Search found 1792 matches

by MadMax
July 13th, 2018, 12:45 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

5.3.2 uploaded. Minor bug fixes.
by MadMax
May 16th, 2018, 12:16 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

Another find, a small one this time: River of Skulls. In this one, there is a "storeroom" where some dwarvish ale can be found (apparently not too appetizing for drakes). When a drake falls victim to the unstable ground here, "Invalid WML found: unknown conditional wml: [clear_variab...
by MadMax
May 9th, 2018, 1:31 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

Thanks for the report. Uploaded a hotfix (5.3.1).
by MadMax
May 24th, 2015, 12:42 am
Forum: Add-on Feedback
Topic: Flight to Freedom
Replies: 9
Views: 12637

Re: Flight to Freedom

I'm on the current stable patch 1.12, and I'm unable to download the add-on. Everytime it finishes downloading Wesnoth closes and I don't get the add-on. Anything I should be doing differently or anywhere else I can download this? Is this problem with just FtF, or with other addons from the server?...
by MadMax
May 7th, 2015, 6:09 pm
Forum: Technical Support
Topic: crash with move_units_fake
Replies: 3
Views: 1948

crash with move_units_fake

OSX 10.10.3 Wesnoth 1.13.0 [move_units_fake] causes a hard crash. Reproducible with FtF scenario 2 (rescuing the hatchlings). Process: Wesnoth [1687] Path: /Games local/Wesnoth.app/Contents/MacOS/Wesnoth Identifier: org.wesnoth.Wesnoth Version: 1.13.0 (1.13.0) Code Type: X86-64 (Native) Parent Proce...
by MadMax
July 30th, 2014, 2:37 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

FtF 5.1.7 released. Lots of bugfixes and some tweaks.
by MadMax
July 28th, 2014, 11:21 pm
Forum: WML Workshop
Topic: AI recruitment with persistent=yes
Replies: 11
Views: 3583

Re: AI recruitment with persistent=yes

Uh-oh! :shock: You are right. I just have run a scenario that affects the matter without the code (removing) on 1.11.16. It is off now. Sorry MadMax. It doesn't help at all... Tested, doesn't work. I noticed though that if the recall list is empty, the AI seems to recruit normally (even with persis...
by MadMax
July 27th, 2014, 9:51 pm
Forum: WML Workshop
Topic: AI recruitment with persistent=yes
Replies: 11
Views: 3583

AI recruitment with persistent=yes

I'm trying to give an AI side a recall list, and I found that it only works if I set persistent=yes in its [side] tag. However, with persistent=yes, the side does not spend all its gold recruiting (possibly saving gold for future scenarios). I'd like the side to be able to recall, but have the defau...
by MadMax
July 23rd, 2014, 9:21 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

Spoiler:
by MadMax
July 11th, 2014, 9:36 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

kind of an amusing bug : I had Kogw pick up the plank/wood In Liberation and in Endgame he's still carrying it around :P Did you fix the bridge with Kogw? If so, did the wood disappear for the rest of the scenario (and presumably come back in Endgame)? I fixed the case (will be in the next update) ...
by MadMax
July 9th, 2014, 3:27 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

Do you have write permission to Documents/My Games/Wesnoth1.11? If so, this seems like a bug with Wesnoth, since campaigns have no control over the add-on manager's installation process.
by MadMax
July 5th, 2014, 4:37 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

I'm doing a second play of it and noticed something : When Malakar advances from Drake Lord to Drake Legend, he's still level 3. Presumably this means that his leadership ability remains unchanged. I'm not sure if this is a deliberate balancing choice (perhaps level 4 leadership is too strong in th...
by MadMax
July 3rd, 2014, 8:46 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

in "river of skulls" is it on purpose that the cave nagas can levitate over voids? The way the "objective" script works seems to imply that it's not expecting to see them until the drakes reach the lava, but I encounter them way earlier than that.. as soon as they're seen the ob...
by MadMax
June 28th, 2014, 7:30 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 215666

Re: Flight to Freedom (drake campaign)

In "The Manor", it seems really weird to have access to Theracar... it seems that this is on purpose as he even has his own short sentence to say but... wasn't he left behind? He went to warn the other tribes but then suddenly shows up without any explanation... hmm.. it gets even weirder...
by MadMax
May 9th, 2014, 2:58 am
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 487
Views: 304183

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

Looking for a maintainer for Flight to Freedom (unless Nova comes back). PM me if interested.