Search found 124 matches
- August 9th, 2005, 7:10 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Orcish Incursion
- Replies: 15
- Views: 7122
Campaign: Orcish Incursion
Version 1.0 of Orcish Incursion is now available from the campaign server. Features: updates for 0.9 BFW version series; merged in translations from wescamp-i18n project. I have not had a chance to playtest this much since a much older version of wesnoth, so am interested if people find bugs or bala...
- February 19th, 2005, 5:09 pm
- Forum: Developers’ Discussions
- Topic: Creation of the Sceptre of Fire
- Replies: 21
- Views: 6036
more sceptre plot
I've also been working on a campaign involving the sceptre. Hopefully we can make it compatible with what people have been discussing here. So the idea is to trace the story of Lionel, the "Lost General" from HttT. I figure he's been sent by Garard I to go get the sceptre after the dwarves...
- February 9th, 2005, 7:20 pm
- Forum: Developers’ Discussions
- Topic: [advancefrom]? / patch submission guidelines
- Replies: 4
- Views: 1743
Re: [advancefrom]? / patch submission guidelines
I agree, and apologies for not being responsive. Hi, David, Thanks for the reply. I'll try to make the effort to hang out on irc. Part of the trouble for me is that I've a full time job not in the IT industry, and am involved in other free software projects too. So my time is limited. But the real ...
- February 7th, 2005, 6:38 pm
- Forum: Developers’ Discussions
- Topic: [advancefrom]? / patch submission guidelines
- Replies: 4
- Views: 1743
[advancefrom]? / patch submission guidelines
Hi, everyone, I've just updated a patch (#3625) I posted on savannah a while ago. The patch itself adds a feature - "advancefrom" - that's been discussed elsewhere (see the patch entry on savannah); I needed to update it to remove a conflict with current CVS. It has been languishing for a ...
- January 30th, 2005, 7:10 am
- Forum: Technical Support
- Topic: Compiling on Gentoo / AMD64
- Replies: 3
- Views: 1097
Re: Compiling on Gentoo / AMD64
Hi I just wanted to know if anyone has been able to compile Wesnoth on an AMD64 box. When I try to emerge wesnoth (using gentoo...) my computer simply *stops responding* Are you sure the problem isn't to do with running out of memory? A machine that's swapping heavily can look crashed if it has a q...
- January 28th, 2005, 6:41 am
- Forum: Strategies & Tips
- Topic: Orcish Incursion
- Replies: 5
- Views: 2312
new version
OK, I've rebalanced this level in the latest release of Incursion. You now get two silver mages to play with, and only have to keep one alive. The orcs get more gold and income, and will only recruit level 2 units. I'm interested in feedback on whether it's still too easy (earlier scenarios have cha...
- January 28th, 2005, 6:31 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Campaign: An Orcish Incursion
- Replies: 14
- Views: 8712
Orcish Incursion 0.2
I'm pleased to announce the release of Orcish Incursion version 0.2
Features:
Features:
- * compatibility with BFW 0.8.9
* many balance changes (mainly making things harder).
* some plot changes
- January 28th, 2005, 12:00 am
- Forum: Scenario & Campaign Development
- Topic: Mystery Campaign
- Replies: 47
- Views: 16822
Mystery Campaign 1.1
Mystery Campaign 1.1 is now available from the campaign server, and from the Wiki. This release fixes the bug zaimoni just reported. I also included some pending simplications to the way the campaign detects enemy leaders (which was related to the cause of the bug). Hopefully this release will last ...
- January 27th, 2005, 10:01 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign with Delfador as hero
- Replies: 100
- Views: 35859
BTW while we're talking about Delfador's exploits, I have the beginning of a campaign that I might or might not continue working on, depending on my whim and WML troubles, that chronicles Delfador's and Eldred's exploits from the time of Garard's assassination That's a nice idea. I already see nice...
- January 27th, 2005, 7:10 pm
- Forum: Scenario & Campaign Development
- Topic: Mystery Campaign
- Replies: 47
- Views: 16822
Re: Death isn't defeat....
That's not so good, I'll look into it. I did change the way that victory conditions are detected in 1.0, and it is probably the problem.zaimoni wrote:Sergeant was the only unit available to stack on a gryphon, and he got unlucky in a couple of turns.
Victory
- January 27th, 2005, 7:04 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign with Delfador as hero
- Replies: 100
- Views: 35859
What is it that makes 8.9 incompatible with 8.8? Also, a question on your future scenaria, as I need to ensure it does not clash with mine. In one of my stories sometime before the defat of Iliah-Malal, I have a scenario with Delf and Kalenz fighting undead. Hope this is ok with your story... The m...
- January 27th, 2005, 6:48 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign with Delfador as hero
- Replies: 100
- Views: 35859
- January 27th, 2005, 2:54 am
- Forum: Scenario & Campaign Development
- Topic: Campaign with Delfador as hero
- Replies: 100
- Views: 35859
Delfador's Memoirs 0.5.2
I'm pleased to annouce Delfador's Memoirs version 0.5.2. This is a bugfix/compatibility release. It features several changes to ensure compatibility with wesnoth 0.8.9, and is incompatible with any earlier version. Some general changes were also made to the land of the dead scenarios. It is availabl...
- January 27th, 2005, 1:55 am
- Forum: Scenario & Campaign Development
- Topic: Mystery Campaign
- Replies: 47
- Views: 16822
Mystery Campaign 1.0
I'm pleased to announce the release of Mystery Campaign version 1.0 This version features: * compatibility with wesnoth 0.8.9 * several changes that should improve the balance of later scenarios The AI should now be less apt to bankrupt itself by buying recruitment options it can never afford. I now...
- January 25th, 2005, 10:27 pm
- Forum: Ideas
- Topic: new ability: swordsmanship
- Replies: 10
- Views: 2720
Re: redundant
Wrong. No need to be rude! Marksman is also significantly different from Magical, in that it does use the opponent's base defense in a large subset of cases. (Those being when the opponent is on a <40% terrain, and when s/he is attacking.) I stand corrected - magical attacks are fixed at 70% and af...