Search found 604 matches
- March 17th, 2007, 10:46 pm
- Forum: Users’ Forum
- Topic: Non-human/elves campaign
- Replies: 8
- Views: 2003
Mind you, the factions are just unit groupings that make logical and balanced sets in multiplayer. That being said, The Rise of Wesnoth features units from the Knalgan Alliance as playable characters and Under the Burning Sands features a set of units that does not appear in the Default multiplayer ...
- February 24th, 2007, 4:34 am
- Forum: Ideas
- Topic: Straight from my dreams...landmines!
- Replies: 18
- Views: 4061
- December 31st, 2006, 10:10 am
- Forum: Technical Support
- Topic: Lobby of Multiplayer incredibly laggy?
- Replies: 12
- Views: 3304
I'm running Wesnoth v1.2 on a Dual 1ghz G4 with OSX 10.3.9. After reading this thread I connected to the official multiplayer server and compared the lobby lag difference depending on whether Binary Saves are on or off. I tested lobby performance with a few different variations: a.) Going into lobby...
- December 24th, 2006, 10:27 pm
- Forum: Strategies & Tips
- Topic: undead ZOMBIES
- Replies: 20
- Views: 5929
Re: undead ZOMBIES
i find that the zombies are to weak and are useless because every kill gives 8 xp so to make a zombie more effective would be to make it so when they die they dont give a crap load of xp that would help ppl play the good old classic mass zombie style Hi. Are you referring to Walking Corpses? For ki...
- December 24th, 2006, 10:17 pm
- Forum: Game Development
- Topic: Good open source/free mac games
- Replies: 18
- Views: 7429
- December 24th, 2006, 9:50 pm
- Forum: Users’ Forum
- Topic: Walking Corpses != zombies
- Replies: 32
- Views: 6344
- December 23rd, 2006, 6:45 pm
- Forum: Game Development
- Topic: Good open source/free mac games
- Replies: 18
- Views: 7429
I have a 100% English copy, so I know it exists. I'm not sure where I got it from, but I'm sure Google would know.Jetryl wrote:Cave Story - http://www.nakiwo.com/software.htm (Fun 2d game; don't know if they have an english version.)
- December 8th, 2006, 7:27 am
- Forum: Ideas
- Topic: Multiplayer improvements.
- Replies: 23
- Views: 5071
Spying: Yes, this is a problem, it is unfair and not intended. However, i don't see a way to overcome it. We might prevent multiple connections from the same ip address but that would mean you couldn't put more than one person behind a router. There is no reliable way to detect, if someone gets in ...
- December 3rd, 2006, 3:18 am
- Forum: Art Contributions
- Topic: New Lightbeam effects in progress
- Replies: 33
- Views: 10602
Don't get discouraged! I know that's easier said than done, but remember that you're part of a process. Look at me... There I am, in Wesnoth's Art Credits, right between mog and Sangel. How much of my art is in 1.1.12? None. Absolutely nothing. Zilch. So why am I in the credits? I provided artwork t...
- December 3rd, 2006, 2:12 am
- Forum: Strategies & Tips
- Topic: Psychological units:
- Replies: 41
- Views: 10234
- December 3rd, 2006, 1:45 am
- Forum: Users’ Forum
- Topic: Wesnoth Gamespied!
- Replies: 14
- Views: 3329
- November 28th, 2006, 2:17 am
- Forum: Ideas
- Topic: Distressed unit graphics.
- Replies: 11
- Views: 2350
Not to criticize, but in my mind adding a single frame for each unit depicting critical HP ( why would you need new frames for every animation? Every sprite-based game I can think of off-hand that used this only changed the standing/idle frame/animation ) is a far better use of artistic resources th...
- November 27th, 2006, 12:42 am
- Forum: Users’ Forum
- Topic: Wesnoth review on mac gaming site
- Replies: 4
- Views: 1838
- November 24th, 2006, 10:24 pm
- Forum: Technical Support
- Topic: I needed your help guys!
- Replies: 5
- Views: 1129
- November 24th, 2006, 7:54 pm
- Forum: Users’ Forum
- Topic: I was something mistaken [was:"rebalancing of Northerne
- Replies: 50
- Views: 8481