Search found 563 matches
- February 15th, 2009, 12:46 pm
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1068
- Views: 321799
Re: What are you reading right now?
Right now, I'm only reading "Father Goriot" by H. Balzac.
- February 11th, 2009, 5:18 pm
- Forum: Game Development
- Topic: Favorite freeware game
- Replies: 107
- Views: 38904
Re: Favorite freeware game
Yeah. I know. But I forgot what it's called now and didn't bother looking it up.
- February 8th, 2009, 6:03 pm
- Forum: Game Development
- Topic: Favorite freeware game
- Replies: 107
- Views: 38904
Re: Favorite freeware game
Hmm.. TA:Spring, but sadly, my video card fried itself recently and I can't play it. Other than that, I also like Alien Arena and True Combat: Elite
- February 7th, 2009, 1:31 pm
- Forum: Users’ Forum
- Topic: 90 Q. Wesnoth unit quiz (couldn't resist)
- Replies: 116
- Views: 24609
Re: 90 Q. Wesnoth unit quiz (couldn't resist)
Heh. First Drake Burner in the thread. I also tied for Orcish Grunt, Spearman and Horseman
- February 7th, 2009, 12:54 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 232352
Re: You've been playing Wesnoth too long when...
949: You instinctively dislike most forum members who joined after the completion of 1.0
A minor edit: I forgot a word and got the number wrong.
A minor edit: I forgot a word and got the number wrong.
- February 5th, 2009, 3:37 pm
- Forum: Users’ Forum
- Topic: The Order of Classical Wesnoth
- Replies: 27
- Views: 6602
Re: The Order of Classical Wesnoth
Ehh... I's been a long time. I'll give Wesnoth a second chance with this OCW thing.
- November 10th, 2007, 10:01 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 487
- Views: 304214
Eternal Kindgom Credits Creators: Martenzo Maintainer: none Status Latest version: 0.6.3 Campaign last updated: No clue, most likely early 06 or late 05 Compatible with BfW 1.1 (I think) Incomplete, 3-4 playable scenarios (in BfW 1.1) Description Help a powerful ghost create an eternal kingdom Comme...
- November 10th, 2007, 12:35 pm
- Forum: Scenario & Campaign Development
- Topic: Wercator Weturns! (v. 0.6.3; Web interface back)
- Replies: 62
- Views: 32506
Oh, heh, no worries, I manually streched the parchment. And the crash with the parchment layer getting deleted happens regardless of whether the map fits on the parchment or not. And the map is 153x70 hexes.
Also, I'm using Gimp 2.4.1
And the map is too big to add as an attachment so: Clickie
Also, I'm using Gimp 2.4.1
And the map is too big to add as an attachment so: Clickie
- November 9th, 2007, 2:51 pm
- Forum: Scenario & Campaign Development
- Topic: Wercator Weturns! (v. 0.6.3; Web interface back)
- Replies: 62
- Views: 32506
Compiled fine with default settings under Debian Sid. Haven't tested if it actually works, though. EDIT: Renders the map, but crashes in the end and removes the parchment. Also, the parchment isn't large enough for the map to begin with, it's about 700 (estimate, measured by eye, not an actual measu...
- November 7th, 2007, 6:57 pm
- Forum: Scenario & Campaign Development
- Topic: Wercator Weturns! (v. 0.6.3; Web interface back)
- Replies: 62
- Views: 32506
Looks like there's compilation trouble on Debian. My comp is a little screwed up to begin with, but here's the last few lines of the make process. Everything before that went smoothly as far as I could tell. Making all in src make[2]: Entering directory `/home/marten/Allalaaditud_kraam/wercator-gimp...
- September 30th, 2007, 7:10 am
- Forum: Scenario & Campaign Development
- Topic: WWWercator back up
- Replies: 14
- Views: 3407
- September 29th, 2007, 7:21 pm
- Forum: Scenario & Campaign Development
- Topic: WWWercator back up
- Replies: 14
- Views: 3407
- September 20th, 2007, 5:07 pm
- Forum: Technical Support
- Topic: Trouble compiling wesnoth 1.3.7 on debian (64-bit)
- Replies: 3
- Views: 1183
- September 19th, 2007, 11:55 am
- Forum: Technical Support
- Topic: Trouble compiling wesnoth 1.3.7 on debian (64-bit)
- Replies: 3
- Views: 1183
Trouble compiling wesnoth 1.3.7 on debian (64-bit)
I can't compile wesnoth. Error: marten@marten:~/Allalaaditud_kraam/wesnoth-1.3.7$ ./configure checking build system type... Invalid configuration `i686-pc-linux-': machine `i686-pc-linux' not recognized configure: error: /bin/sh config/config.sub i686-pc-linux- failed marten@marten:~/Allalaaditud_kr...
- June 18th, 2007, 1:38 pm
- Forum: Users’ Forum
- Topic: RTS, RPG or MMORPG
- Replies: 33
- Views: 10265