Search found 119 matches
- August 31st, 2010, 11:21 pm
- Forum: Art Contributions
- Topic: Trolls!
- Replies: 9
- Views: 5756
Re: Trolls!
Thanks for the replies, I'm still working on these guys...but work eats up most of my weekdays. I've been spending a lot of time looking up interesting images of rocks and various animals, trying to nail down what kind of skull structure a troll should have, and what might work for stone skin etc. A...
- August 29th, 2010, 3:23 pm
- Forum: Art Contributions
- Topic: Trolls!
- Replies: 9
- Views: 5756
Trolls!
Hello! It has been something like years since I have contributed here, but I had the sudden urge to draw some trolls for Wesnoth. Anyway, I tried to give them some race characteristics but they didn't turn out particularly non-human or anything. No detailing, just rough poses and anatomy. Are there ...
- August 4th, 2007, 4:06 pm
- Forum: Art Workshop
- Topic: Northern Rebirth and SotBE Portriats Needing Color
- Replies: 111
- Views: 34409
- July 25th, 2007, 12:25 am
- Forum: Art Workshop
- Topic: Concept Art
- Replies: 70
- Views: 25185
A fine start. But I'd like to put out there, since no one else has yet: ANATOMY! http://www.fineart.sk/index.php?cat=12 Yes, I own this book. I've gone through it. Repeatedly. But keep drawing! Its good you've gotten started coloring as well, as this takes lots of practice too. Try to pay more atten...
- July 24th, 2007, 10:19 pm
- Forum: Art Development
- Topic: EI: One of these things is not like the other...
- Replies: 15
- Views: 9971
Technically your cheek bone will point toward the ear canal, which is smack dab in the middle of the ear. Placement and size kind of depend on all the other factors floating around. Personally, I feel like small ears imply a big person, while relatively big ears imply an overall smaller char. Also, ...
- July 24th, 2007, 12:55 am
- Forum: Art Development
- Topic: EI: One of these things is not like the other...
- Replies: 15
- Views: 9971
- July 9th, 2007, 12:31 am
- Forum: Art Development
- Topic: Portrait: Queen
- Replies: 26
- Views: 19436
- July 8th, 2007, 10:03 pm
- Forum: Art Development
- Topic: Portrait: Queen
- Replies: 26
- Views: 19436
- July 8th, 2007, 6:59 pm
- Forum: Art Contributions
- Topic: Standardizing Portraits
- Replies: 66
- Views: 22887
Yay! Standardization! Just to throw in my 2 cents here, if it's decided to standardize a certain way, I think it would be good to define some things: pencil lineart style? shadows, are they going to be pencil shaded like the lancer, or color only like arne? I'd say color only, just because I think i...
- December 22nd, 2006, 6:10 am
- Forum: Art Contributions
- Topic: Goblin Pillager 500x500 image
- Replies: 12
- Views: 6662
- December 5th, 2006, 12:12 am
- Forum: Art Development
- Topic: Portrait: Queen
- Replies: 26
- Views: 19436
Made some tweaks to the face, and I updated the image on page 1 to avoid dumping extra stuff on the server (Does it actually help if I do it that way?). I'm afraid I may have made her look too pretty though, and less old. I never meant for her to be beautiful, at least by video game standards :P. Ih...
- December 3rd, 2006, 9:06 pm
- Forum: Art Development
- Topic: Portrait: Queen
- Replies: 26
- Views: 19436
- December 3rd, 2006, 4:20 am
- Forum: Art Contributions
- Topic: New Lightbeam effects in progress
- Replies: 33
- Views: 10611
- December 3rd, 2006, 2:18 am
- Forum: Art Contributions
- Topic: New Lightbeam effects in progress
- Replies: 33
- Views: 10611
This is what I meant when I said I hate to butt in. But I hope you paid attention to the blurb on how I did it, because learning something is the real point of this work after all. I'm pretty sure most everyone here has at best 50% hit rate :P, so don't be discouraged. Concepts are important, so a c...
- December 3rd, 2006, 2:04 am
- Forum: Art Development
- Topic: Portrait: Queen
- Replies: 26
- Views: 19436
Whoops! The things we forget sometimes! ;) I fixed her hooked nose, which was looking a little strange, and here's the sketch! In case anyone was curious. With hair all along. Of course. P.S. I can reframe it depending on whether the devs want it to be closer up or anything. I notice that portraits ...