Search found 873 matches
- June 27th, 2006, 9:23 pm
- Forum: Scenario & Campaign Development
- Topic: Wesvoid campaign
- Replies: 94
- Views: 22162
- April 1st, 2006, 11:03 pm
- Forum: Game Development
- Topic: Elvish Pillager's New Game!
- Replies: 8
- Views: 4610
Getting it to work on Linux, this worked for me... $ gcc -I/usr/include -I/usr/include/SDL/ -lSDL -lGL -lGLU -o NALILL *.cpp (...after fixing a non--standard C++ usage and changing the #includes to use <GL/...> instead of <OpenGL/...>, and getting rid of some useless files generated by OSX. I've upl...
- February 1st, 2006, 10:44 pm
- Forum: Website
- Topic: Advanced tactics
- Replies: 2
- Views: 2056
- February 1st, 2006, 10:11 pm
- Forum: Developers’ Discussions
- Topic: Multiplayer and RNG cheating
- Replies: 28
- Views: 12844
The hash function should be one in which it is hard or impossible for a cheater to find a hash collision , because any collision is almost certainly enough to allow the cheater to manipulate the results by waiting for everyone else to send their random numbers before deciding which preimage of the h...
- January 29th, 2006, 6:45 pm
- Forum: Developers’ Discussions
- Topic: Multiplayer and RNG cheating
- Replies: 28
- Views: 12844
Here is a possibility: Make each player generate a random number with a given number of bits. Exchange these and bit-xor them all together to get the actual random number used. As long as a cheater can't deduce the random seed (and algorithm) of every other player (and as long as at least one is act...
- July 22nd, 2005, 10:36 pm
- Forum: Ideas
- Topic: god powers
- Replies: 33
- Views: 5868
- July 22nd, 2005, 10:12 pm
- Forum: Ideas
- Topic: god powers
- Replies: 33
- Views: 5868
- July 13th, 2005, 9:40 am
- Forum: Coder’s Corner
- Topic: A Flawless[1] Fix for the current broken preprocessor
- Replies: 2
- Views: 2296
- July 12th, 2005, 4:49 pm
- Forum: Scenario & Campaign Development
- Topic: variable in turn#
- Replies: 5
- Views: 1812
- July 12th, 2005, 4:07 pm
- Forum: Coder’s Corner
- Topic: A Flawless[1] Fix for the current broken preprocessor
- Replies: 2
- Views: 2296
A Flawless[1] Fix for the current broken preprocessor
The current preprocessor is very unreliable. With the previous, old one, at least I knew about what it could do, though it was not very flexible. With the current one, there are many situations in which it fails for no reason I can figure out (My preprocessor implementation finds no problem there). ...
- July 12th, 2005, 10:29 am
- Forum: WML Workshop
- Topic: Question
- Replies: 7
- Views: 3803
- July 11th, 2005, 1:59 pm
- Forum: Developers’ Discussions
- Topic: The Elvish Shyde violates RIPLIB!
- Replies: 20
- Views: 5693
- July 10th, 2005, 3:06 pm
- Forum: Developers’ Discussions
- Topic: The Elvish Shyde violates RIPLIB!
- Replies: 20
- Views: 5693
Of couse very powerful... 4-2 melee isn't very powerful, even if it does have slow and magical. Yes, it's effective at slowing the enemy, but a 3-3 or 4-3 slow attack would be about as effective... Magical makes an attack better against high defense by a certain amount, less better against medium d...
- July 10th, 2005, 2:59 pm
- Forum: Developers’ Discussions
- Topic: Making Wesnoth less frustrating
- Replies: 115
- Views: 26027
Instead of introducing a new hotkey for one little feature, how about this flexible mechanism: A hotkey (and menu item I suppose) that triggers certain WML events (e.g. [event] name=hotkey or some better name). This could bring up a menu of options (e.g. which unit to resurrect, if any) or whatever ...
- July 4th, 2005, 11:26 am
- Forum: Users’ Forum
- Topic: Enhanced Default
- Replies: 9
- Views: 2143
to give knalgans their FIRST EVER branching unit. A long time ago the Dwarvish Berserker did advance from the Dwarvish Fighter as well as the Steelclad doing so. :twisted: I do think that's a good reason to introduce the Runemaster. I just want to say the runesmith is an awesome unit. 13-2 magic me...