Search found 328 matches

by Lordlewis
January 14th, 2021, 11:38 am
Forum: Scenario & Campaign Development
Topic: Elvish Interception - 1.15.7+ campaign by Lordlewis
Replies: 4
Views: 587

Re: Elvish Interception - 1.15.7+ campaign by Lordlewis

I'd just like to say thank you to everyone who has submitted some feedback to my campaign this far. I will probably make some more adjustments to the difficulty to certain levels, mainly the first one. I have released an updated version to add-on server that contains minor bug fixes and map changes ...
by Lordlewis
January 12th, 2021, 11:11 pm
Forum: Scenario & Campaign Development
Topic: Elvish Interception - 1.15.7+ campaign by Lordlewis
Replies: 4
Views: 587

Re: Elvish Interception - 1.15.7+ campaign by Lordlewis

I have made most of these adjustments but I'm waiting to finish and fix a few things before pushing an entire update and I aim to do that later today or tomorrow. I will probably post something here when I do. There is a scenario where you get scouts but I'm pretty sure I messed something up there. ...
by Lordlewis
January 10th, 2021, 12:32 pm
Forum: Scenario & Campaign Development
Topic: Elvish Interception - 1.15.7+ campaign by Lordlewis
Replies: 4
Views: 587

Elvish Interception - 1.15.7+ campaign by Lordlewis

Elvish Interception - by Lordlewis I was looking through the 1.15 add-on list about a month ago and I saw a lack of campaigns for that version, so I decided to make one myself and implement a bunch of new things included in this version. Currently there is not too much story implemented into the ca...
by Lordlewis
October 7th, 2020, 11:09 pm
Forum: Scenario & Campaign Development
Topic: Campaign idea with a variety of difficulties
Replies: 2
Views: 170

Re: Campaign idea with a variety of difficulties

I might look into sometime in the future. I'm also curious if anyone would consider the last difficulty a challenge if it were in any campaign. The campaign would be roughly 10 scenarios long, so that might be the right amount of someone were to attempt all difficulties.
by Lordlewis
October 7th, 2020, 11:46 am
Forum: Scenario & Campaign Development
Topic: Campaign idea with a variety of difficulties
Replies: 2
Views: 170

Campaign idea with a variety of difficulties

So earlier today I was thinking of a way to make a Wesnoth campaign have very different levels of difficulty. This campaign is designed to have incredibly different difficulties. The four gamemodes will be, simple, intriguing, vexing and arduous. All difficulties will have 100% xp multiplier. I don'...
by Lordlewis
February 29th, 2020, 10:50 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 383
Views: 118710

Re: The Reign of the Lords

The Oasis is not a terrain type, it will be sand and whatever it is on-top of (e.g. Oasis on hills will be sand + hills). Sort of like mushroom groves but not a unique terrain type...
by Lordlewis
February 24th, 2020, 9:54 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 383
Views: 118710

Re: The Reign of the Lords

I don't think XP is the only issue, it would be nice if some of them were round down a little more to 225 instead of 250. But you've got to remember, Orcs in this era aren't exactly about brute force like they were sort of like originally. They have a quite a few units with unique abilities, like th...
by Lordlewis
February 16th, 2020, 10:07 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 383
Views: 118710

Re: The Reign of the Lords

Could just be renegade rider, can't really think of anything else that would make sense though.
by Lordlewis
February 16th, 2020, 2:55 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 383
Views: 118710

Re: The Reign of the Lords

Renegade Horseman rides a Deer... is that supposed to be like that?
by Lordlewis
October 20th, 2019, 9:13 pm
Forum: Multiplayer Development
Topic: Age of Heroes balance.
Replies: 16
Views: 3348

Re: Age of Heroes balance.

Most of these I would agree with, like the Berserker (which is mostly a throw away unit). A few units like the Sky Drake and Fire Drake I'm not sure if I agree with, I feel like the prices you made should be swapped almost. Sky Drake isn't as good as Fire Drake but it seems the only thing keeping hi...
by Lordlewis
March 30th, 2019, 11:18 pm
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 31
Views: 7660

Re: What sprites are being added and need remastering/recoloring?

I tried it again but with the hero sprite as the base, I got some inspiration from the hero-alt portrait.
great.png
great.png (7.74 KiB) Viewed 1012 times
Spoiler:
I don't know what to do about the position of his body and the hammer though...
by Lordlewis
March 30th, 2019, 10:27 am
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 31
Views: 7660

Re: What sprites are being added and need remastering/recoloring?

How does this look? I think the next part I need to look at a bit more are the legs.
by Lordlewis
March 30th, 2019, 5:46 am
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 31
Views: 7660

Re: What sprites are being added and need remastering/recoloring?

I polished off some of the features of the new troll, but I don't know how it's going to be animated...
great troll.png
great troll.png (7.35 KiB) Viewed 2178 times
And this is what it looks like in the help menu...
Capture.PNG
Capture.PNG (25.28 KiB) Viewed 2178 times
Capture1.PNG
Capture1.PNG (36.99 KiB) Viewed 2178 times
I may need to smooth some more pixels out though, opinions?
by Lordlewis
March 26th, 2019, 7:47 am
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 31
Views: 7660

Re: What sprites are being added and need remastering/recoloring?

How about this? Now you can see part of his foot indicating that the hammer isn't his leg, I also personally haven't ever mistaken the hammer for his leg, but I used to think the normal troll's club was a giant brush :lol: