Search found 8 matches
- March 16th, 2020, 4:05 am
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 51189
Re: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Did a quick test of short game (22 turns) almost to the end and everything looks fine! Thanks again for porting this classic
- March 9th, 2020, 3:46 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 51189
Re: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Thanks! Will test.
- March 19th, 2017, 7:56 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 51189
Random traits for all waves UPDATED version 1.26.4
2- This might already be fixed by Evropi, but at the time this was created random traits would cause OOS. So all the enemy units were Strong Res. It would be nice if they had random traits. Ok, I switched all spawned guards and defenders to random traits except in one of the waves that used Res Dex...
- March 18th, 2017, 11:19 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 51189
Typos/item help UPDATED version 1.26.3
I just uploaded version 1.26.3. A few small changes could really help: 1- The dialogue could use some updating. I changed/fixed some typos and other spelling mistakes. Do you have more suggestions? It just dawned on me that you are one of the original authors. :) So feel free to give a new dialogue....
- March 18th, 2017, 10:52 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 51189
Re: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Please make variants for it that feature waves from popular MP eras. Like WoL, EoM, EoMa, and EoC... Lord-Knightmare: Sounds interesting, but I wouldn't even know from where to start for this. Can you give me some pointers? Alternatively, you can easily fork my Github repo and make the variant your...
- March 13th, 2017, 6:21 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 51189
Re: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Thanks everyone for the support - glad to be of service. The reason I did was because we missed it with my friends and just wanted to be able to play it again. :) This is pretty amazing. Ten years later, this is a testament to the power of the internet where things live forever. cengique- can we exp...
- March 8th, 2017, 3:20 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 51189
Temples of the nagas is BACK in 1.12 addons - version 1.26.2
Hi everyone! I just updated and published TOTN on the 1.12 add-ons server. I picked version 1.26.1 as was left by Evropi and modified to work in Wesnoth 1.12.6. Let me know if anyone is still playing this legendary add-on and have any problems. I didn't get to try it in Wesnoth 1.13 yet. The code is...
- March 7th, 2017, 9:31 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 51189
Re: Temples of the nagas -version 1.26.1
Hi Evropi, TOTN is no longer in the 1.12 add-ons server and I would like to maintain it to get it back. Do you have the sources for version 1.26.1 somewhere? I have downloaded the version you uploaded to the 1.10 add-ons server, but it's missing the _server.pbl file. I guess I can create my own? Ver...