Search found 30 matches
- July 14th, 2020, 12:25 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
Well, this is also what I thought. But then my question is - why does the Elder Mage have an Arcane penetration advancement when he has no Arcane attack to begin with? It does have Arcane attack at first. Taking "Ignoring enemy resistances and vulnerabilities with the lightning attack" ad...
- July 14th, 2020, 11:37 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
With the Elder Mage, I have currently achieved the "Ignoring enemy resistances and vulnerabilities with the lightning attack" "Lightning" is a special damage type. It always deals 100% of the declared damage. If it says "28 damage", then any unit will take 28 damage. N...
- July 13th, 2020, 9:43 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
I'm trying to figure out how the Lightning attack works vs. Arcane penetration advancements with the Elder Mage. With the Elder Mage, I have currently achieved the "Ignoring enemy resistances and vulnerabilities with the lightning attack" and I've also taken 3 advancements for arcane pene...
- July 12th, 2020, 10:29 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
I'm trying to figure out how the Lightning attack works vs. Arcane penetration advancements with the Elder Mage. With the Elder Mage, I have currently achieved the "Ignoring enemy resistances and vulnerabilities with the lightning attack" and I've also taken 3 advancements for arcane penet...
- April 24th, 2020, 3:21 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
After turn 2, there is no "Drop to the ground" option available for any equipped items. Note that in prior versions (e.g. 1.12) you had the ability to drop items to the ground on any turn. This was extremely useful in case you wanted to temporarily drop an item for a particular turn and t...
- April 22nd, 2020, 8:05 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
You can. It's just positioned in that small down arrow next to the unequip button. I have been having the same issue wrt dropping items to the ground and posted this question a couple of weeks ago.. As far as I can tell, you can only do this on the first 2 turns of a scenario. After turn 2, there i...
- April 21st, 2020, 10:32 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
EDIT: Didn't work. Installed via sourceforge, fired up my game, loaded a save, can still equip items from storage. Also tried firing up a new campaign and it didn't work there either. I even tried uninstalling the steam version. Didn't seem to do anything. Well, I can't give any way to solve your p...
- March 30th, 2020, 10:27 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
I just recently upgraded to Wesnoth 1.14.11 and version 3.2.6c of the add-on (from Wesnoth 1.12 and add-on 3.2.1). One thing I noticed is that I can no longer drop items on the ground when a unit is equipped with one. It seems like the only option is to unequip it (which puts it back in inventory)....
- March 30th, 2020, 7:29 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
I just recently upgraded to Wesnoth 1.14.11 and version 3.2.6c of the add-on (from Wesnoth 1.12 and add-on 3.2.1). One thing I noticed is that I can no longer drop items on the ground when a unit is equipped with one. It seems like the only option is to unequip it (which puts it back in inventory)....
- March 30th, 2020, 2:53 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
I just recently upgraded to Wesnoth 1.14.11 and version 3.2.6c of the add-on (from Wesnoth 1.12 and add-on 3.2.1). One thing I noticed is that I can no longer drop items on the ground when a unit is equipped with one. It seems like the only option is to unequip it (which puts it back in inventory). ...
- November 1st, 2018, 9:19 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
LotI2-River_Styx.gz ... Here is the other save file you were looking for I have edited the first one, I don't need it anymore. Just that I would have had an easier job if you gave me this one back then. Oh ok, sorry for that. First time I've provided a save file, so I didn't realize that certain fi...
- November 1st, 2018, 2:01 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
LotI2-River_Styx.gz ... The save file is attached LotI2-River_Styx_Turn_1.gz Here it is. Manipulate their inventories to get their attacks recalculated: LotI2-River_Styx_Turn_1.gz If it was the scenario named LotI2-River_Styx.gz instead, it would be easier to edit. Here is the other save file you w...
- October 31st, 2018, 12:13 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
Here's another save file with the loyal unit problem. In the recall list, there's a loyal poacher called Cethoc. If you recall him, the income drops from +2 to +1. Yeah. I have found the cause and fixed it. Manipulating his inventory can fix it before I release the incremental update. Yup, that's a...
- October 24th, 2018, 10:14 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
I have an elf juggernaut with LoTF, but after equipping him with a particular bow I lost both the hit and run and parry abilities for ranged attacks only. Any hints as to how I can get these abilities back? I'm not familiar with the technical inner workings of where this type of data is stored. Tha...
- October 24th, 2018, 10:11 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087189
Re: Legend of the Invincibles
Which bow? What other bows have you tried? I have definitely seen a bug where some specials were replace instead of append, although I don't remember if it related to equipment. Currently, I'm using the Predator but I've tried just about every bow possible including no bow at all. Doesn't matter wh...