Search found 18 matches
- September 22nd, 2004, 1:30 am
- Forum: Ideas
- Topic: Idea: Minor Factions
- Replies: 15
- Views: 4333
- September 20th, 2004, 3:13 pm
- Forum: Strategies & Tips
- Topic: Don't you think drakes are too powerfull?
- Replies: 13
- Views: 3491
I just played a multiplayer game this weekend where I SLAUGHTERED the Drake player (AI) by focusing production on Spearmen, along with a few bowmen and horsemen. If you notice they have weaknesses for cold and piercing. ...of course I tried a game after that where I was the Dwarves against the Drake...
- September 19th, 2004, 10:14 pm
- Forum: Users’ Forum
- Topic: Wow
- Replies: 16
- Views: 3777
- September 17th, 2004, 2:10 pm
- Forum: Ideas
- Topic: Idea: Activated Abilities
- Replies: 19
- Views: 4460
- September 17th, 2004, 2:05 pm
- Forum: Ideas
- Topic: Ideas: Some new Abilities
- Replies: 18
- Views: 6619
- September 17th, 2004, 1:56 pm
- Forum: Users’ Forum
- Topic: Which unit do you hate the most?
- Replies: 60
- Views: 10806
- September 17th, 2004, 3:30 am
- Forum: Heir to the Throne
- Topic: Scenario 4: Bay of Pearls
- Replies: 127
- Views: 133513
1) Medium 2) 8 3) Crystal 4) very clear, sea orc dialogue an amusing touch as well. 5) The damn Nagas 6) 4 7) Something needs to be done to make the sea battle easier on the player. I've played this scenario repeatedly and simply cannot win at sea. I was able to defeat the land AI quite handily. The...
- September 16th, 2004, 9:00 pm
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 159441
- September 16th, 2004, 8:59 pm
- Forum: Users’ Forum
- Topic: Does the AI cheat?
- Replies: 76
- Views: 16136
Does the AI cheat?
Does the AI cheat in combat? From my experience the AI gets 'lucky' fairly consistently while my luck tends to be poor.
- September 16th, 2004, 8:47 pm
- Forum: Ideas
- Topic: Ideas: Some new Abilities
- Replies: 18
- Views: 6619
- September 16th, 2004, 5:40 pm
- Forum: Ideas
- Topic: Ideas: Some new Abilities
- Replies: 18
- Views: 6619
Frenetic seems like the only interesting one. I don't like 'automatically dealt damage', and a unit shouldn't be able to damage an enemy when it doesn't accomplish something (like get a hit in). Uuuhh...as stated Revenge only deals the damage when the attacker landed the hit. It's intended as a 're...
- September 16th, 2004, 6:48 am
- Forum: Ideas
- Topic: Idea: Activated Abilities
- Replies: 19
- Views: 4460
- September 16th, 2004, 6:21 am
- Forum: Ideas
- Topic: Idea: Activated Abilities
- Replies: 19
- Views: 4460
- September 16th, 2004, 6:03 am
- Forum: Ideas
- Topic: What about that little peasant dude?
- Replies: 10
- Views: 2566
What about that little peasant dude?
http://wesnoth.slack.it/units.cgi?page= ... it=Peasant
Wuz just thinking...what about making this guy purchasable for Loyalists. I kinda like the idea of a cheap attrition unit like this that, if lucky, can grow into a level 1 regular.
Wuz just thinking...what about making this guy purchasable for Loyalists. I kinda like the idea of a cheap attrition unit like this that, if lucky, can grow into a level 1 regular.
- September 16th, 2004, 5:53 am
- Forum: Ideas
- Topic: Ideas: Some new Abilities
- Replies: 18
- Views: 6619
Ideas: Some new Abilities
Just some ability ideas I thought up, feel free to tear 'em up: Revenge (or Barbed)-Whenever the unit receives a successful hit, the attacker takes an automatic 2 points of damage. Motivate-At the beginning of the turn, this unit grants all adjacent units one additional move point for this turn. Put...