
http://xscorch.org/
A Scorched Earth clone for linux. Yes, I know they have the 3D scorched Earth, and it's quite good... but I like my Scorched Earth 2d and old school, yo, yo
- April 18th, 2005, 4:15 pm
- Forum: Strategies & Tips
- Topic: I can't beat Siege of Elensefar (EASY)
- Replies: 19
- Views: 6478
Re: I can't beat Siege of Elensefar (EASY)
I have just one Knight and Trapper of lvl2 units, and a bunch of Fighters and Archers with medium xp. I start with aproximately 300 gold. First time I played it I almost kill Orcish leader, but undead come. You should be able to do it. Your lack of levelled units will hurt you in this case... As a ...
- April 17th, 2005, 6:19 pm
- Forum: Users’ Forum
- Topic: sleeping gryphon ambush: is this a bug?
- Replies: 17
- Views: 3089
Yes
Create an attack event filtered on the sleeping gryphon that sets a flag Make a side turn event that checks for the flag. If it's set, change the unit type. Yes... But then you can make it so you can gang up on the sleeping Gryphon... And yes you could also check the flag when the Gryphon is attack...
- April 17th, 2005, 2:21 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: 'Unofficial' Note to Windows Users About 0.9.0
- Replies: 4
- Views: 2320
'Unofficial' Note to Windows Users About 0.9.0
'Unofficial' Note to Windows Users About 0.9.0. Given that: - Dave, the project founder, and only developer using Visual Studio (for Windows): a) Had his brother visiting from Australia (to Texas), b) Has a day job, and c) May aspire to some modest life beyond Wesnoth. -That by all accounts .9.0 had...
- April 17th, 2005, 1:59 pm
- Forum: Users’ Forum
- Topic: sleeping gryphon ambush: is this a bug?
- Replies: 17
- Views: 3089
Nothing
Nothing, that's what it does now. But I'd love to be able to set it up to get a round of attacks in on a sleeping Gryphon.turin wrote:what's wrong with turning him into a waking gryphon once you attack him, not once the attack is finished?
- April 17th, 2005, 9:52 am
- Forum: Scenario & Campaign Development
- Topic: Tutorial
- Replies: 7
- Views: 2211
Cool...
Cool... I just started looking at your third level again a couple of days ago. After some review I'll try to get this in early in .9.2. Thanks