Search found 201 matches
- July 26th, 2007, 5:30 pm
- Forum: Multiplayer Development
- Topic: Old Maps, New Maps, Map Names and Map Flames
- Replies: 35
- Views: 10709
I assume that's Doc Paterson trolling under aliases. Maybe the rest of the developers can rise to his example. :lol: While he might do good work for Wesnoth I really think he could act more professional. One of the reasons I quit Wesnoth development was because I'd have to deal with him. I've been b...
- July 6th, 2007, 3:02 am
- Forum: Multiplayer Development
- Topic: Old Maps, New Maps, Map Names and Map Flames
- Replies: 35
- Views: 10709
- July 4th, 2007, 10:09 pm
- Forum: Multiplayer Development
- Topic: Old Maps, New Maps, Map Names and Map Flames
- Replies: 35
- Views: 10709
As a matter of fact I'd love to do this. I haven't though because I figured that a lot of people would be attached to the old name, for sentimental reasons. Truly though, it's an entirely different map than the original Charge (which was unbalanced in just about every way imaginable). Some opinions...
- July 5th, 2005, 10:43 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 202943
- July 1st, 2005, 5:24 pm
- Forum: Users’ Forum
- Topic: version 0.9.3 artwork (villages)
- Replies: 63
- Views: 12682
- July 1st, 2005, 2:33 am
- Forum: Users’ Forum
- Topic: version 0.9.3 artwork (villages)
- Replies: 63
- Views: 12682
- June 26th, 2005, 8:53 am
- Forum: Users’ Forum
- Topic: That "OVERPOWERED" DRAKE thing.
- Replies: 111
- Views: 17757
- June 25th, 2005, 12:07 pm
- Forum: Users’ Forum
- Topic: M-Player. Please do not start the game unless you have time.
- Replies: 13
- Views: 3299
I'm affraid strategy cannot be taken too far in a too small map. Do you say you are offered more choices?, I don't see where are those choices; in a small map the fight starts early and many styles of play are left aside in favour of a small handful of strategies that can work in small maps. Small ...
- June 24th, 2005, 2:57 am
- Forum: Users’ Forum
- Topic: M-Player. Please do not start the game unless you have time.
- Replies: 13
- Views: 3299
on big maps, this aspect is kept, while adding a strategy dimension in the form of where you will launch attacks, how you plan your reinforcements (which take a longer time to arrive to destination)... These elements are not on small maps? I think they are still there and more complex. Due to the m...
- June 23rd, 2005, 8:00 am
- Forum: Users’ Forum
- Topic: M-Player. Please do not start the game unless you have time.
- Replies: 13
- Views: 3299
- June 23rd, 2005, 3:28 am
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 202943
- June 23rd, 2005, 3:25 am
- Forum: Users’ Forum
- Topic: M-Player. Please do not start the game unless you have time.
- Replies: 13
- Views: 3299
- June 23rd, 2005, 2:18 am
- Forum: Multiplayer Development
- Topic: new map, 2p - Lava Martyrs
- Replies: 6
- Views: 2814
- June 22nd, 2005, 1:32 am
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 202943
Cool, I've wanted something like this for a long time. I might be able to get Wesnoth replays hosting on http://www.challenge-tv.com which is a FPS demo super site if there really is demand. I've known the guy who runs it for like 7 yrs or something. :wink: In the future I think it'd be cool if repl...
- June 20th, 2005, 6:36 am
- Forum: Users’ Forum
- Topic: Wanted: foolishly easy wesnoth
- Replies: 35
- Views: 7096