Search found 626 matches

by Ceres
March 14th, 2018, 2:26 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 51
Views: 26464

Re: Tactics Puzzles (for 1.12)

These were good fun. I think it might be a good idea to split up the hints more - I checked the hint for the fifth puzzle because I had completely missed the village next to the leader, and received way more help than I wanted which kind of spoiled it for me. One possibility that comes to mind for a...
by Ceres
March 2nd, 2018, 6:06 pm
Forum: Users’ Forum
Topic: How are unit names pronounced?
Replies: 9
Views: 5003

Re: How are unit names pronounced?

When it comes to fantasy names, I say write it how it's pronounced/pronounce it like it's written. But isn't the problem that the mapping between written letters and phonemes depends on the language? So the question becomes according to which language's conventions to pronounce it. The most reasona...
by Ceres
August 20th, 2017, 7:43 pm
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 164811

Re: 1.12 SP Campaign: Trinity

I don't have a save of that particular occasion, but I tried to re-enact the situation, recalling the lvl 3 healers and forming a line between the swamp and the river to keep the sketeons at bay. The save is at a point where you just need to hit End Turn for the dragon to appear. Some units in the f...
by Ceres
August 20th, 2017, 11:17 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 164811

Re: 1.12 SP Campaign: Trinity

It's been a month or two since I started playing this, so apologies if any of those already got fixed in the meantime. "scoudrels" 3_P01_Village.cfg:430 "Weldynn" 3_K04_Storm.cfg:21 "definately" F1_P.cfg:199 "Recall whoever you want no" Tower_2_p.cfg:649 "...
by Ceres
August 4th, 2017, 5:57 pm
Forum: WML Workshop
Topic: How to store and unstore a unit?
Replies: 14
Views: 5204

Re: How to store and unstore a unit?

WML inside a #define is not executed by itself. Instead, you're defining a symbol/phrase (in this case "BOAT_STUFF") which stands in for all that code. In order to have it be executable, you'll need call the definition you've made, like this: {BOAT_STUFF} . That expression with then effect...
by Ceres
July 4th, 2017, 4:16 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 641
Views: 665194

Re: 1.12/1.13 SP Campaign - Bad Moon Rising

Okay, I got all the way through. Some gear effects seem to not be completely removed upon taking off the gear. In particular, this happened to me with the Poison Dagger and the Skull Ring. Both units kept the gear bonus (or malus, in the latter case) after taking it off. Taking off gear reduces the ...
by Ceres
June 25th, 2017, 2:43 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 641
Views: 665194

Re: 1.12/1.13 SP Campaign - Bad Moon Rising

I'm not sure if I just suck at the game, but is "Rescue" supposed to be insanely difficult? I stumbled into that scenario with 159 gold, the enemy leaders had 150 each and they get 60 more when the huntresses show up. I was terribly outnumbered, in open terrain with no choke points, agains...
by Ceres
April 19th, 2017, 12:51 am
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 130
Views: 58225

Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Something I forgot mentioning before: your add-on's description still says "12 scenarios, under development", which isn't quite accurate anymore.
by Ceres
April 17th, 2017, 3:07 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 130
Views: 58225

Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Had a good time with this. Some issues that caught my eye though: 02_Orcish_Land.cfg:476 - "it is impossible, that they were roaming these plains for longer" -> remove comma before "that" 03_Old_Friends.cfg:480 - "Foorsooth" -> "Forsooth" 05_Merfolk_Outpost.cf...
by Ceres
July 8th, 2015, 12:10 pm
Forum: Website
Topic: Where can I find animations images?
Replies: 4
Views: 3410

Re: Where can I find animations images?

I'm assuming you're looking for gifs of the units' animations or something of that sort? I'm pretty sure that's not a thing, but the frames for each animation can be found in <your BfW folder>/data/core/images/units/<faction name> (if you don't have it installed, you can also find them here ).
by Ceres
April 21st, 2014, 12:06 am
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 684
Views: 275831

Re: Introduce yourself here!

Welcome! To upload your campaign to the add-on server, you need to create a file called _server.pbl (as explained here ). After that, there'll be an option to upload the campaign at the same place where you can download add-ons (usually at the bottom of the add-on list). Once you got that done, ther...
by Ceres
December 6th, 2013, 2:43 pm
Forum: WML Workshop
Topic: Earthquakes events and kill units in a precise area
Replies: 10
Views: 3929

Re: Earthquakes events and kill units in a precise area

But delay, color and redraw, what is it? [scroll] is used to shake the screen by scrolling back and fourth by 25 pixels, [color_adjust] changes the color to a specified RGB value, [redraw] redraws the screen, [delay] creates a pause, the value is the duration given in milliseconds. To create an ear...
by Ceres
September 15th, 2013, 8:45 pm
Forum: Off-Topic
Topic: Citations from BfW's forum
Replies: 14
Views: 10898

Re: Citations from BfW's forum

I might be a little late to the topic but I thought I'd throw that out there: in a thread about the history of the Wesnoth forums, 8680 made this post which also contains a quote database. While sadly most of the quotes are given without context, I believe there are some thread links in there too. H...
by Ceres
June 4th, 2013, 3:47 am
Forum: WML Workshop
Topic: Can someone tell me what i did wrong?
Replies: 4
Views: 3616

Re: Can someone tell me what i did wrong?

I reread your code, and noticed a few things that I seem to have missed the last time: The first one doesn't work because you're refering to the secondary unit which doesn't really exist in an advance event. It should be [filter] and unit.experience . The second one doesn't work because of ability=i...
by Ceres
June 1st, 2013, 2:06 am
Forum: WML Workshop
Topic: Can someone tell me what i did wrong?
Replies: 4
Views: 3616

Re: Can someone tell me what i did wrong?

After modifying a stored unit with [set_variable], you have to unstore it to make the changes come into effect.