Search found 124 matches

by jp30
August 9th, 2005, 7:10 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Orcish Incursion
Replies: 15
Views: 7122

Campaign: Orcish Incursion

Version 1.0 of Orcish Incursion is now available from the campaign server. Features: updates for 0.9 BFW version series; merged in translations from wescamp-i18n project. I have not had a chance to playtest this much since a much older version of wesnoth, so am interested if people find bugs or bala...
by jp30
February 19th, 2005, 5:09 pm
Forum: Developers’ Discussions
Topic: Creation of the Sceptre of Fire
Replies: 21
Views: 6036

more sceptre plot

I've also been working on a campaign involving the sceptre. Hopefully we can make it compatible with what people have been discussing here. So the idea is to trace the story of Lionel, the "Lost General" from HttT. I figure he's been sent by Garard I to go get the sceptre after the dwarves...
by jp30
February 9th, 2005, 7:20 pm
Forum: Developers’ Discussions
Topic: [advancefrom]? / patch submission guidelines
Replies: 4
Views: 1743

Re: [advancefrom]? / patch submission guidelines

I agree, and apologies for not being responsive. Hi, David, Thanks for the reply. I'll try to make the effort to hang out on irc. Part of the trouble for me is that I've a full time job not in the IT industry, and am involved in other free software projects too. So my time is limited. But the real ...
by jp30
February 7th, 2005, 6:38 pm
Forum: Developers’ Discussions
Topic: [advancefrom]? / patch submission guidelines
Replies: 4
Views: 1743

[advancefrom]? / patch submission guidelines

Hi, everyone, I've just updated a patch (#3625) I posted on savannah a while ago. The patch itself adds a feature - "advancefrom" - that's been discussed elsewhere (see the patch entry on savannah); I needed to update it to remove a conflict with current CVS. It has been languishing for a ...
by jp30
January 30th, 2005, 7:10 am
Forum: Technical Support
Topic: Compiling on Gentoo / AMD64
Replies: 3
Views: 1097

Re: Compiling on Gentoo / AMD64

Hi I just wanted to know if anyone has been able to compile Wesnoth on an AMD64 box. When I try to emerge wesnoth (using gentoo...) my computer simply *stops responding* Are you sure the problem isn't to do with running out of memory? A machine that's swapping heavily can look crashed if it has a q...
by jp30
January 28th, 2005, 6:41 am
Forum: Strategies & Tips
Topic: Orcish Incursion
Replies: 5
Views: 2312

new version

OK, I've rebalanced this level in the latest release of Incursion. You now get two silver mages to play with, and only have to keep one alive. The orcs get more gold and income, and will only recruit level 2 units. I'm interested in feedback on whether it's still too easy (earlier scenarios have cha...
by jp30
January 28th, 2005, 6:31 am
Forum: Mainline Campaign Development
Topic: [Historical] Campaign: An Orcish Incursion
Replies: 14
Views: 8712

Orcish Incursion 0.2

I'm pleased to announce the release of Orcish Incursion version 0.2

Features:
  • * compatibility with BFW 0.8.9
    * many balance changes (mainly making things harder).
    * some plot changes
Available from the campaign server and the wiki.
by jp30
January 28th, 2005, 12:00 am
Forum: Scenario & Campaign Development
Topic: Mystery Campaign
Replies: 47
Views: 16822

Mystery Campaign 1.1

Mystery Campaign 1.1 is now available from the campaign server, and from the Wiki. This release fixes the bug zaimoni just reported. I also included some pending simplications to the way the campaign detects enemy leaders (which was related to the cause of the bug). Hopefully this release will last ...
by jp30
January 27th, 2005, 10:01 pm
Forum: Scenario & Campaign Development
Topic: Campaign with Delfador as hero
Replies: 100
Views: 35859

BTW while we're talking about Delfador's exploits, I have the beginning of a campaign that I might or might not continue working on, depending on my whim and WML troubles, that chronicles Delfador's and Eldred's exploits from the time of Garard's assassination That's a nice idea. I already see nice...
by jp30
January 27th, 2005, 7:10 pm
Forum: Scenario & Campaign Development
Topic: Mystery Campaign
Replies: 47
Views: 16822

Re: Death isn't defeat....

zaimoni wrote:Sergeant was the only unit available to stack on a gryphon, and he got unlucky in a couple of turns.

Victory
That's not so good, I'll look into it. I did change the way that victory conditions are detected in 1.0, and it is probably the problem.
by jp30
January 27th, 2005, 7:04 pm
Forum: Scenario & Campaign Development
Topic: Campaign with Delfador as hero
Replies: 100
Views: 35859

What is it that makes 8.9 incompatible with 8.8? Also, a question on your future scenaria, as I need to ensure it does not clash with mine. In one of my stories sometime before the defat of Iliah-Malal, I have a scenario with Delf and Kalenz fighting undead. Hope this is ok with your story... The m...
by jp30
January 27th, 2005, 6:48 pm
Forum: Scenario & Campaign Development
Topic: Campaign with Delfador as hero
Replies: 100
Views: 35859

Deathtenks wrote:For some odd reason it is giving me an error about an illegal charecter..how could I fix this?
Are you sure you're playing BFW 0.8.9 and memoirs 0.5.2?

If so, under what circumstances do you get the error?
by jp30
January 27th, 2005, 2:54 am
Forum: Scenario & Campaign Development
Topic: Campaign with Delfador as hero
Replies: 100
Views: 35859

Delfador's Memoirs 0.5.2

I'm pleased to annouce Delfador's Memoirs version 0.5.2. This is a bugfix/compatibility release. It features several changes to ensure compatibility with wesnoth 0.8.9, and is incompatible with any earlier version. Some general changes were also made to the land of the dead scenarios. It is availabl...
by jp30
January 27th, 2005, 1:55 am
Forum: Scenario & Campaign Development
Topic: Mystery Campaign
Replies: 47
Views: 16822

Mystery Campaign 1.0

I'm pleased to announce the release of Mystery Campaign version 1.0 This version features: * compatibility with wesnoth 0.8.9 * several changes that should improve the balance of later scenarios The AI should now be less apt to bankrupt itself by buying recruitment options it can never afford. I now...
by jp30
January 25th, 2005, 10:27 pm
Forum: Ideas
Topic: new ability: swordsmanship
Replies: 10
Views: 2720

Re: redundant

Wrong. No need to be rude! Marksman is also significantly different from Magical, in that it does use the opponent's base defense in a large subset of cases. (Those being when the opponent is on a <40% terrain, and when s/he is attacking.) I stand corrected - magical attacks are fixed at 70% and af...