Search found 427 matches

by tigrezno
January 4th, 2005, 5:20 pm
Forum: Developers’ Discussions
Topic: Should invisibility be scrapped?
Replies: 65
Views: 8847

Why deleting FoW if it's an option? i don't understand the point.
by tigrezno
January 3rd, 2005, 11:00 am
Forum: Developers’ Discussions
Topic: Should invisibility be scrapped?
Replies: 65
Views: 8847

Invisibility and ambush can be scrapped. I agree with EP, some elf units should have regeneration "only" in forest (woses should not go away from forest ;) ) and most of the undead units should have regeneration "only" at night :D This would make elves more forest addict and unde...
by tigrezno
December 21st, 2004, 10:47 am
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 14331

Tryed to add definition to the mask in the angle jetryl want
by tigrezno
December 20th, 2004, 7:56 pm
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 14331

do you like this head?
by tigrezno
December 20th, 2004, 1:53 pm
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 14331

post the transparent image to allow some hacks
by tigrezno
December 20th, 2004, 11:52 am
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 14331

main body is getting ok, but as EP said, head need definition.
by tigrezno
December 18th, 2004, 4:53 pm
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 14331

The nightgaunt need some work, see it over mountains, it's very difficult to locate. I have no problem seeing units, since I play with HP bar displaying activated. :roll: It's also a Shadow, not a Nightgaunt. A shadow, it's correct, sorry. So, are you saying you can play with a unit like this? it h...
by tigrezno
December 18th, 2004, 3:02 pm
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 14331

The nightgaunt need some work, see it over mountains, it's very difficult to locate.
by tigrezno
December 15th, 2004, 7:49 pm
Forum: Developers’ Discussions
Topic: Problems with level 0 units
Replies: 91
Views: 15327

I've always said that bats are bad balanced, all races should have the same scouting power.

scouting power + swarm ability = very unbalanced race.
by tigrezno
December 15th, 2004, 1:22 pm
Forum: Developers’ Discussions
Topic: Problems with level 0 units
Replies: 91
Views: 15327

How will it help the player with less villages? In most situations, having bonus gold for killing units would favour the player with the larger income even more. They can just sit back, save gold, and wait out their opponent. if you have higher income than your opponent, you have already won (if yo...
by tigrezno
December 15th, 2004, 11:49 am
Forum: Developers’ Discussions
Topic: Problems with level 0 units
Replies: 91
Views: 15327

My idea was (i posted it in other forum) that each kill gives you certain amount of gold, so if you send me lots of zombies, i'll get money to "repair" my front lines. So you have to think twice your flood. for example: lvl 0 unit -> 2 gold lvl 1 unit -> 7 gold lvl 2 unit -> 12 gold lvl 3...
by tigrezno
December 14th, 2004, 10:17 pm
Forum: Developers’ Discussions
Topic: Problems with level 0 units
Replies: 91
Views: 15327

That would just discourage people from attacking and give even more benefit to players massing level 0 units. You already get experience points for kills anyway which is more than reward enough. think on 2 woses vs 10 zombies, woses will win, and get 20 gold to buy another unit (that is a good rewa...
by tigrezno
December 14th, 2004, 8:57 pm
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 14331

any unit should be noticeable in every terrain...
by tigrezno
December 14th, 2004, 8:50 pm
Forum: Developers’ Discussions
Topic: Problems with level 0 units
Replies: 91
Views: 15327

My idea was (i posted it in other forum) that each kill gives you certain amount of gold, so if you send me lots of zombies, i'll get money to "repair" my front lines. So you have to think twice your flood. for example: lvl 0 unit -> 2 gold lvl 1 unit -> 7 gold lvl 2 unit -> 12 gold lvl 3 ...
by tigrezno
December 11th, 2004, 12:13 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.8
Replies: 45
Views: 41964

mmm where is miyo?

ouch, where all images went!? my holy nightaunt! :cry: :cry: