Search found 328 matches
- January 14th, 2021, 11:38 am
- Forum: Scenario & Campaign Development
- Topic: Elvish Interception - 1.15.7+ campaign by Lordlewis
- Replies: 4
- Views: 587
Re: Elvish Interception - 1.15.7+ campaign by Lordlewis
I'd just like to say thank you to everyone who has submitted some feedback to my campaign this far. I will probably make some more adjustments to the difficulty to certain levels, mainly the first one. I have released an updated version to add-on server that contains minor bug fixes and map changes ...
- January 12th, 2021, 11:11 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Interception - 1.15.7+ campaign by Lordlewis
- Replies: 4
- Views: 587
Re: Elvish Interception - 1.15.7+ campaign by Lordlewis
I have made most of these adjustments but I'm waiting to finish and fix a few things before pushing an entire update and I aim to do that later today or tomorrow. I will probably post something here when I do. There is a scenario where you get scouts but I'm pretty sure I messed something up there. ...
- January 10th, 2021, 12:32 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Interception - 1.15.7+ campaign by Lordlewis
- Replies: 4
- Views: 587
Elvish Interception - 1.15.7+ campaign by Lordlewis
Elvish Interception - by Lordlewis I was looking through the 1.15 add-on list about a month ago and I saw a lack of campaigns for that version, so I decided to make one myself and implement a bunch of new things included in this version. Currently there is not too much story implemented into the ca...
- October 7th, 2020, 11:09 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign idea with a variety of difficulties
- Replies: 2
- Views: 170
Re: Campaign idea with a variety of difficulties
I might look into sometime in the future. I'm also curious if anyone would consider the last difficulty a challenge if it were in any campaign. The campaign would be roughly 10 scenarios long, so that might be the right amount of someone were to attempt all difficulties.
- October 7th, 2020, 11:46 am
- Forum: Scenario & Campaign Development
- Topic: Campaign idea with a variety of difficulties
- Replies: 2
- Views: 170
Campaign idea with a variety of difficulties
So earlier today I was thinking of a way to make a Wesnoth campaign have very different levels of difficulty. This campaign is designed to have incredibly different difficulties. The four gamemodes will be, simple, intriguing, vexing and arduous. All difficulties will have 100% xp multiplier. I don'...
- February 29th, 2020, 10:50 am
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 383
- Views: 118710
Re: The Reign of the Lords
The Oasis is not a terrain type, it will be sand and whatever it is on-top of (e.g. Oasis on hills will be sand + hills). Sort of like mushroom groves but not a unique terrain type...
- February 24th, 2020, 9:54 am
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 383
- Views: 118710
Re: The Reign of the Lords
I don't think XP is the only issue, it would be nice if some of them were round down a little more to 225 instead of 250. But you've got to remember, Orcs in this era aren't exactly about brute force like they were sort of like originally. They have a quite a few units with unique abilities, like th...
- February 16th, 2020, 10:07 am
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 383
- Views: 118710
Re: The Reign of the Lords
Could just be renegade rider, can't really think of anything else that would make sense though.
- February 16th, 2020, 2:55 am
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 383
- Views: 118710
Re: The Reign of the Lords
Renegade Horseman rides a Deer... is that supposed to be like that?
- October 20th, 2019, 9:13 pm
- Forum: Multiplayer Development
- Topic: Age of Heroes balance.
- Replies: 16
- Views: 3348
Re: Age of Heroes balance.
Most of these I would agree with, like the Berserker (which is mostly a throw away unit). A few units like the Sky Drake and Fire Drake I'm not sure if I agree with, I feel like the prices you made should be swapped almost. Sky Drake isn't as good as Fire Drake but it seems the only thing keeping hi...
- April 11th, 2019, 8:52 am
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 20873
Re: Dunefolk Rework - Removed Units & Extra Units
(wrong thread)
- March 30th, 2019, 11:18 pm
- Forum: Art Contributions
- Topic: What sprites are being added and need remastering/recoloring?
- Replies: 31
- Views: 7660
Re: What sprites are being added and need remastering/recoloring?
I tried it again but with the hero sprite as the base, I got some inspiration from the hero-alt portrait.
I don't know what to do about the position of his body and the hammer though...
Spoiler:
- March 30th, 2019, 10:27 am
- Forum: Art Contributions
- Topic: What sprites are being added and need remastering/recoloring?
- Replies: 31
- Views: 7660
Re: What sprites are being added and need remastering/recoloring?
How does this look? I think the next part I need to look at a bit more are the legs.
- March 30th, 2019, 5:46 am
- Forum: Art Contributions
- Topic: What sprites are being added and need remastering/recoloring?
- Replies: 31
- Views: 7660
Re: What sprites are being added and need remastering/recoloring?
I polished off some of the features of the new troll, but I don't know how it's going to be animated...
And this is what it looks like in the help menu...
I may need to smooth some more pixels out though, opinions?- March 26th, 2019, 7:47 am
- Forum: Art Contributions
- Topic: What sprites are being added and need remastering/recoloring?
- Replies: 31
- Views: 7660
Re: What sprites are being added and need remastering/recoloring?
How about this? Now you can see part of his foot indicating that the hammer isn't his leg, I also personally haven't ever mistaken the hammer for his leg, but I used to think the normal troll's club was a giant brush 
