Search found 94 matches
- August 22nd, 2023, 7:22 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 421332
Re: The Altaz Mariners (2p pirate RPG) now with French translation!
The Altaz Mariners is one of my most favorite addons. However, I have some improvement requests. Ratty’s undead variation (Dog and War Dog) is set to saurian for no reason. It should be wolf instead. The Naga sprites used in this campaign are very outdated. It would be great to add the units from th...
- August 14th, 2023, 10:42 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78096
Re: Balance changes for 1.18
Knalgan is currently the only faction without split level 2 advancements. (Their only split advancement is level 3 of the Poacher line.) With the XP requirement reduction of Dwarvish Guardsman I think, there would be space for a split advancement. One more bulky melee-focussed branch (the current St...
- July 17th, 2023, 7:18 am
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78096
Re: Balance changes for 1.18
What about the proposed Saurian upgrades Level 3 Skirmisher Level 3 Augur Also the addition of the Great Ogre (which is only relevant for Hornshark Island and Age of Heroes)? Great Ogre I have no problem to add them. The addition of the Nightblade to Northerners in 1.17 had no big impact and it seem...
- June 14th, 2021, 4:45 pm
- Forum: Multiplayer Development
- Topic: Season Changer Mod
- Replies: 15
- Views: 6555
Re: Season Changer Mod
Isn’t that mod a little unbalanced? Undead have a huge advantage, because bats and ghosts have not limited movement in snow.
- June 7th, 2020, 10:41 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 31860
Re: Dunefolk Rework - Removed Units & Extra Units
This is the current roster for Dunefolk as 1.15 Nope, I mean the roster for Hornshark Island. https://github.com/wesnoth/wesnoth/blob/b72ec6e6541c5dc58abca35bac7d5104cafe8826/data/multiplayer/scenarios/2p_Hornshark_Island.cfg#L437 https://github.com/wesnoth/wesnoth/blob/b72ec6e6541c5dc58abca35bac7d...
- June 7th, 2020, 10:37 pm
- Forum: Multiplayer Development
- Topic: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
- Replies: 6
- Views: 2774
Re: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
Ok, then it may be because it was because I also had Ageless Era installed before. If you don’t have Ageless Era, you need that line or the images won’t appear.Ravana wrote: ↑June 3rd, 2020, 7:16 pm That has been in there over 2 years https://github.com/ProditorMagnus/Agele ... in.cfg#L46
- June 3rd, 2020, 8:39 am
- Forum: Multiplayer Development
- Topic: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
- Replies: 6
- Views: 2774
Re: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
For some weird reason I had to add
Code: Select all
[binary_path]
path="data/add-ons/Ageless_Resources/general/"
[/binary_path]
- June 2nd, 2020, 11:21 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 31860
Re: Dunefolk Rework - Removed Units & Extra Units
I am not as familar with the new Dunefolk extra units. You are involved more in that project. Maybe you have some ideas for the Dunefolk roster. Sorry, but I am not familiar with Hornshack. I really couldn't give you a good answer. Hornshark Island has some predefined units per faction. The only ma...
- June 2nd, 2020, 11:20 pm
- Forum: Multiplayer Development
- Topic: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
- Replies: 6
- Views: 2774
Re: [UPDATE 0.2.2](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
I fixed the images, since the structure of Ageless Resources has changed and also did some balancing changes.
- November 6th, 2019, 9:47 pm
- Forum: Art Contributions
- Topic: Indicating hexes that heal / illuminate / etc?
- Replies: 35
- Views: 14069
Re: Indicating hexes that heal / illuminate / etc?
Usually, you don’t have a foreign light source. This is only the case for the illuminates ability (Mage of Light), which already has an aura effect. If a tile has illumination (e. g. a light beam in a cave), only that tile is illuminated itself and not the surrounding ones. Thus, I don’t know, if Ma...
- November 2nd, 2019, 7:14 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 31860
Re: Dunefolk Rework - Removed Units & Extra Units
ok i just checked it and see what you mean. Be my guest, choose what ever feels appropriate. are you gonna submit the changes to git? I am not as familar with the new Dunefolk extra units. You are involved more in that project. Maybe you have some ideas for the Dunefolk roster. I am not sure, wheth...
- November 2nd, 2019, 6:45 pm
- Forum: Art Contributions
- Topic: Indicating hexes that heal / illuminate / etc?
- Replies: 35
- Views: 14069
Re: Indicating hexes that heal / illuminate / etc?
The individual icons could just be these , I think. As far as my two cents about how to display them - would it be possible to display them immediately above or below the gold hexagon, so they wouldn't need to be all crammed into the same hex with the unit? Or potentially they could be added to the...
- November 2nd, 2019, 6:42 pm
- Forum: Game Development
- Topic: [Self-Promo] Maji – an abstract strategy board game for two well-builders in the Serengeti
- Replies: 0
- Views: 10824
[Self-Promo] Maji – an abstract strategy board game for two well-builders in the Serengeti
Hi community, I proudly present Maji, an abstract strategy board game for two players which has been released in this year. I am the designer and Spieltrieb is my publisher. In Maji, your task is to build a well consisting of six well parts and at least one water gem before the dry season begins. In...
- November 2nd, 2019, 6:22 pm
- Forum: Art Contributions
- Topic: Indicating hexes that heal / illuminate / etc?
- Replies: 35
- Views: 14069
Re: Indicating hexes that heal / illuminate / etc?
I would say to post screenshots of what each of the icons individually look like ingame for a hex, plus one of what it looks like when a hex has all of them. Worst case if nobody replies, you can just open a PR as-is and hopefully prompt some more feedback that way. In this case, I need graphics fi...
- November 2nd, 2019, 6:15 pm
- Forum: Game Development
- Topic: Adellos – a Wesnoth inspired board game
- Replies: 0
- Views: 3355
Adellos – a Wesnoth inspired board game
Hi community, this year I met Till Engel, a guy from Bonn, Germany, who invented a Wesnoth inspired board game: Adellos. The name is a German pun: „tadellos“ means “not to complain about” and „Adel“ means “nobles”. Adellos is a medieval wargame featuring four factions: Royal Army, Rebels, Undead and...