Search found 476 matches

by AT
October 27th, 2006, 2:04 am
Forum: Coder’s Corner
Topic: Victory Animations (NOT YET TESTED)
Replies: 4
Views: 2679

Tested; it seems to work (at least in my admittedly limited trials) and submitted. Some more testing would be prudent, but currently wesnoth will not recompile for me (due to files other than the one's I've changed).
by AT
October 19th, 2006, 8:46 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 446354

The horse thing looks, IMHO, very cool, but I asked my girlfriend (who happens to be a national equestrian champion and deals with horses for a living), if a horse could step like that. She looked at me funny, and didn't reply. I have a feeling the answer is "No, but who really cares?" I c...
by AT
October 18th, 2006, 5:49 pm
Forum: Users’ Forum
Topic: Dev Questions
Replies: 4
Views: 1723

I can answer #4, since animations are what I've been working on for the past few days:

No in 1.2, yes in the next release. Used with standing_anim and idle_anim.

Actually, standing_anim may have made it into 1.2, but both are in the 1.3 branch.
by AT
October 18th, 2006, 3:24 pm
Forum: Ideas
Topic: Saving wasted movement points. Balance quick trait.
Replies: 32
Views: 5693

I may misunderstand the idea, but it seems overcomplicated. Wesnoth is generally a simple game; I don't think players should have to manage fractional hexes or accumulating MP. Making units sometimes able to move farther, depending on what they did the previous turn strikes me as anything but simple...
by AT
October 18th, 2006, 3:11 pm
Forum: Coder’s Corner
Topic: Victory Animations (NOT YET TESTED)
Replies: 4
Views: 2679

Victory Animations (NOT YET TESTED)

This patch should add victory animations (should play when a unit kills another unit) to the ever-growing selection of possible animations. Currently, it is untested, as I am unable to finish compiling on windows, primarily because of errors in files I have not touched. Posting it here is mostly jus...
by AT
October 15th, 2006, 3:25 am
Forum: Coder’s Corner
Topic: More powerfull village naming
Replies: 1
Views: 1640

If I understand it, the two current landmark names that can be used to name villages are river and lakes (although lakes are not actually used). Both use a string map (called symbols[]) to interpolate with the randomly generated name and other symbols (like the river name or lake name). To add the a...
by AT
October 15th, 2006, 2:25 am
Forum: Coder’s Corner
Topic: More powerfull village naming
Replies: 1
Views: 1640

More powerfull village naming

Since I've been away for so long, I'm restricting my work to easy things for the time being. First up, on the 'EasyCoding' page on the wiki there are several suggestions I've been looking at. Specifically: * currently villages can use lake names and river names, this should be extanded to other feat...
by AT
October 14th, 2006, 9:39 pm
Forum: Developers’ Discussions
Topic: Showing "Advantage" In-Game/End-Game
Replies: 7
Views: 11392

Stats

I've always wanted a more comprehensive set of statistics to be generated (at least) after the game is over. I'll see if I can come up with something in a patch once I get back up to speed.
by AT
October 30th, 2005, 2:51 pm
Forum: Faction & Era Development
Topic: Wesnoth Modern
Replies: 4
Views: 2445

Wesnoth Modern

Well, I've gotten to a slow point in my college career, and have decided to return to Wesnoth to do something I had always meant to do; Wesnoth Modern. Villiages will become cities, castles will become bunkers, archers will become snipers, griffens will become B-2s. Eventually, this will most likely...
by AT
July 19th, 2005, 11:48 am
Forum: Users’ Forum
Topic: Have you considered using Slashdot to publicize Wesnoth?
Replies: 7
Views: 2562

I've been planning to submit a story about Wesnoth at 1.0.
by AT
May 20th, 2005, 11:32 pm
Forum: Multiplayer Development
Topic: Islands of the Lost Orbs
Replies: 23
Views: 10274

Currently, the AT knows where it is, but has to find a computer to hook up the harddrive to.
by AT
May 16th, 2005, 2:21 am
Forum: Art Contributions
Topic: Sort arrow image needed
Replies: 8
Views: 3443

Would not the Sword weapon graphic (normal and upside down) work well and save space?
by AT
May 6th, 2005, 3:00 am
Forum: Developers’ Discussions
Topic: Making defense and movement rates more obvious
Replies: 21
Views: 6756

Very nice. Making it toggleable would be even better :)
by AT
May 3rd, 2005, 6:31 pm
Forum: Users’ Forum
Topic: Forum Unreachable
Replies: 8
Views: 2151

Forum Unreachable

Am I the only one who has found the forum unreachable for the past week or so...until just now?
by AT
April 25th, 2005, 6:50 pm
Forum: Multiplayer Development
Topic: Should the Guardsman be a Leader?
Replies: 0
Views: 1294

Should the Guardsman be a Leader?

One of the last minute changes to 0.9.1 was the rebalance of the Stalwart/Guardsman traits and the removal of it from the leaders role. I know many people think the Line needs some work (and I'll not go into that here), but I didn't think that made cause for its removal from leadership. Personally, ...