Search found 478 matches

by dtw
October 13th, 2010, 2:30 pm
Forum: Website
Topic: Change username?
Replies: 1
Views: 650

Change username?

Is changing your forum user name allowed? If so, could someone who can do it PM me, please?

Many thanks!
by dtw
January 24th, 2006, 5:01 pm
Forum: Art Development
Topic: Dfool of many colors
Replies: 114
Views: 31212

OK, mate, un-twist your pants - t'was merely a question and the answer "Jetryl's on it" would have sufficed :)
by dtw
January 21st, 2006, 10:43 am
Forum: Art Development
Topic: Dfool of many colors
Replies: 114
Views: 31212

Hello,

I'm sure I'm not the first to notice but the team color changes make several elven units virtually indistiguishable - has this been addressed? I don't have much net access so I am a bit behind
by dtw
January 21st, 2006, 10:41 am
Forum: Art Development
Topic: Status Bar improved GUI
Replies: 110
Views: 30355

My simple feedback: complexity for complexities sake is always a bad thing. At low res that is just going to look a mess and is really not necessary information - the status bar on the left is perfectly capable of showing this information
by dtw
January 3rd, 2006, 10:29 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1
Replies: 23
Views: 7747

Seems my make errors where due to the gnome/kde desktop configure options. I disabled both and it built fine.
by dtw
January 1st, 2006, 2:31 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1
Replies: 23
Views: 7747

_svnmod=wesnoth _svntrunk=svn://svn.gna.org/svn/wesnoth/trunk build() { cd $startdir/src msg "Connecting to gna SVN server...." msg "Checking out $_svnmod" svn co $_svntrunk --config-dir ./ -r $pkgver $_svnmod cd $_svnmod ./autogen.sh msg "SVN checkout done or server timeout" msg "Starting make..."...
by dtw
January 1st, 2006, 2:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1
Replies: 23
Views: 7747

Making all in icons make[2]: Entering directory `/var/abs/heaton/wesnoth-svn/src/wesnoth-build/icons' make[2]: *** No rule to make target `../images/wesnoth-icon.png', needed by `all-am'. Stop. make[2]: Leaving directory `/var/abs/heaton/wesnoth-svn/src/wesnoth-build/icons' make[1]: *** [all-recurs...
by dtw
January 1st, 2006, 12:53 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1
Replies: 23
Views: 7747

I cannot get SVN to build at all at the moment. There is an error in "icons" - "no rule to make" - will post exact details when i build again!
by dtw
December 8th, 2005, 8:44 am
Forum: Heir to the Throne
Topic: Scenario 13: Dwarven Doors
Replies: 60
Views: 29050

I located your sceptre of fire ideas but not those for dwarven doors. There's only 1 major change, which is that you don't know where the exit is when you start. Someone had already scaled back the AI gold. I diddled with the other parameters a little but nothing major. I want to experiment with di...
by dtw
December 8th, 2005, 12:28 am
Forum: Heir to the Throne
Topic: Scenario 13: Dwarven Doors
Replies: 60
Views: 29050

I know Dwarven Doors has problems. I request that you playtest the SVN version of the scenario, which I have also attached to this message. Just drop it in your game directory (wesnoth/data/scenarios/Heir_to_the_Throne/). What changes have you made scott? I have not played the whole scenario but I ...
by dtw
December 8th, 2005, 12:25 am
Forum: Heir to the Throne
Topic: Scenario 17: The Sceptre of Fire
Replies: 69
Views: 36032

I've played HttT way too many times to answer 1-9 but I can say that the distribution of villages and the location of the sceptre is still WAY too random to be fun. It is concieveable that you could play this level 5 times and never even see the sceptre. I'm not against the randomness, it just needs...
by dtw
December 8th, 2005, 12:11 am
Forum: Developers’ Discussions
Topic: When will the replay bar be hidden in normal games?
Replies: 4
Views: 2074

cool - thanks dfool - that'd be a big relief :)
by dtw
December 5th, 2005, 9:50 pm
Forum: Developers’ Discussions
Topic: When will the replay bar be hidden in normal games?
Replies: 4
Views: 2074

Well, it's not a bug report is it? It's a "Regardless of whether that feature is under development or not does it really have to be there by default?" question. Apparently it does but for me it's so in your face I can't bear to play ATM, which is not helping me help you. Still, it's a minor issue bu...
by dtw
December 5th, 2005, 9:15 pm
Forum: Developers’ Discussions
Topic: When will the replay bar be hidden in normal games?
Replies: 4
Views: 2074

When will the replay bar be hidden in normal games?

I have been testing and playing the SVN version of wesnoth for ages but that replay bar is REALLY starting to annoy me - when is it going to be hidden in normal games? The code can't be that hard!
by dtw
December 5th, 2005, 9:14 pm
Forum: Art Development
Topic: Status Bar improved GUI
Replies: 110
Views: 30355

Can the recall/recruit stats also be updated to use the formatting now used in the status bar GUI, please :D