Search found 212 matches

by joshbosh321
December 19th, 2004, 10:20 pm
Forum: Art Contributions
Topic: Missing Animation
Replies: 43
Views: 7709

congrats, Shadow, you just earned yourself a wiki page :P really long overdue, but I've been away/lazy the past few weeks.
by joshbosh321
December 6th, 2004, 11:13 pm
Forum: Art Development
Topic: Goblin Rouser
Replies: 79
Views: 27948

Jetryl wrote:
Darth Fool wrote:middle one, but lose the sword.
Ditto on both points.
ditto once again
by joshbosh321
December 5th, 2004, 1:38 pm
Forum: Art Development
Topic: Goblin Rouser
Replies: 79
Views: 27948

Woodwizzle wrote:the spear looks like it is upside down. the point should be above the flag.
The spear is upside down. I believe it was meant to be. :D

However, I do agree that the spear point probably should stick out above the flag - I believe that this is the traditional way to do it.
by joshbosh321
December 4th, 2004, 10:17 pm
Forum: Art Contributions
Topic: Golems
Replies: 31
Views: 9340

While I have nothing against the concept of golems, I think that these ideas aren't all that great. Why should diamond/rubby/etc. act the way you describe? Better for the third level to be a "granite golem," or these should at least be renamed "dark golem", "fire golem"...
by joshbosh321
December 3rd, 2004, 11:49 pm
Forum: Art Contributions
Topic: some orcish units
Replies: 30
Views: 7331

Maybe this could be the "Orchish Slurbow" someone suggested as a third level of the orchish archer line I suggest changing the colour scheme a bit, though - too similar to the crossbowman My apologies, because you could not have known this without reading something posted somewhere else. ...
by joshbosh321
December 3rd, 2004, 12:58 pm
Forum: Art Contributions
Topic: some orcish units
Replies: 30
Views: 7331

Maybe this could be the "Orchish Slurbow" someone suggested as a third level of the orchish archer line

I suggest changing the colour scheme a bit, though - too similar to the crossbowman
by joshbosh321
December 2nd, 2004, 1:29 am
Forum: Ideas
Topic: Option for a "Round" Map
Replies: 23
Views: 4484

i understand the point of this, and also that WINR. but isn't a map the size of the battlefield a bit small to be an entire planet? it makes sense for Civ, but in wesnoth the idea is you are fighting a small skirmish. i could certainly understand this as a mod of wesnoth, however i think it doesn't...
by joshbosh321
December 1st, 2004, 4:37 am
Forum: Ideas
Topic: Improved New Units!
Replies: 60
Views: 10552

Kamahawk wrote:Bah, when I was a newb Miyo Dave and some other early dev squashed my first idea instantly. Of course I caught on pretty quick and my second idea eventualy led to the bowman line.
Which is the difference between genius and people like you and me, EC... we just don't catch on :D
by joshbosh321
December 1st, 2004, 4:32 am
Forum: Ideas
Topic: Improved New Units!
Replies: 60
Views: 10552

If its any consolation, Elvish Champion, search for EP's and Turin's last posts. It shouldn't take you too long to find them squabbling like little kids or newbies like they accuse you of being :D No offense, or anything, to anyone involved. I actually agree with the basis of what EP, Turin, and Kam...
by joshbosh321
December 1st, 2004, 4:18 am
Forum: Ideas
Topic: Option for a "Round" Map
Replies: 23
Views: 4484

I suspect that this would be hard to code, although interesting, feature. If any dev has any idea how to make wrap-arounds supported, this might interest them.

Also, don't worry about this being made default. That would almost certainly never happen.

OT: go OSX :D
by joshbosh321
December 1st, 2004, 4:14 am
Forum: Ideas
Topic: Slamdance Independent Game Competition
Replies: 19
Views: 3717

Games must be feature complete. Define "complete" :D I mean, our game is relatively feature-complete (mainline scenarios done/relatively well balanced, factions in mainline scenarios relatively well balanced, etc). We might not be out of our minds to release 1.0 tomorrow, if we didn't kee...
by joshbosh321
November 30th, 2004, 10:23 pm
Forum: Art Contributions
Topic: Human Duelist Without a Gun
Replies: 71
Views: 10250

Well, all I know is that what was Wesnothish a while back was a lot better than what's Wesnothish now. And saying that something isn't Wesnothish is a great way to get everyone to hate it, as this board seems to have a mob mentality. That's how the guns died, how the catmen got vetoed before more t...
by joshbosh321
November 30th, 2004, 9:55 pm
Forum: Mainline Campaign Development
Topic: [Historical] Legend of Wesmere (add-on version)
Replies: 570
Views: 167528

Santi: you could just save people the trouble and put it on the campaign server. Why haven't you?
by joshbosh321
November 30th, 2004, 9:39 pm
Forum: Art Contributions
Topic: Loss of game artwork in recent server crash
Replies: 17
Views: 4396

Hey, people, Im the person who took the graphics library out of Bounceman's hands when he lost his internet connection. If you have any images from the library, cached or otherwise, please just add them. If you don't know how or don't have the time you can PM them to me but I would prefer to be spar...
by joshbosh321
November 30th, 2004, 9:28 pm
Forum: Art Contributions
Topic: Human Duelist Without a Gun
Replies: 71
Views: 10250

I'm not talking Wesnoth, I'm talking historical. You cannot fight with a crossbow and rapier. You can fight with a pistol and rapier. We should replace with something like a throwing dagger, which can actually be used with that weapon combination. WINR - Wesnoth Is Not Reality In case you notice a ...