Search found 481 matches

by autolycus
December 3rd, 2014, 12:54 pm
Forum: Strategies & Tips
Topic: Help for Returning Vet
Replies: 5
Views: 4757

Re: Help for Returning Vet

Interestingly enough, I first started playing in Feb 2008 on version 1.3.16. And surprisingly, not much has actually changed since then. [...] Also... I just realized I've been playing this game for almost 7 years. WOW. :shock: That makes me feel a lot better. I keep thinking I must be missing some...
by autolycus
November 25th, 2014, 6:25 am
Forum: Strategies & Tips
Topic: Help for Returning Vet
Replies: 5
Views: 4757

Re: Help for Returning Vet

Obviously the graphics have been redone since then, but I don't think you won't find the game play any different. You will find some new units, and some small differences in individual units that you remember, but it will take a while to find all of those. You should read up on the traits. There ar...
by autolycus
November 24th, 2014, 1:32 pm
Forum: Strategies & Tips
Topic: Help for Returning Vet
Replies: 5
Views: 4757

Help for Returning Vet

It's been six years since I last trod the (un)hallowed ground of these forums. Essentially, I was retrenched in the spring of 2008, and that took my mind off Wesnoth (and other things). My question is: for those of you with experience bridging these years, what features do you think I should be stud...
by autolycus
August 4th, 2006, 3:27 pm
Forum: Ideas
Topic: pay to play for Wesnoth
Replies: 62
Views: 8989

Ah, this brings me back to the bad old days when a thread would just go on and on because it became some sort of cult icon on the forums and everybody just had to read it and add some coins to the pot and the last word would be had by Elvish Pillager because he just had to have the last word and we ...
by autolycus
March 5th, 2006, 8:33 am
Forum: Developers’ Discussions
Topic: Significant rebalancing of Drakes & Undead
Replies: 61
Views: 19564

Here are some meta-suggestions... Magic: as a descriptor of game effects, it describes the kind of energy effect which appears anti-statistical, i.e. consistently against the laws of probability but which can be measured directly. Mental: as a descriptor of game effects, it describes the kind of eff...
by autolycus
December 17th, 2005, 2:52 pm
Forum: Developers’ Discussions
Topic: Rewriting the unit descriptions
Replies: 30
Views: 12718

Emmanovi wrote:
autolycus wrote:dyspeptic
Why do they have indigestion?
Wouldn't you if your most powerful weapon was the burning exhaust of some sort of internal combustion engine? :)
by autolycus
December 13th, 2005, 3:43 pm
Forum: Developers’ Discussions
Topic: Rewriting the unit descriptions
Replies: 30
Views: 12718

Some possible edits: Fire Dragon ( Draco flammiferum ferox ) The fire dragon is a dragon with a special affinity for flame. It is a huge beast; specimens have been known which have reached thirty metres in length. Armed with deadly fangs and a tail as thick as a young tree, there are few opponents w...
by autolycus
December 13th, 2005, 3:09 pm
Forum: Developers’ Discussions
Topic: Minor annoyance with Trait listings
Replies: 5
Views: 2979

I don't mind either way. But there is an advantage to 'strong, quick' != 'quick, strong'. The advantage is that it preserves variety and, as in real life, shows that someone who is quick first and then strong, is different from someone who is strong first and then quick. It may only be a minor diffe...
by autolycus
December 9th, 2005, 2:55 pm
Forum: Developers’ Discussions
Topic: Rewriting the unit descriptions
Replies: 30
Views: 12718

If anyone has work for me, I volunteer to accept it... writing descriptions if you trust me! :wink:
by autolycus
December 8th, 2005, 7:39 pm
Forum: Faction & Era Development
Topic: Meet the hoburgs
Replies: 17
Views: 7258

Aren't these guys stolen from Dominions by Illwinter Game Design? Or are they under some sort of open license?
by autolycus
December 6th, 2005, 7:55 pm
Forum: Art Development
Topic: Dfool of many colors
Replies: 114
Views: 45815

I am still trying to work out the implications of this thread. Can you keep 0,0,0 constant as well as 255,255,255? Is it the case that you are using something like a greyscale swatch and tinting it with various colours? The reason I'm interested (and hence posting in this discussion - sorry!) is tha...
by autolycus
November 20th, 2005, 3:12 pm
Forum: Ideas
Topic: Ever hear of a boardgame called "Melee" ?
Replies: 37
Views: 7704

Re: Sigh

This gets back to my question from the first post. Have any of you ever played Melee? My guess is no. You'd be wrong. I played Melee and the whole TFT range way back in the early 1980s. Nice mechanics, and the next step was T&T, in parallel with D&D. But Wesnoth, as has often been said, is ...
by autolycus
November 20th, 2005, 3:06 pm
Forum: Faction & Era Development
Topic: The Dark Elves
Replies: 465
Views: 107264

I like the idea that dark elves could have a swimmer... After all, underground water systems exist. And the swimmer could be the dark equivalent of a triton/merman too. It would be nice if they had a unit which could phase through rock obstacles or teleport from dark area to dark area. But these are...
by autolycus
October 6th, 2005, 2:32 pm
Forum: Users’ Forum
Topic: 1.0 congratulatory thread
Replies: 61
Views: 21528

Congratulations all of us and Dave especially!
by autolycus
September 9th, 2005, 2:09 am
Forum: Ideas
Topic: Parallel Lich tracks?
Replies: 13
Views: 2857

I don't know. When I saw the title of this thread, I was thinking of magical tanks... parallel lich tracks. :wink: I guess if the lich upgrade is too powerful, you'd have to use halftracks.