Search found 84 matches

by edwardspec
October 14th, 2022, 1:21 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Beta fully supports 1.16.
by edwardspec
September 6th, 2022, 11:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Rendy55 wrote: September 6th, 2022, 11:02 pm Does have last crusade at part 9 any end ?
I ended it when enemies killed ethalia.
This mission is endless (their opponent keeps making these labyrinths and can do this forever). Events that follow the
Spoiler:
of either Efraim or Lethalia are their only path to escape.
by edwardspec
May 13th, 2022, 9:24 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Because I have not got anything in 3 following scenarios after getting message about beelzebub. Or be more specific... 1) The fact that you are ready to summon Beelzebub was remembered by the game, so you haven't lost an opportunity to fight him. 2) Being ready to summon him doesn't actually create...
by edwardspec
November 23rd, 2021, 4:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

I disagree with some of rankings above, because they are assuming that the unit is attacking, with "it defeats enemy unit as fast as possible" being the highest priority. Balance may be completely different when your units are on a defensive, one of them being repeatedly attacked by severa...
by edwardspec
August 6th, 2020, 12:37 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Dugi wrote: August 5th, 2020, 10:42 pm
Konrad2 wrote: May 12th, 2020, 10:52 am Removing 'Legend of the Invincibles (beta)' using the add-on manager leads to 'beta.pbl' being left over.
edwardspec, can you please have a look at this? I am still totally clueless about the CI stuff.
This is a problem with Wesnoth's uninstaller (nothing on addon's side is causing this).
by edwardspec
July 16th, 2020, 9:43 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Lumiinee wrote: July 16th, 2020, 1:08 am Here is the save file.
"Before level up" code of LoTI is incompatible with "Passive XP [1/turn]" feature from "Advanced Wesnoth Wars" mod.
This is to be expected. Not all complex addons can work together seamlessly.
by edwardspec
July 15th, 2020, 6:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Is there a way to see a list of which attacks do that (for example, do any of the other upgraded attacks you get as you collect souls have the same effect)? Yes, Preserved Lich and Demigod do have such attacks. These are the attacks that harm multiple units simultaneously (like Thunder or Particle ...
by edwardspec
July 15th, 2020, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

I'm having a weird weapon thing with Efraim and Lethalia where their damage sometimes goes down to 1 or 0. It seems to cycle, and when I select their weapons it lists weapon specials as having up to -10 effect on their weapons. This is probably due to using attacks like Efraim's whirlwind (or Letha...
by edwardspec
July 15th, 2020, 2:34 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Hello, I found a problem as I was playing through the mode for the first time. I launched it up through the campaign menu and enabled three other addons: Advanced Wesnoth Wars, XP Mod and Unitmarker. During the campaign, when my unit levelled up, in this case, it was a bowman, an error popped up in...
by edwardspec
July 14th, 2020, 11:52 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Well, this is also what I thought. But then my question is - why does the Elder Mage have an Arcane penetration advancement when he has no Arcane attack to begin with? It does have Arcane attack at first. Taking "Ignoring enemy resistances and vulnerabilities with the lightning attack" ad...
by edwardspec
July 14th, 2020, 7:57 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

With the Elder Mage, I have currently achieved the "Ignoring enemy resistances and vulnerabilities with the lightning attack" "Lightning" is a special damage type. It always deals 100% of the declared damage. If it says "28 damage", then any unit will take 28 damage. N...
by edwardspec
July 1st, 2020, 5:12 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

1. The ability wich turn undead into humans again. Forgot the name of it. It works on undead like skeletons. But from. Description I thought I will work on every undead? Currently in chapter 4 at the beginning. The third scenario you already have two old companions. And I have two with this abbilit...
by edwardspec
May 31st, 2020, 2:09 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

I've found a huge bug in LotI2: it's possible to remove books & unremovable items! It can seem to be only beneficial for the player, but there is a drawback emerged: it's now impossible to put on two or more unremovable items. I gave my draining dwarvish battlerager the orb of demonic wrath and...
by edwardspec
May 10th, 2020, 11:04 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

lhybrideur wrote: May 9th, 2020, 4:43 pm One of the problem with porting pieces of LotI is that half of it is now in lua. It not as easy to understand/use than WML
On the bright side, there were many places where, for example, 3000 lines of WML were replaced by 50 lines of Lua.
So it's going to make things easier in the long run.
by edwardspec
April 23rd, 2020, 10:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086334

Re: Legend of the Invincibles

Currently, you CAN equip items after 2 turn from the item storage. This is a bug, as you're not supposed to be able to. Fixed in the latest beta. Pilum master super bad, it defends and attacks worse then everything else Regarding the bad units, while numerically lacking, Pilum Master is easily one ...