Search found 838 matches

by ott
January 27th, 2007, 9:02 pm
Forum: Technical Support
Topic: Difficulties moving units and scrolling
Replies: 4
Views: 1949

Sounds like a memory leak. Did you check that all WML constructs are still properly bracketed after your changes? Have a look at stderr.txt also, it might give you some clues to what is going on.
by ott
January 27th, 2007, 8:58 pm
Forum: Coder’s Corner
Topic: Help with UI events
Replies: 5
Views: 3006

NeoPhile wrote:The reason I chose 1.2 is that with a little luck, I could get this patch submitted and accepted
This sounds quite unlikely -- as far as I understand, 1.2 is not supposed to be for new features.
by ott
January 27th, 2007, 8:49 pm
Forum: Technical Support
Topic: after installation of 1.2.1: only a grey screen and not more
Replies: 10
Views: 3404

This sounds like it could be a problem with SDL not supporting your video card. Could you post further details of the hardware? You could also try running another game that uses SDL and let us know if that was successful.
by ott
December 27th, 2006, 1:33 pm
Forum: Technical Support
Topic: source file is corrupted
Replies: 4
Views: 2108

Sounds like your connection is flaky. Try using a download helper or a browser that can resume partial downloads.
by ott
December 27th, 2006, 12:23 pm
Forum: Users’ Forum
Topic: On Randomness and Game Longevity
Replies: 92
Views: 21400

Personally, i find the randomness liberating. In the end Wesnoth's level of randomness is perfect for the type of player it's designed to cater to, namely a casual, fun, free-wheeling, improvisational type of player that even though he does build his skills and gets better at it over time, it never...
by ott
March 4th, 2006, 11:46 am
Forum: Developers’ Discussions
Topic: WML request for 1.1.1
Replies: 13
Views: 6188

Noyga wrote:IMO it is bugs ... I noticed that [scroll_to] doesn't seem to work well to :cry:
Please check the changelog -- scrolling now tries to minimize jumping around the screen.
by ott
February 17th, 2006, 11:44 am
Forum: Technical Support
Topic: Possible Mac OS X crash bug
Replies: 15
Views: 9517

The crash when changing the resolution to be "too big" is bug 3705 . We don't know what causes it, other than possibly a Mac-specific glitch in SDL. The broken keyboard alt-hotkeys is bug 5242 . Someone who can run gdb successfully, please post a reply to rusty there, I can't do any useful...
by ott
February 1st, 2006, 9:26 am
Forum: Coder’s Corner
Topic: Perl / Scripting / *nix / Database / Sysadmin work
Replies: 12
Views: 5364

The tagfind script (in utils/) has been in the repository since July 2005. It's not comprehensive, but it's a start, and was very useful in generating the WML index at the wiki.
by ott
February 1st, 2006, 9:05 am
Forum: Technical Support
Topic: Game Crashes Randomly on XP
Replies: 2
Views: 1055

I would strongly suggest installing 1.0.2 instead.
by ott
December 28th, 2005, 3:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Statically compiling on Linux
Replies: 1
Views: 1713

As far as I can tell, --enable-static has been broken for a long time (it just prepends libtool --mode-link to the usual command line, which doesn't seem to be right). I posted a commandline to generate a static binary for Mac OS X in a message to the dev list a while back: https://mail.gna.org/publ...
by ott
December 28th, 2005, 3:38 pm
Forum: Technical Support
Topic: Animated Cursors switching off
Replies: 1
Views: 1037

Sounds like you haven't installed the game onto your computer, and it is trying to write the preferences onto the read-only disk image. If you haven't done so, try dragging the game folder from the image onto the desktop and run it from there.
by ott
December 28th, 2005, 3:33 pm
Forum: Technical Support
Topic: How to set Video refresh rate at gamestartup
Replies: 1
Views: 997

You could try using different bits per pixel, using a different resolution, or windowed mode. See http://www.wesnoth.org/wiki/WesnothMan for the manual page that details all the options. Your video driver really should not advertise that it supports modes that your display can't handle -- if you hav...
by ott
December 12th, 2005, 9:48 am
Forum: Users’ Forum
Topic: wow there is an update on main page!
Replies: 17
Views: 4544

Ravenheart wrote:they look a bit sketchy and rough, grainy and flat. A deeper more contrasted look would be better i think.
Huh? Are you referring to the new image http://www.wesnoth.org/images/sshots/we ... lfador.jpg or the old one? If the new one, then I really don't understand these comments.
by ott
December 12th, 2005, 9:18 am
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 16323

A Fischer clock would work well, and the patent expired some time back.