Search found 1048 matches

by pauxlo
May 6th, 2018, 10:52 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 57229

Re: A Group in a War: 1.14 SP simple RPG campaign

Thanks! I'm sorry that I have to report another bug (with 0.1.6d) ... somehow on the main map some enemy troops appear with negative hit points (after some skirmishes between empire and kingdom near my outpost). On the first hand it seems that this is a really nice way to get some experience for new...
by pauxlo
May 2nd, 2018, 8:56 pm
Forum: Technical Support
Topic: How to make Wesnoth start up at a specific screen?
Replies: 2
Views: 1367

Re: How to make Wesnoth start up at a specific screen?

Okay, I think I found a way (from this Set primary monitor on 16.04 at Ask Ubuntu. xrandr --output HDMI-3 --primary marks the screen named "HDMI-3" as the primary one, and after that Wesnoth starts at that screen. Unfortunately, this setting is not saved, so I need to do this once each tim...
by pauxlo
May 2nd, 2018, 8:33 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 57229

Re: A Group in a War: 1.14 SP simple RPG campaign

Thanks, this works. Playing now. One thing I noted: During a skirmish in the outpost, I had one level-1 unit (and a level 0), and had an upkeep of 1 (later 2, because he leveled) for that one unit. As the skirmish took 10 turns, I had suddenly only 6 gold left instead of 21 before the skirmish, whic...
by pauxlo
May 1st, 2018, 4:07 pm
Forum: Technical Support
Topic: How to make Wesnoth start up at a specific screen?
Replies: 2
Views: 1367

How to make Wesnoth start up at a specific screen?

I have two screens here (my laptop's screen and an additional bigger one), using Ubuntu with Xfce. The screens are configured (via Xrandr) as one big (non-rectangular) X display (the external one over the internal one). The main screen (which has e.g. the task bar) is the external screen. But someho...
by pauxlo
May 1st, 2018, 3:29 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 57229

Re: A Group in a War: 1.12/1.14 SP simple RPG campaign

I just tried to start this with a fresh 1.14 build on hard level ("survive"), with a freshly downloaded addon from the server, and somehow my hero unit was missing after selecting traits (resilient & fast, I think). Of course I lost immediately when the first scenario started. (Update:...
by pauxlo
April 15th, 2018, 1:36 am
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 49
Views: 25973

Re: Heroes

Succeeded! HIB-1P - Heroes - The Iron Bulwark Aufzeichnung abspielen.gz I had Uthain walk over to talk to Glondolin, without any useful result ... but he could not participate for half of the battle due to his slowness. When Onarr leveled up on the enemy's turn and got wolves, one of them were spawn...
by pauxlo
April 14th, 2018, 11:55 pm
Forum: Scenario & Campaign Development
Topic: A Little Adventure (SP campaign for 1.16)
Replies: 40
Views: 18040

Re: A Little Adventure

In the first (and second, if so) scenario, the orcs have the same team color (red) as my own troops (the bandits are green). This is a bit confusing, maybe one of the sides should get a different color? (Strangely, there is a green banner near the orc encampment.)
by pauxlo
March 12th, 2018, 9:10 pm
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 74
Views: 55521

Re: The Deep Elves

Hello, thanks for looking at my feedback. Sorry my posts tend to become text walls haha. As a hint: You can use more paragraph breaks (empty lines), and use some of the other markup too, e.g. [list][*]...[/list] for (unnumbered) lists. (The editor has buttons for that.) This makes your post less te...
by pauxlo
February 28th, 2018, 10:29 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 208
Views: 186912

Re: Secrets of the Ancients (Undead Campaign)

I started this campaign in a recent 1.13.11+dev build, and now note that many terrain pieces are not accessible to my skeleton units. For example, in "Following the shadow", my skeletons couldn't step on the flower terrains outside, nor on the mushroom terrain in the cave. Also some villag...
by pauxlo
February 2nd, 2018, 10:17 pm
Forum: Users’ Forum
Topic: Tell me a good youtube channel for Wesnoth
Replies: 24
Views: 8464

Re: Tell me a good youtube channel for Wesnoth

@ElderofZion: If you want to do videos of campaigns, I would propose to do one video per scenario (for really long ones maybe even cutting it in two), not one per campaign. This is easier to watch in several pieces.

(I might watch it, and even comment on some of the strategy.)
by pauxlo
February 1st, 2018, 9:46 pm
Forum: Users’ Forum
Topic: Is Wesnoth mainly luck and not skill-based?
Replies: 28
Views: 10668

Re: Is Wesnoth mainly luck and not skill-based?

Maybe the usage of the term luck management changed in the last time, but I also understood it as beetlenaut said. Knowing when to risk (and how much), and when not to do so. "When" here meaning in which situations, not depending on any estimation of what the next dice throw will be (as – ...
by pauxlo
November 23rd, 2017, 9:16 pm
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 69746

Re: Witch Campaign: Mountain Witch

I actually liked the "strange" English, it made everything more surreal. Though possibly one could use correct (modern) English for the people from the "now" time (the humans/dwarves/merfolk), and the current (machine-translated) text for the people from centuries/millennia ago (...
by pauxlo
November 19th, 2017, 12:09 am
Forum: Users’ Forum
Topic: Selecting attack during enemy's turn
Replies: 31
Views: 8097

Re: Selecting attack during enemy's turn

"No counterattack" doesn't really make much sense on its own - you don't get any benefit from not counterattacking, unless you're dealing with a UMC ability that reflects damage back to the attacker or something. I guess you were never in a situation of e.g. a paladin (or some other good ...
by pauxlo
November 19th, 2017, 12:03 am
Forum: Users’ Forum
Topic: Non-random Wesnoth : applying the mean effect
Replies: 10
Views: 4506

Re: Non-random Wesnoth : applying the mean effect

Another (somewhat artificial) example: Imagine having a goblin spearman (18 HP) on a village (i.e. 60% defense) and a dwarf thunderer attacking him (using the 18×1 thunderstick). Assume the goblin's player just wants to hold the village, so doesn't attack back. With standard Wesnoth, the thunderer e...