Search found 28 matches
- October 2nd, 2012, 1:09 pm
- Forum: Technical Support
- Topic: Graphical issues when a unit's modifications are too long
- Replies: 18
- Views: 3946
Re: Graphical issues when a unit's modifications are too lon
It wasn't just orcs. In an earlier scenario it was drakes. In that scenario the allies were also normal speed but the enemy very slow. I don't think this a graphics issue but a decision tree (?) issue somehow
- October 2nd, 2012, 11:38 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087027
Re: Legend of the Invincibles
I was wondering whether the whole item menu could be improved somehow... I'm carrying around about 40-50 items (why? - I don't know) - It'd be useful if everything was grouped by type e.g. armour, daggers, etc. rather than last in at the bottom of the list. Also some kind of tick box system for mass...
- October 2nd, 2012, 11:22 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087027
Re: Legend of the Invincibles
Dropped Items That trick was never intended to be working, but it does not seem to be a bad feature. And when I tried exactly what you did, in chapter 6, it worked in the 'good way'. I updated to the latest 2.2.13 (previously I had 2.2.11) and it's working now although it'd be good if: ...when I dro...
- October 2nd, 2012, 11:10 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367479
Re: Strange Legacy - 0.94 Wesnoth Trading Sim
In linux you can use you can also do it recursively from the top folder with which outputs it to a text file that you can peruse at your leisure
Code: Select all
diff file1 file2
Code: Select all
diff -r folder1 folder2 >OutputFile
- October 2nd, 2012, 11:03 am
- Forum: Technical Support
- Topic: Graphical issues when a unit's modifications are too long
- Replies: 18
- Views: 3946
Re: Graphical issues when a unit's modifications are too lon
In Chapter 6 fighting the orcs outside Axadria:
When Efraim is on screen he is using 100% of the CPU.
His allies are the same when he is on screen but CPU use drops to 60-80% when he is off screen.
The Orcs use 100% whether he is on or off screen
When Efraim is on screen he is using 100% of the CPU.
His allies are the same when he is on screen but CPU use drops to 60-80% when he is off screen.
The Orcs use 100% whether he is on or off screen
- October 1st, 2012, 9:07 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087027
Re: Legend of the Invincibles
@Dugi Should it mean that if I pick an item up, an item of the same kind is dropped because two items of the same type cannot be equipped at the same time. Manipulating the inventory may let me pick it up without walking away and back to that hex. Doesn't seem to be working for me in Chapter 6 so I ...
- October 1st, 2012, 7:24 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087027
Re: Legend of the Invincibles
Just wanted to echo minardians bug of September 25th, 2012, 7:11 am : http://forums.wesnoth.org/viewtopic.php?f=8&t=32384&p=538664&hilit=items#p538664 Items and gems not always picked up when landed on depending on what is on top. I never found this in previous Chapters. Likewise, when y...
- October 1st, 2012, 1:20 pm
- Forum: Technical Support
- Topic: Graphical issues when a unit's modifications are too long
- Replies: 18
- Views: 3946
Re: Graphical issues when a unit's modifications are too lon
It seemed that way as in chapter 5 Efraim was just as powerful as Lethalia but it didn't affect him then.Are you sure that there is always only one unit that causes it?
I haven't tried it but could it relate to unequipped items that they carry around? I can't see why it would but just a thought.
- October 1st, 2012, 12:04 pm
- Forum: Technical Support
- Topic: Graphical issues when a unit's modifications are too long
- Replies: 18
- Views: 3946
Re: Graphical issues when a unit's modifications are too lon
I've upgraded to 1.10.4 and have the same problem with Lethalia in Chapter 5. It got so bad that I'd just leave her in the corner and did everything with Efraim and Manta. I've just started playing chapter 6 and by the time I get to 09_Across_the_Barren_Land with Efraim I'm getting the same lag prob...
- September 30th, 2012, 8:38 pm
- Forum: Technical Support
- Topic: Graphical issues when a unit's modifications are too long
- Replies: 18
- Views: 3946
Re: Graphical issues when a unit's modifications are too lon
What I meant was before the update where you made chapter 6 available, - I'm not sure what version of BfW it was. It may have been 6 months or a year ago? I think it was still 1.10.something ... I tried 1.10.4 the day it came out and had problems so went back to 1.10.3. I'll check whether that's bee...
- September 30th, 2012, 3:33 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087027
Re: Legend of the Invincibles
Slightly at a tangent, I've just installed eclipse with the Wesnoth UMC plugin and am looking for reasons why Lethalia is causing so much lag. I don't know if you've got it but by using it you can easily see where you've missed bits of code, e.g. scenarios5/05_We_Walk_in_the_Shadows.cfg: starting at...
- September 29th, 2012, 3:15 pm
- Forum: Technical Support
- Topic: Graphical issues when a unit's modifications are too long
- Replies: 18
- Views: 3946
Re: Graphical issues when a unit's modifications are too lon
Hi I've been having this problem on Ubuntu 12.04 64bit playing BfW 1.10.3. It didn't happen before the last update... and definitely happens when Lethalia is on screen with lots of mods even if she's the only unit present. I've tried removing all the items that she's carrying but that made no differ...
- September 28th, 2012, 4:02 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 487
- Views: 304425
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Hi Groggy
Thanks
I look forward to seeing itAs it so happens, I did start such a list earlier this year. See viewtopic.php?f=8&t=36733. (Heads up about the attachment in my post, I am planning to update it next week, following the turn of the month.)
Thanks
- September 27th, 2012, 10:19 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367479
Re: Strange Legacy - 0.94 Wesnoth Trading Sim
Hi No problem. I saw that some had changed so figured it must have been of some help. The first time I did it I went through each file in the utils and scenarios folders and so should've written down the lines that I'd changed. This time I grepped and perl replaced quite a few. I don't whether you c...
- September 27th, 2012, 1:03 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 487
- Views: 304425
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Hi
Is there a list of campaigns that need maintaining/updating/testing etc.?
How do you find one without stepping on other peoples' toes?
Is there a list of campaigns that need maintaining/updating/testing etc.?
How do you find one without stepping on other peoples' toes?