Search found 154 matches
- November 27th, 2023, 10:52 pm
- Forum: Ideas
- Topic: Another Statistical Measure
- Replies: 14
- Views: 8416
Re: Another Statistical Measure
Hi, I know I took a bit a long time to reply but the truth is, I just recently proved how complicated RNG was, on my very first original post, I thought of a way without including damage on the statistics because, it's harder to materialize your idea using damage... To cut the story short, A ton of ...
- November 30th, 2021, 1:07 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2086788
Re: Legend of the Invincibles
Hi imaginary, I know it's probably late to say this... Utility is very tricky to rank... (ablities can do wonders.....) I didn't cover other units, undead and the scourge of despair and other things like ..... maxing damage increase/reduction without resistances, movement speed, and killing enemy un...
- October 1st, 2021, 10:53 am
- Forum: Users’ Forum
- Topic: Suggestions to improve Wesnoth if we had $500,000?
- Replies: 53
- Views: 20071
Re: Suggestions to improve Wesnoth if we had $500,000?
So let's please keep that in mind that while you may solve some problems or limitations, often you trade in some problems with other ones. Any move to any different engine should be taken with much consideration and careful planning. To enhance this point, I would like to see Wesnoth use a framewor...
- October 1st, 2021, 9:11 am
- Forum: Strategies & Tips
- Topic: Recruit vs Recall of L1 units with partial experience
- Replies: 16
- Views: 4616
Re: Recruit vs Recall of L1 units with partial experience
I prefer recalls despite the huge gold advantage of more units on recruits. First reason is unit type, sometimes you can only get a unit at a specific scenario (basically the branch on Heir to the Throne does this). Gold value carryover system is flawed, you get a "penalty" for not using u...
- August 20th, 2021, 2:06 pm
- Forum: Users’ Forum
- Topic: Suggestions to improve Wesnoth if we had $500,000?
- Replies: 53
- Views: 20071
Re: Suggestions to improve Wesnoth if we had $500,000?
@stencil Content inclusion, coding standards, establish a framework that makes contribution...... basically easier to know where to contribute. New content is integration of efforts. To contribute..... is basically new content. Coding framework is required for maintenance of code. Eventually there w...
- August 5th, 2021, 11:34 pm
- Forum: Users’ Forum
- Topic: Suggestions to improve Wesnoth if we had $500,000?
- Replies: 53
- Views: 20071
Re: Suggestions to improve Wesnoth if we had $500,000?
I would do an open world franchise that may allow creators to have a chance to be a part of the official content. Development continues for campaings using a timeline branch (campaings have different timelines), to allow content creation to reach mainline status. Factions can be a part of a bracket ...
- June 3rd, 2021, 12:12 am
- Forum: Technical Support
- Topic: Drain doesn't reduce expected value on statistics
- Replies: 0
- Views: 450
Drain doesn't reduce expected value on statistics
Greetings, Unless it's fixed before this was presented, the problem affects statistics for Battle for Wesnoth versions 1.12 and above, including developemental builds. Statistics have 2 numbers, these are damage done and expected value. (These combines "Taken" and "Inflicted" sta...
- November 27th, 2020, 7:31 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 12 - Endless Night
- Replies: 80
- Views: 94852
Re: Scenario Review: DiD 12 - Endless Night
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) No rating (because it really depends on how long you want to play it) (3) How clear did you find the scenario objectives? Clear (4) How ...
- November 27th, 2020, 7:07 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 11 - Descent into Darkness
- Replies: 42
- Views: 37075
Re: Scenario Review: DiD 11 - Descent into Darkness
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...
- November 27th, 2020, 6:47 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 10 - Alone at Last
- Replies: 69
- Views: 60460
Re: Scenario Review: DiD 10 - Alone at Last
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear? (Well killing to get a book might not be obvious? ...because you got the b...
- November 27th, 2020, 6:20 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 9 - A Small Favor - Part III
- Replies: 31
- Views: 25308
Re: Scenario Review: DiD 9 - A Small Favor - Part III
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...
- November 27th, 2020, 5:33 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 8 - A Small Favor - Part II
- Replies: 32
- Views: 27980
Re: Scenario Review: DiD 8 - A Small Favor - Part II
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 9 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the s...
- November 27th, 2020, 4:57 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 7 - A Small Favor - Part I
- Replies: 42
- Views: 35659
Re: Scenario Review: DiD 7 - A Small Favor - Part I
<r>(1) What difficulty level and version of Wesnoth have you played the scenario on?<br/> <br/> 1.14.13, Summoner (Difficult)<br/> <br/> (2) How difficult did you find the scenario? (1-10)<br/> <br/> 8<br/> <br/> (3) How clear did you find the scenario objectives?<br/> <br/> I think even if my enemi...
- November 27th, 2020, 4:18 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 6 - Return to Parthyn
- Replies: 37
- Views: 34306
Re: Scenario Review: DiD 6 - Return to Parthyn
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Sumonner (Difficult) (2) How difficult did you find the scenario? (1-10) 7 Actually Dela could kill the Orcs by herself which makes it easier if you position Malin near the checkpoint. Drogan would credit that...
- November 27th, 2020, 3:56 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 5 - Orc War
- Replies: 38
- Views: 29534
Re: Scenario Review: DiD 5 - Orc War
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Sumonner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...