Search found 8 matches
- July 3rd, 2013, 6:14 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 220507
Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
WHenever I try to buy something, it says that I do not have enough money. Meaning I can't buy anything, henchmen, nor weapons, nor .Second, I can't enter the dungeon. And lastly, giant walls of errors. Not finding any fun in THAT.
- July 3rd, 2013, 1:50 pm
- Forum: Users’ Forum
- Topic: Trouble remembering and finding a settler era
- Replies: 2
- Views: 2304
Trouble remembering and finding a settler era
I recall it NOT being Dov's, nor it being Gambciv (Gambciv is wonderful, Dov's just wasn't for me), it had a revitalization cycle, and four factions, IIRC - the men, undead, northerners and bandits/outlaws. I'm searching for it because I loved it, and it's more arcade than Gambciv. So, any help from...
- March 22nd, 2013, 4:51 pm
- Forum: Multiplayer Development
- Topic: GambCiv • A civ-like Wesnoth add-on
- Replies: 98
- Views: 36598
Re: GambCiv • A civ-like Wesnoth add-on
I've been playing on the Random Map gen, Sigurd's one, to be exact, and I like like like the cave. It's pretty hard to do well there, especially if there's barbs, and that makes it fun. But I found one thing - walls. You should be able to dig tunnels through the cave walls. It would be really cool, ...
- February 5th, 2013, 7:03 pm
- Forum: Multiplayer Development
- Topic: GambCiv • A civ-like Wesnoth add-on
- Replies: 98
- Views: 36598
Re: GambCiv • A civ-like Wesnoth add-on
It's great!
Also, people seem to dislike longer than ten minute games. Hard to get anyone to play online.
Also, people seem to dislike longer than ten minute games. Hard to get anyone to play online.
- February 4th, 2013, 6:30 pm
- Forum: Multiplayer Development
- Topic: GambCiv • A civ-like Wesnoth add-on
- Replies: 98
- Views: 36598
Re: GambCiv • A civ-like Wesnoth add-on
Not yet. I'll try getting into a few GambCiv games today, might see if people reach that.
- February 3rd, 2013, 9:50 am
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 72857
Re: Modern Combat: Beta0.9.685 Released!
Very fun, but what are immigrants useful for? ANd how do I even get anything else other than ballistic missiles?
- February 2nd, 2013, 5:10 pm
- Forum: Multiplayer Development
- Topic: GambCiv • A civ-like Wesnoth add-on
- Replies: 98
- Views: 36598
Re: GambCiv • A civ-like Wesnoth add-on
Yup. Me and my friend have just made a big map, with Gambciv and two Barb teams (with a homebrewn rule - no killing Barb leaders. They stay forever.), and we have hotseat sessions every week, much like DnD nights. Also very nice to know that this addon, while not being extremely actively developed, ...
- February 2nd, 2013, 3:32 pm
- Forum: Multiplayer Development
- Topic: GambCiv • A civ-like Wesnoth add-on
- Replies: 98
- Views: 36598
Re: GambCiv • A civ-like Wesnoth add-on
THE addon for Wesnoth. Really, really, really fun. The only thing I can suggest is a catapult - much like a thunderguard, one powerful attack per turn, but it can destroy enemy fortifications directly adjacent to it once per turn, no matter where the nearest hut is, or bringing a peasant into the ba...