Search found 15 matches
- December 1st, 2013, 10:21 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 164922
Re: 1.10 & 1.11 SP Campaign: Trinity
The latest version of the campaign, on Wesnoth 1.11.7
Here is a save file of the scenario
Here is a save file of the scenario
- December 1st, 2013, 7:18 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 164922
Re: 1.10 & 1.11 SP Campaign: Trinity
In the scenario 'Landing', Nemesis begins poisoned, and Bresda is not present.
Is this intentional, or is it a bug?
Is this intentional, or is it a bug?
- December 6th, 2012, 8:15 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2086972
Re: Legend of the Invincibles (chapter 8 is out)
In this save file, if you change the last advancement to incinerate, the next advancement seems to work, though the ones afterward do not seem to work for me.
- December 6th, 2012, 7:32 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2086972
Re: Legend of the Invincibles (chapter 8 is out)
No sign of any error message, but I've tried changing advancements, and it seems that this problem is only after getting 'incinerate', and all other advancements allow me to continue upgrading as normal
- December 6th, 2012, 6:52 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2086972
Re: Legend of the Invincibles (chapter 8 is out)
I levelled up once in the scenario, with the 'incinerate' option, and ever since, no advancement menus have been present, though Efraim has levelled up multiple times
- December 6th, 2012, 6:08 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2086972
Re: Legend of the Invincibles (chapter 8 is out)
I meant that there was no menu, for anything when advanced. Only a normal unit AMLA (small health increase) happened, though Lethalia and my other units advanced as normal. The last advancement I took was the 'incinerate' option for my sword attack. EDIT: Efraim seems to be able to advance normally ...
- December 6th, 2012, 11:55 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2086972
Re: Legend of the Invincibles (chapter 8 is out)
Hello, I have been playing your campaign, and am in the 'Tundra' scenario of chapter 8. I had just upgraded Efraim's redeem to level 3, and since then he has levelled up twice, but there was no option for advancement, but just a typical AMLA. Is this meant to happen?
- August 24th, 2012, 6:08 pm
- Forum: Scenario & Campaign Development
- Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
- Replies: 283
- Views: 108947
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Using the 150 gold I had I recalled my living volcano, all 3 of my stone titans, a fire wisp that I leveled into a fire ghost, a djinn, an experienced animated rock, and recruited a magical servant. I formed two lines in the caves, rotating my titans, volcano, Mahir, Jahin, the djinn, rock (leveled ...
- August 24th, 2012, 5:26 pm
- Forum: Scenario & Campaign Development
- Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
- Replies: 283
- Views: 108947
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
The campaign has been enjoyable to play through on Normal difficulty, and seems very well made. However, I seem to be stuck on the 'Impressing Drakes' scenario, due to me and my allies being vastly outnumbered, me and my allies have <200 gold each, though each enemy orc has ~800 gold as well as a va...
- August 17th, 2012, 8:41 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16829
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compati
While the first scenario was generally working, the units' images are failing to appear. I checked the files and though the unit images are present in the file, for me they do not seem to be working in the scenario. If it matters I am using the .tar link provided.
- July 23rd, 2012, 4:32 pm
- Forum: Scenario & Campaign Development
- Topic: 1.11 SP Campaign: Tales of the Setting Sun
- Replies: 89
- Views: 44863
Re: 1.9/1.10 SP Campaign: Tales of the Setting Sun
In the Blackfire Caverns (?) scenario, I think the continuous spawning of wraiths can be difficult to deal with, especially considering there are 2 dragons to deal with as well. Maybe stop them after the dragons have been awakened? On a more general note, in the last Chapter, the progression can be ...
- July 1st, 2012, 4:13 pm
- Forum: Scenario & Campaign Development
- Topic: 1.11 SP Campaign: Tales of the Setting Sun
- Replies: 89
- Views: 44863
Re: 1.9/1.10 SP Campaign: Tales of the Setting Sun
In the 'Prison' scenario, there seems to be a bug, since I only begin the scenario with Exanites and the Orcish allied leader, which makes the scenario difficult, and the turn limit seems too short, and it makes the scenario virtually impossible. But apart from that, I think you've done a great job ...
- July 4th, 2011, 8:29 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665403
Re: 1.9/1.10 SP Campaign - Bad Moon Rising
on 1.97, whenever Nemesis appears, this error message occurs and the game freezes Image does not fit on canvas Condition ‘static_cast<int>(y)>=0’failed at src\gui\auxiliary\canvas.cpp:1059 in function ‘draw’. Extra development information: Image ‘portraits/nemesis.png’. y=-49 can this be fixed? Edit...
- July 2nd, 2011, 4:07 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665403
Re: 1.9/1.10 SP Campaign - Bad Moon Rising
I'm downloading 1.97 right now, so i will see what happens soon
Edit: Thanks for the advice, it seems to be working on 1.97
Edit: Thanks for the advice, it seems to be working on 1.97
- July 2nd, 2011, 3:48 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665403
Re: 1.9/1.10 SP Campaign - Bad Moon Rising
Whenever I try to begin Part 3, this message comes up P repocessor symbol ‘PICKUPPABLE_ITEM’ expects 8 arguments, but has 10 arguments at ~add-ons/Bad_Moon_Rising/utils/items.cfg:459 included from ~add-ons/Bad_Moon_Rising/scenarios3/2/07/Volcano.cfg:62 included from ~add-ons/Bad_Moon_Rising/_main.cf...