Search found 427 matches
- January 4th, 2005, 5:20 pm
- Forum: Developers’ Discussions
- Topic: Should invisibility be scrapped?
- Replies: 65
- Views: 8847
- January 3rd, 2005, 11:00 am
- Forum: Developers’ Discussions
- Topic: Should invisibility be scrapped?
- Replies: 65
- Views: 8847
- December 21st, 2004, 10:47 am
- Forum: Art Contributions
- Topic: The ghosts of flame wars past
- Replies: 63
- Views: 14331
- December 20th, 2004, 7:56 pm
- Forum: Art Contributions
- Topic: The ghosts of flame wars past
- Replies: 63
- Views: 14331
- December 20th, 2004, 1:53 pm
- Forum: Art Contributions
- Topic: The ghosts of flame wars past
- Replies: 63
- Views: 14331
- December 20th, 2004, 11:52 am
- Forum: Art Contributions
- Topic: The ghosts of flame wars past
- Replies: 63
- Views: 14331
- December 18th, 2004, 4:53 pm
- Forum: Art Contributions
- Topic: The ghosts of flame wars past
- Replies: 63
- Views: 14331
The nightgaunt need some work, see it over mountains, it's very difficult to locate. I have no problem seeing units, since I play with HP bar displaying activated. :roll: It's also a Shadow, not a Nightgaunt. A shadow, it's correct, sorry. So, are you saying you can play with a unit like this? it h...
- December 18th, 2004, 3:02 pm
- Forum: Art Contributions
- Topic: The ghosts of flame wars past
- Replies: 63
- Views: 14331
- December 15th, 2004, 7:49 pm
- Forum: Developers’ Discussions
- Topic: Problems with level 0 units
- Replies: 91
- Views: 15327
- December 15th, 2004, 1:22 pm
- Forum: Developers’ Discussions
- Topic: Problems with level 0 units
- Replies: 91
- Views: 15327
How will it help the player with less villages? In most situations, having bonus gold for killing units would favour the player with the larger income even more. They can just sit back, save gold, and wait out their opponent. if you have higher income than your opponent, you have already won (if yo...
- December 15th, 2004, 11:49 am
- Forum: Developers’ Discussions
- Topic: Problems with level 0 units
- Replies: 91
- Views: 15327
- December 14th, 2004, 10:17 pm
- Forum: Developers’ Discussions
- Topic: Problems with level 0 units
- Replies: 91
- Views: 15327
That would just discourage people from attacking and give even more benefit to players massing level 0 units. You already get experience points for kills anyway which is more than reward enough. think on 2 woses vs 10 zombies, woses will win, and get 20 gold to buy another unit (that is a good rewa...
- December 14th, 2004, 8:57 pm
- Forum: Art Contributions
- Topic: The ghosts of flame wars past
- Replies: 63
- Views: 14331
- December 14th, 2004, 8:50 pm
- Forum: Developers’ Discussions
- Topic: Problems with level 0 units
- Replies: 91
- Views: 15327
- December 11th, 2004, 12:13 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.8
- Replies: 45
- Views: 41964