Search found 2044 matches

by Boucman
April 3rd, 2004, 8:37 am
Forum: Art Contributions
Topic: Fire Dragon?
Replies: 23
Views: 6750

that's easy, that's a second melee attack :)

however, I wonder what the fireball alone frame is ? invisible range attack ? :lol:
by Boucman
April 3rd, 2004, 8:34 am
Forum: Ideas
Topic: Undead 'traits'
Replies: 15
Views: 5820

yes, you're right, it's better not to have an exact symetry between traits
by Boucman
April 3rd, 2004, 8:32 am
Forum: Ideas
Topic: A new IDEA for scouting units
Replies: 36
Views: 10427

I use ambuh to do an "obvious hole in ZOC line" strategy
by Boucman
April 3rd, 2004, 8:22 am
Forum: Art Contributions
Topic: Tree people
Replies: 73
Views: 14908

I really like your tree spirits, the baby one has a head which is a little to "merged" in the body though.... I think it would really be worse fitting them into a frame. if they grow like trees, the first lvl would be greenish colour and very small, the lvl2 would be very tall and very thi...
by Boucman
April 3rd, 2004, 8:17 am
Forum: Ideas
Topic: Experience Matters
Replies: 14
Views: 4695

I would however sugest that it not be restricted to just enemy units. One can probably learn just as well from watching a friendly unit die.... true, but if you do that units wiith the "wise trait will still get some xp when on the second line of battle, and the actual "use" of the u...
by Boucman
April 3rd, 2004, 8:12 am
Forum: Ideas
Topic: Undead 'traits'
Replies: 15
Views: 5820

and something like "daring" for the symetrical for chaotic units ?
by Boucman
April 3rd, 2004, 7:59 am
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 160462

linuxfr.org
by Boucman
April 3rd, 2004, 12:19 am
Forum: Art Contributions
Topic: Elvish Cataphract Proposal
Replies: 93
Views: 16663

yes, agreed, the unicorn idea was mainly to have more graphical diference between the Scout and outrider, but the white horse does this quite well
by Boucman
April 3rd, 2004, 12:11 am
Forum: Ideas
Topic: Experience Matters
Replies: 14
Views: 4695

thx, Turin, I've been looking for that kind of spoiler. another idea on the same theme rather than gaining XP for all adjacent friendly units having a kill, why not gain XP for all adjacent ennemy units being killed, this way there would still be incesitives to put these units in the heart of battle...
by Boucman
April 3rd, 2004, 12:02 am
Forum: Ideas
Topic: Upgraded Shocktrooper Graphic
Replies: 49
Views: 12197

yup, that's what I meant, looks good..
by Boucman
April 2nd, 2004, 7:17 pm
Forum: Ideas
Topic: Upgraded Shocktrooper Graphic
Replies: 49
Views: 12197

I meant the unit would move it's shield more on his side to have a better hitting movement. keeping the shield in front of you is not verry practical, so the shield should "move away" showing more of the body. that's the movement idea, as for how to draw it... I just can't draw, it's hered...
by Boucman
April 2nd, 2004, 7:08 pm
Forum: Art Contributions
Topic: Dwarf Images
Replies: 3
Views: 2048

Why does it remond me of Goldorak ???? :lol: :lol: :lol:
by Boucman
April 2nd, 2004, 2:06 pm
Forum: Ideas
Topic: A new IDEA for scouting units
Replies: 36
Views: 10427

though I agree that this new ability wouldn't be as powerfull as skirmishing and thus more balanced if given to the Outrider, I think it would be a little redundent with skirmishing.
by Boucman
April 2nd, 2004, 8:01 am
Forum: Ideas
Topic: Upgraded Shocktrooper Graphic
Replies: 49
Views: 12197

I don't know if it would be easy to do, but you could try moving the shield on the character's left side while he's hitting
by Boucman
April 2nd, 2004, 7:58 am
Forum: Ideas
Topic: Show all enemy movement?
Replies: 17
Views: 5599

I think that's a bad Idea because (as C33 pointed out) the ZOC/other moving unite problems would make that feature deceptive. I move the unit I want to protect on a place that is shown as "safe" then I move a unit that was portecting with the ZOC and suddenly, my unit isn't safe anymore. t...