Search found 221 matches
- June 3rd, 2009, 5:54 pm
- Forum: Technical Support
- Topic: TRoW: A new land
- Replies: 0
- Views: 683
TRoW: A new land
OS: Ubuntu
Wesnoth version: 1.4 (this is what is available for apt-get)
When letting the merman attacked, the scenario doesn't end properly because the merman swims away. The battle continues.
I realize that i'm way back with the version, so excuse me if this was already fixed.
Wesnoth version: 1.4 (this is what is available for apt-get)
When letting the merman attacked, the scenario doesn't end properly because the merman swims away. The battle continues.
I realize that i'm way back with the version, so excuse me if this was already fixed.
- February 21st, 2007, 7:20 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 618
- Views: 138375
- February 16th, 2007, 9:56 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 618
- Views: 138375
I found the following problems: 1. missing unit: Arendian Horse Master 2. error config: an animation uses the deprecated [sound] tag, please include sound in the [frame] tag 3. error config: [attack] uses special=magical, which is now deprecated. Use the macros provided in abilities.cfg. Rogue_Mage....
- February 15th, 2007, 6:06 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 618
- Views: 138375
- February 14th, 2007, 8:52 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 618
- Views: 138375
- November 11th, 2005, 11:03 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Moving to Gna! (bug reporters should read this)
- Replies: 5
- Views: 3678
Hello. Gna! wrote: You are not allowed to post comments on this tracker with your current authentification level. This is a bother, because I prefer not to accumulate user accounts on numerous different systems. I would like to help in tracking down some bugs, and have posted (IMO mostly) useful co...
- November 11th, 2005, 11:00 pm
- Forum: Developers’ Discussions
- Topic: Modified Version Of Wesnoth 1.0 made by me
- Replies: 17
- Views: 9584
- October 12th, 2005, 9:04 pm
- Forum: Scenario & Campaign Development
- Topic: Elf War (campaign)
- Replies: 117
- Views: 23625
Heh, it is an interesting idea to have two leaders. The campaign is broken in the third scenario. message: Unit not found: Dwarvish SteelcladDwarvish Steelclad The bug message is exactly like that, there is no mistake. some typos: in Rewny.cfg : enemmy -> enemy fire_dragon.cfg: dwarve -> dwarven ata...
- October 10th, 2005, 5:41 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 123802
- August 24th, 2005, 10:21 am
- Forum: Technical Support
- Topic: rise of wesnoth official campaign: fallen lich point
- Replies: 2
- Views: 1026
- August 23rd, 2005, 8:48 pm
- Forum: Technical Support
- Topic: rise of wesnoth official campaign: fallen lich point
- Replies: 2
- Views: 1026
rise of wesnoth official campaign: fallen lich point
Hmm, somehow the lich is neutral (or even friendly).
One of the objectives is to kill the lich, how can I do this if i can't attack the lich units?
One of the objectives is to kill the lich, how can I do this if i can't attack the lich units?
- August 23rd, 2005, 7:12 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 330989
- August 23rd, 2005, 9:34 am
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 330989
- August 23rd, 2005, 9:31 am
- Forum: Scenario & Campaign Development
- Topic: praise for the griffon's tale
- Replies: 30
- Views: 6556
- August 17th, 2005, 8:20 am
- Forum: Scenario & Campaign Development
- Topic: praise for the griffon's tale
- Replies: 30
- Views: 6556