Search found 481 matches
- December 3rd, 2014, 12:54 pm
- Forum: Strategies & Tips
- Topic: Help for Returning Vet
- Replies: 5
- Views: 4757
Re: Help for Returning Vet
Interestingly enough, I first started playing in Feb 2008 on version 1.3.16. And surprisingly, not much has actually changed since then. [...] Also... I just realized I've been playing this game for almost 7 years. WOW. :shock: That makes me feel a lot better. I keep thinking I must be missing some...
- November 25th, 2014, 6:25 am
- Forum: Strategies & Tips
- Topic: Help for Returning Vet
- Replies: 5
- Views: 4757
Re: Help for Returning Vet
Obviously the graphics have been redone since then, but I don't think you won't find the game play any different. You will find some new units, and some small differences in individual units that you remember, but it will take a while to find all of those. You should read up on the traits. There ar...
- November 24th, 2014, 1:32 pm
- Forum: Strategies & Tips
- Topic: Help for Returning Vet
- Replies: 5
- Views: 4757
Help for Returning Vet
It's been six years since I last trod the (un)hallowed ground of these forums. Essentially, I was retrenched in the spring of 2008, and that took my mind off Wesnoth (and other things). My question is: for those of you with experience bridging these years, what features do you think I should be stud...
- August 4th, 2006, 3:27 pm
- Forum: Ideas
- Topic: pay to play for Wesnoth
- Replies: 62
- Views: 8989
Ah, this brings me back to the bad old days when a thread would just go on and on because it became some sort of cult icon on the forums and everybody just had to read it and add some coins to the pot and the last word would be had by Elvish Pillager because he just had to have the last word and we ...
- March 5th, 2006, 8:33 am
- Forum: Developers’ Discussions
- Topic: Significant rebalancing of Drakes & Undead
- Replies: 61
- Views: 19564
Here are some meta-suggestions... Magic: as a descriptor of game effects, it describes the kind of energy effect which appears anti-statistical, i.e. consistently against the laws of probability but which can be measured directly. Mental: as a descriptor of game effects, it describes the kind of eff...
- December 17th, 2005, 2:52 pm
- Forum: Developers’ Discussions
- Topic: Rewriting the unit descriptions
- Replies: 30
- Views: 12718
- December 13th, 2005, 3:43 pm
- Forum: Developers’ Discussions
- Topic: Rewriting the unit descriptions
- Replies: 30
- Views: 12718
Some possible edits: Fire Dragon ( Draco flammiferum ferox ) The fire dragon is a dragon with a special affinity for flame. It is a huge beast; specimens have been known which have reached thirty metres in length. Armed with deadly fangs and a tail as thick as a young tree, there are few opponents w...
- December 13th, 2005, 3:09 pm
- Forum: Developers’ Discussions
- Topic: Minor annoyance with Trait listings
- Replies: 5
- Views: 2979
I don't mind either way. But there is an advantage to 'strong, quick' != 'quick, strong'. The advantage is that it preserves variety and, as in real life, shows that someone who is quick first and then strong, is different from someone who is strong first and then quick. It may only be a minor diffe...
- December 9th, 2005, 2:55 pm
- Forum: Developers’ Discussions
- Topic: Rewriting the unit descriptions
- Replies: 30
- Views: 12718
- December 8th, 2005, 7:39 pm
- Forum: Faction & Era Development
- Topic: Meet the hoburgs
- Replies: 17
- Views: 7258
- December 6th, 2005, 7:55 pm
- Forum: Art Development
- Topic: Dfool of many colors
- Replies: 114
- Views: 45815
I am still trying to work out the implications of this thread. Can you keep 0,0,0 constant as well as 255,255,255? Is it the case that you are using something like a greyscale swatch and tinting it with various colours? The reason I'm interested (and hence posting in this discussion - sorry!) is tha...
- November 20th, 2005, 3:12 pm
- Forum: Ideas
- Topic: Ever hear of a boardgame called "Melee" ?
- Replies: 37
- Views: 7704
Re: Sigh
This gets back to my question from the first post. Have any of you ever played Melee? My guess is no. You'd be wrong. I played Melee and the whole TFT range way back in the early 1980s. Nice mechanics, and the next step was T&T, in parallel with D&D. But Wesnoth, as has often been said, is ...
- November 20th, 2005, 3:06 pm
- Forum: Faction & Era Development
- Topic: The Dark Elves
- Replies: 465
- Views: 107264
I like the idea that dark elves could have a swimmer... After all, underground water systems exist. And the swimmer could be the dark equivalent of a triton/merman too. It would be nice if they had a unit which could phase through rock obstacles or teleport from dark area to dark area. But these are...
- October 6th, 2005, 2:32 pm
- Forum: Users’ Forum
- Topic: 1.0 congratulatory thread
- Replies: 61
- Views: 21528
- September 9th, 2005, 2:09 am
- Forum: Ideas
- Topic: Parallel Lich tracks?
- Replies: 13
- Views: 2857