Search found 154 matches

by Mawmoocn
November 27th, 2023, 10:52 pm
Forum: Ideas
Topic: Another Statistical Measure
Replies: 14
Views: 8416

Re: Another Statistical Measure

Hi, I know I took a bit a long time to reply but the truth is, I just recently proved how complicated RNG was, on my very first original post, I thought of a way without including damage on the statistics because, it's harder to materialize your idea using damage... To cut the story short, A ton of ...
by Mawmoocn
November 30th, 2021, 1:07 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086788

Re: Legend of the Invincibles

Hi imaginary, I know it's probably late to say this... Utility is very tricky to rank... (ablities can do wonders.....) I didn't cover other units, undead and the scourge of despair and other things like ..... maxing damage increase/reduction without resistances, movement speed, and killing enemy un...
by Mawmoocn
October 1st, 2021, 10:53 am
Forum: Users’ Forum
Topic: Suggestions to improve Wesnoth if we had $500,000?
Replies: 53
Views: 20071

Re: Suggestions to improve Wesnoth if we had $500,000?

So let's please keep that in mind that while you may solve some problems or limitations, often you trade in some problems with other ones. Any move to any different engine should be taken with much consideration and careful planning. To enhance this point, I would like to see Wesnoth use a framewor...
by Mawmoocn
October 1st, 2021, 9:11 am
Forum: Strategies & Tips
Topic: Recruit vs Recall of L1 units with partial experience
Replies: 16
Views: 4616

Re: Recruit vs Recall of L1 units with partial experience

I prefer recalls despite the huge gold advantage of more units on recruits. First reason is unit type, sometimes you can only get a unit at a specific scenario (basically the branch on Heir to the Throne does this). Gold value carryover system is flawed, you get a "penalty" for not using u...
by Mawmoocn
August 20th, 2021, 2:06 pm
Forum: Users’ Forum
Topic: Suggestions to improve Wesnoth if we had $500,000?
Replies: 53
Views: 20071

Re: Suggestions to improve Wesnoth if we had $500,000?

@stencil Content inclusion, coding standards, establish a framework that makes contribution...... basically easier to know where to contribute. New content is integration of efforts. To contribute..... is basically new content. Coding framework is required for maintenance of code. Eventually there w...
by Mawmoocn
August 5th, 2021, 11:34 pm
Forum: Users’ Forum
Topic: Suggestions to improve Wesnoth if we had $500,000?
Replies: 53
Views: 20071

Re: Suggestions to improve Wesnoth if we had $500,000?

I would do an open world franchise that may allow creators to have a chance to be a part of the official content. Development continues for campaings using a timeline branch (campaings have different timelines), to allow content creation to reach mainline status. Factions can be a part of a bracket ...
by Mawmoocn
June 3rd, 2021, 12:12 am
Forum: Technical Support
Topic: Drain doesn't reduce expected value on statistics
Replies: 0
Views: 450

Drain doesn't reduce expected value on statistics

Greetings, Unless it's fixed before this was presented, the problem affects statistics for Battle for Wesnoth versions 1.12 and above, including developemental builds. Statistics have 2 numbers, these are damage done and expected value. (These combines "Taken" and "Inflicted" sta...
by Mawmoocn
November 27th, 2020, 7:31 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 80
Views: 94852

Re: Scenario Review: DiD 12 - Endless Night

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) No rating (because it really depends on how long you want to play it) (3) How clear did you find the scenario objectives? Clear (4) How ...
by Mawmoocn
November 27th, 2020, 7:07 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 11 - Descent into Darkness
Replies: 42
Views: 37075

Re: Scenario Review: DiD 11 - Descent into Darkness

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...
by Mawmoocn
November 27th, 2020, 6:47 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 10 - Alone at Last
Replies: 69
Views: 60460

Re: Scenario Review: DiD 10 - Alone at Last

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear? (Well killing to get a book might not be obvious? ...because you got the b...
by Mawmoocn
November 27th, 2020, 6:20 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 9 - A Small Favor - Part III
Replies: 31
Views: 25308

Re: Scenario Review: DiD 9 - A Small Favor - Part III

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...
by Mawmoocn
November 27th, 2020, 5:33 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 8 - A Small Favor - Part II
Replies: 32
Views: 27980

Re: Scenario Review: DiD 8 - A Small Favor - Part II

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 9 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the s...
by Mawmoocn
November 27th, 2020, 4:57 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 7 - A Small Favor - Part I
Replies: 42
Views: 35659

Re: Scenario Review: DiD 7 - A Small Favor - Part I

<r>(1) What difficulty level and version of Wesnoth have you played the scenario on?<br/> <br/> 1.14.13, Summoner (Difficult)<br/> <br/> (2) How difficult did you find the scenario? (1-10)<br/> <br/> 8<br/> <br/> (3) How clear did you find the scenario objectives?<br/> <br/> I think even if my enemi...
by Mawmoocn
November 27th, 2020, 4:18 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 6 - Return to Parthyn
Replies: 37
Views: 34306

Re: Scenario Review: DiD 6 - Return to Parthyn

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Sumonner (Difficult) (2) How difficult did you find the scenario? (1-10) 7 Actually Dela could kill the Orcs by herself which makes it easier if you position Malin near the checkpoint. Drogan would credit that...
by Mawmoocn
November 27th, 2020, 3:56 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 5 - Orc War
Replies: 38
Views: 29534

Re: Scenario Review: DiD 5 - Orc War

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Sumonner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...