Search found 51 matches
- September 28th, 2004, 1:13 am
- Forum: Ideas
- Topic: What to do about level 3 units
- Replies: 75
- Views: 16080
Or your lvl 3s die. I'm a collector of the brave kind. I will readily risk all my jewels to get that one pearl, the most beautiful in the world. Implementing AMLA will not help them; it will just make it more frustrating when they inevitably die while dealing massive amounts of damage. For my "...
- September 28th, 2004, 12:02 am
- Forum: Ideas
- Topic: What to do about level 3 units
- Replies: 75
- Views: 16080
- September 27th, 2004, 8:14 pm
- Forum: Ideas
- Topic: Something Done about Max Level units
- Replies: 15
- Views: 8580
- September 23rd, 2004, 8:33 pm
- Forum: Users’ Forum
- Topic: The First Wesnoth Challenge: Ancient Alliance
- Replies: 47
- Views: 8339
- September 23rd, 2004, 6:03 pm
- Forum: Users’ Forum
- Topic: The First Wesnoth Challenge: Ancient Alliance
- Replies: 47
- Views: 8339
- September 23rd, 2004, 5:03 pm
- Forum: Ideas
- Topic: What to do about level 3 units
- Replies: 75
- Views: 16080
I'm against cusomization, too. I would very much like uniform rules in all Wesnoth games and I even detest any forking of unit data (except adding heros and plot-specific monsters). I'm currently playing 5HP/100XP for testing purposes only. After AMLA is accepted (or rejected) I will switch to the o...
- September 23rd, 2004, 12:33 am
- Forum: Ideas
- Topic: Customization
- Replies: 41
- Views: 9346
- September 21st, 2004, 11:01 pm
- Forum: Ideas
- Topic: Customization
- Replies: 41
- Views: 9346
- September 21st, 2004, 10:49 pm
- Forum: Ideas
- Topic: Customization
- Replies: 41
- Views: 9346
Oh, and when you find out that overexperience is customizable, please, make a sed script or a patch for the unit data that implements your proposal (or some saner system you will surely devise after reading the numerous threads on this topic). I'm so fed up of doing 5HP/100XP by hand all the time. :...
- September 21st, 2004, 10:25 pm
- Forum: Ideas
- Topic: Customization
- Replies: 41
- Views: 9346
Re: Customization
Now i understand Bill Gates who says, that freeware developers create as they what while payware developers develop customizable and flexible products. Moderators please close this thread. :lol: Dear muxec, please take your time to search and study the forum (and play the game). You will learn that...
- September 21st, 2004, 9:16 pm
- Forum: Strategies & Tips
- Topic: Upkeep
- Replies: 8
- Views: 4515
Villages give money from the amout 1 till 5, you probably experimented with 2 gold villages. No, I have the same effect: 1 upkeep + 1 gold from each village. I only wonder if the 1 upkeep makes one 1st level unit free, or could it possibly make 3rd level unit free, and if so how is decided which un...
- September 20th, 2004, 5:09 pm
- Forum: Ideas
- Topic: What to do about level 3 units
- Replies: 75
- Views: 16080
- September 20th, 2004, 1:24 am
- Forum: Ideas
- Topic: What to do about level 3 units
- Replies: 75
- Views: 16080
I see what you mean now... but I don't think it has much to do with encouraging using lower-level units, which is what you were talking about. With ALMA I am more likely to choose, say, Lancers or Outlaws over Knights and Elves. Then after after several scenarios I end up with 2nd Level Lancers and...
- September 20th, 2004, 12:09 am
- Forum: Ideas
- Topic: What to do about level 3 units
- Replies: 75
- Views: 16080
2. 2nd level units with no further advancement (and 1st level such ones, I think there should be more of them) are more appealing with AMLA, so they will be used more often. that makes no sense; it is not an advantage that 2nd lvl units will gain over 3rd lvls. It affects them both the same, so why...
- September 19th, 2004, 11:40 pm
- Forum: Ideas
- Topic: What to do about level 3 units
- Replies: 75
- Views: 16080
Wesnoth should encourage using lower level units. Agreed. After-Max-Level-Advancement (AMLA) can even help in this (at least theoretically :wink: ). 1. Low level units need leadership and healers. With AMLA, leaders and healers have more HP, so they are easier to keep alive (e.g. when the line of 1...