Search found 201 matches

by pg
July 26th, 2007, 5:30 pm
Forum: Multiplayer Development
Topic: Old Maps, New Maps, Map Names and Map Flames
Replies: 35
Views: 10702

I assume that's Doc Paterson trolling under aliases. Maybe the rest of the developers can rise to his example. :lol: While he might do good work for Wesnoth I really think he could act more professional. One of the reasons I quit Wesnoth development was because I'd have to deal with him. I've been b...
by pg
July 6th, 2007, 3:02 am
Forum: Multiplayer Development
Topic: Old Maps, New Maps, Map Names and Map Flames
Replies: 35
Views: 10702

I have absolutely zero desire to take credit for something as feeble as those old maps. If you think that they were "perfectly fine" for the version of wesnoth that they were made for This isn't bashing my work? :shock: ( Do note that two full years ago, knowledge of map balance was not e...
by pg
July 4th, 2007, 10:09 pm
Forum: Multiplayer Development
Topic: Old Maps, New Maps, Map Names and Map Flames
Replies: 35
Views: 10702

As a matter of fact I'd love to do this. I haven't though because I figured that a lot of people would be attached to the old name, for sentimental reasons. Truly though, it's an entirely different map than the original Charge (which was unbalanced in just about every way imaginable). Some opinions...
by pg
July 5th, 2005, 10:43 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 202347

Am I the only one who has posted a match of themselves losing? :? Though, more than a few wouldn't play back...
by pg
July 1st, 2005, 5:24 pm
Forum: Users’ Forum
Topic: version 0.9.3 artwork (villages)
Replies: 63
Views: 12531

Cave wall is what I would call an "indoor" environment and don't match much else. It is used a lot on multiplayer maps because it offers blocking for all units which is quite useful to achieve certain map designs. Cave wall does look weird/overlap/etc a lot of terrains though. I generally...
by pg
July 1st, 2005, 2:33 am
Forum: Users’ Forum
Topic: version 0.9.3 artwork (villages)
Replies: 63
Views: 12531

I think they look better, but they don't feel right yet. My brain hasn't learned to associate them in other words. Only thing that looks weird now is swamp villages, etc...
by pg
June 26th, 2005, 8:53 am
Forum: Users’ Forum
Topic: That "OVERPOWERED" DRAKE thing.
Replies: 111
Views: 17730

(S)elfish weirdo wrote:PG beat me in a war of attrition using tactics similar to mine (and elves)
You have a replay of that? What exactly did I do? You make it sound like I am really good, heh. :wink:
by pg
June 25th, 2005, 12:07 pm
Forum: Users’ Forum
Topic: M-Player. Please do not start the game unless you have time.
Replies: 13
Views: 3292

I'm affraid strategy cannot be taken too far in a too small map. Do you say you are offered more choices?, I don't see where are those choices; in a small map the fight starts early and many styles of play are left aside in favour of a small handful of strategies that can work in small maps. Small ...
by pg
June 24th, 2005, 2:57 am
Forum: Users’ Forum
Topic: M-Player. Please do not start the game unless you have time.
Replies: 13
Views: 3292

on big maps, this aspect is kept, while adding a strategy dimension in the form of where you will launch attacks, how you plan your reinforcements (which take a longer time to arrive to destination)... These elements are not on small maps? I think they are still there and more complex. Due to the m...
by pg
June 23rd, 2005, 8:00 am
Forum: Users’ Forum
Topic: M-Player. Please do not start the game unless you have time.
Replies: 13
Views: 3292

It's nonsensical because it says that just because some people can't commit to longer games, you shouldn't play larger maps at all. Just because the "fast-food Starcraft culture" is dominant on MP doesn't mean that people should stop playing a very fun type of game. Ok. :roll: Personally ...
by pg
June 23rd, 2005, 3:28 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 202347

Four replays on Lava Martyrs me vs saint. Three replays are under 10 turns and very rush oriented. The last game is 19 turns and pretty good. Only uploading it because of that game. ;)
by pg
June 23rd, 2005, 3:25 am
Forum: Users’ Forum
Topic: M-Player. Please do not start the game unless you have time.
Replies: 13
Views: 3292

Elvish Pillager wrote:
SaintDust wrote:2. Never play on large maps, more then 35x35.
Do you realize how nonsensical this is?
How is that nonsensical? Most 1v1/2v2 maps that come with Wesnoth are that size or smaller. Probably about 70% of the games I see now are played on near that size or smaller.
by pg
June 23rd, 2005, 2:18 am
Forum: Multiplayer Development
Topic: new map, 2p - Lava Martyrs
Replies: 6
Views: 2795

New version with changes mentioned above. Really appreciate some feedback... :cry:
by pg
June 22nd, 2005, 1:32 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 202347

Cool, I've wanted something like this for a long time. I might be able to get Wesnoth replays hosting on http://www.challenge-tv.com which is a FPS demo super site if there really is demand. I've known the guy who runs it for like 7 yrs or something. :wink: In the future I think it'd be cool if repl...
by pg
June 20th, 2005, 6:36 am
Forum: Users’ Forum
Topic: Wanted: foolishly easy wesnoth
Replies: 35
Views: 7015

One of the really bad things in wesnoth's game mechanics is the lack of things like "hit and run". It's simply not possible in wesnoth, and is part of why the game is so unforgiving. <snip> Here's an idea: How about, after a unit launches an attack, instead of losing all movement points, ...