Search found 476 matches
- October 27th, 2006, 2:04 am
- Forum: Coder’s Corner
- Topic: Victory Animations (NOT YET TESTED)
- Replies: 4
- Views: 2679
- October 19th, 2006, 8:46 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 446354
- October 18th, 2006, 5:49 pm
- Forum: Users’ Forum
- Topic: Dev Questions
- Replies: 4
- Views: 1723
- October 18th, 2006, 3:24 pm
- Forum: Ideas
- Topic: Saving wasted movement points. Balance quick trait.
- Replies: 32
- Views: 5693
I may misunderstand the idea, but it seems overcomplicated. Wesnoth is generally a simple game; I don't think players should have to manage fractional hexes or accumulating MP. Making units sometimes able to move farther, depending on what they did the previous turn strikes me as anything but simple...
- October 18th, 2006, 3:11 pm
- Forum: Coder’s Corner
- Topic: Victory Animations (NOT YET TESTED)
- Replies: 4
- Views: 2679
Victory Animations (NOT YET TESTED)
This patch should add victory animations (should play when a unit kills another unit) to the ever-growing selection of possible animations. Currently, it is untested, as I am unable to finish compiling on windows, primarily because of errors in files I have not touched. Posting it here is mostly jus...
- October 15th, 2006, 3:25 am
- Forum: Coder’s Corner
- Topic: More powerfull village naming
- Replies: 1
- Views: 1640
If I understand it, the two current landmark names that can be used to name villages are river and lakes (although lakes are not actually used). Both use a string map (called symbols[]) to interpolate with the randomly generated name and other symbols (like the river name or lake name). To add the a...
- October 15th, 2006, 2:25 am
- Forum: Coder’s Corner
- Topic: More powerfull village naming
- Replies: 1
- Views: 1640
More powerfull village naming
Since I've been away for so long, I'm restricting my work to easy things for the time being. First up, on the 'EasyCoding' page on the wiki there are several suggestions I've been looking at. Specifically: * currently villages can use lake names and river names, this should be extanded to other feat...
- October 14th, 2006, 9:39 pm
- Forum: Developers’ Discussions
- Topic: Showing "Advantage" In-Game/End-Game
- Replies: 7
- Views: 11392
Stats
I've always wanted a more comprehensive set of statistics to be generated (at least) after the game is over. I'll see if I can come up with something in a patch once I get back up to speed.
- October 30th, 2005, 2:51 pm
- Forum: Faction & Era Development
- Topic: Wesnoth Modern
- Replies: 4
- Views: 2445
Wesnoth Modern
Well, I've gotten to a slow point in my college career, and have decided to return to Wesnoth to do something I had always meant to do; Wesnoth Modern. Villiages will become cities, castles will become bunkers, archers will become snipers, griffens will become B-2s. Eventually, this will most likely...
- July 19th, 2005, 11:48 am
- Forum: Users’ Forum
- Topic: Have you considered using Slashdot to publicize Wesnoth?
- Replies: 7
- Views: 2562
- May 20th, 2005, 11:32 pm
- Forum: Multiplayer Development
- Topic: Islands of the Lost Orbs
- Replies: 23
- Views: 10274
- May 16th, 2005, 2:21 am
- Forum: Art Contributions
- Topic: Sort arrow image needed
- Replies: 8
- Views: 3443
- May 6th, 2005, 3:00 am
- Forum: Developers’ Discussions
- Topic: Making defense and movement rates more obvious
- Replies: 21
- Views: 6756
- May 3rd, 2005, 6:31 pm
- Forum: Users’ Forum
- Topic: Forum Unreachable
- Replies: 8
- Views: 2151
Forum Unreachable
Am I the only one who has found the forum unreachable for the past week or so...until just now?
- April 25th, 2005, 6:50 pm
- Forum: Multiplayer Development
- Topic: Should the Guardsman be a Leader?
- Replies: 0
- Views: 1294
Should the Guardsman be a Leader?
One of the last minute changes to 0.9.1 was the rebalance of the Stalwart/Guardsman traits and the removal of it from the leaders role. I know many people think the Line needs some work (and I'll not go into that here), but I didn't think that made cause for its removal from leadership. Personally, ...