Search found 51 matches

by Bandobras
September 28th, 2004, 1:13 am
Forum: Ideas
Topic: What to do about level 3 units
Replies: 75
Views: 16080

Or your lvl 3s die. I'm a collector of the brave kind. I will readily risk all my jewels to get that one pearl, the most beautiful in the world. Implementing AMLA will not help them; it will just make it more frustrating when they inevitably die while dealing massive amounts of damage. For my "...
by Bandobras
September 28th, 2004, 12:02 am
Forum: Ideas
Topic: What to do about level 3 units
Replies: 75
Views: 16080

To me, the best way to 'waste' experience is to sit all your experienced units on the sidelines while your inexperienced units do the fighting. That's far more 'wasteful' in my mind than getting a unit more experience than it needs. You don't understand the greedy mind. The "sidelines" is...
by Bandobras
September 27th, 2004, 8:14 pm
Forum: Ideas
Topic: Something Done about Max Level units
Replies: 15
Views: 8580

How nice of you Darth Fool!

What a pity this comes after I decided I have no time for Wesnoth for a month or two (I have read your post only because I succumbed the last time :) ). I hope to return to a much nicer game (and with no forks).
by Bandobras
September 23rd, 2004, 8:33 pm
Forum: Users’ Forum
Topic: The First Wesnoth Challenge: Ancient Alliance
Replies: 47
Views: 8339

:cry:
by Bandobras
September 23rd, 2004, 6:03 pm
Forum: Users’ Forum
Topic: The First Wesnoth Challenge: Ancient Alliance
Replies: 47
Views: 8339

I have no day/night cycle with this map on 0.8.4. Help! And I see the map seen by my ally, but not his units --- is this intended? And where are the next challenges? I can't find them on the Wiki. Thanks. :)
by Bandobras
September 23rd, 2004, 5:03 pm
Forum: Ideas
Topic: What to do about level 3 units
Replies: 75
Views: 16080

I'm against cusomization, too. I would very much like uniform rules in all Wesnoth games and I even detest any forking of unit data (except adding heros and plot-specific monsters). I'm currently playing 5HP/100XP for testing purposes only. After AMLA is accepted (or rejected) I will switch to the o...
by Bandobras
September 23rd, 2004, 12:33 am
Forum: Ideas
Topic: Customization
Replies: 41
Views: 9346

muxec wrote:Axiom A: Innovative players who want this feature exists, see Bandobras's post earlier in this thread.
Oh, my... What have I done! :shock:

Now:
1. AMLA will never be accepted by the noble devs.
2. I will be frowned upon in the forum to the end of my miserable Wesnothian life. :cry:
by Bandobras
September 21st, 2004, 11:01 pm
Forum: Ideas
Topic: Customization
Replies: 41
Views: 9346

Sigh... :roll: This is all customizable. For overexperience (aka *-max-level-*, aka ALMA) You do not need to mess with classes, compilation, etc. Please, would you read the forum? Oh, my... :cry:
by Bandobras
September 21st, 2004, 10:49 pm
Forum: Ideas
Topic: Customization
Replies: 41
Views: 9346

Oh, and when you find out that overexperience is customizable, please, make a sed script or a patch for the unit data that implements your proposal (or some saner system you will surely devise after reading the numerous threads on this topic). I'm so fed up of doing 5HP/100XP by hand all the time. :...
by Bandobras
September 21st, 2004, 10:25 pm
Forum: Ideas
Topic: Customization
Replies: 41
Views: 9346

Re: Customization

Now i understand Bill Gates who says, that freeware developers create as they what while payware developers develop customizable and flexible products. Moderators please close this thread. :lol: Dear muxec, please take your time to search and study the forum (and play the game). You will learn that...
by Bandobras
September 21st, 2004, 9:16 pm
Forum: Strategies & Tips
Topic: Upkeep
Replies: 8
Views: 4515

Villages give money from the amout 1 till 5, you probably experimented with 2 gold villages. No, I have the same effect: 1 upkeep + 1 gold from each village. I only wonder if the 1 upkeep makes one 1st level unit free, or could it possibly make 3rd level unit free, and if so how is decided which un...
by Bandobras
September 20th, 2004, 5:09 pm
Forum: Ideas
Topic: What to do about level 3 units
Replies: 75
Views: 16080

An idea: let the ALMA bonus multiply the effect of one of the two unit's traits (chosen at random). A "x2" icon could then be placed close to the "resilient" or "strong" icon. The "quick", "loyal" and "intelligent" should probably start at ...
by Bandobras
September 20th, 2004, 1:24 am
Forum: Ideas
Topic: What to do about level 3 units
Replies: 75
Views: 16080

I see what you mean now... but I don't think it has much to do with encouraging using lower-level units, which is what you were talking about. With ALMA I am more likely to choose, say, Lancers or Outlaws over Knights and Elves. Then after after several scenarios I end up with 2nd Level Lancers and...
by Bandobras
September 20th, 2004, 12:09 am
Forum: Ideas
Topic: What to do about level 3 units
Replies: 75
Views: 16080

2. 2nd level units with no further advancement (and 1st level such ones, I think there should be more of them) are more appealing with AMLA, so they will be used more often. that makes no sense; it is not an advantage that 2nd lvl units will gain over 3rd lvls. It affects them both the same, so why...
by Bandobras
September 19th, 2004, 11:40 pm
Forum: Ideas
Topic: What to do about level 3 units
Replies: 75
Views: 16080

Wesnoth should encourage using lower level units. Agreed. After-Max-Level-Advancement (AMLA) can even help in this (at least theoretically :wink: ). 1. Low level units need leadership and healers. With AMLA, leaders and healers have more HP, so they are easier to keep alive (e.g. when the line of 1...