Search found 79 matches

by GangrN
May 10th, 2013, 6:52 am
Forum: Add-on Feedback
Topic: Return to Ruins
Replies: 2
Views: 3659

Re: Return to Ruins

What difficulty level did you play on? Level moderate. Did you find the campaign fun? No. You almost can guess the end from the beginning Did you beat the campaign? I made the whole campaign through with rogues, other units are useless (except horseriders) Were any scenarios too easy too hard? you ...
by GangrN
May 2nd, 2013, 11:13 am
Forum: Scenario & Campaign Development
Topic: New campaign: The three elves
Replies: 33
Views: 12209

Re: New campaign: The three elves

Hi I am playing on Hard I am playing the beginning of the scenario "a new alliance". two bugs so far: on the end of first turn in "a new alliance", game crashes. This is due to a typing error in recruitements list ("Roque" for "Rogue") At the end of the scenar...
by GangrN
August 24th, 2012, 7:22 pm
Forum: Scenario & Campaign Development
Topic: Despite the Sands [1.10+]
Replies: 12
Views: 3619

Re: Despite the Sands [1.10+]

I am no native speaker either but I think that "despite the sands" works far better than "against the sands". It means that "despite the sands" your hero achieved something, not that he only fought the sands. "Against the sands" is flat and does not rise your ...
by GangrN
August 24th, 2012, 7:09 pm
Forum: Add-on Feedback
Topic: Dystopia
Replies: 2
Views: 4188

Re: Dystopia

Displays

Code: Select all

invalid #ifver/#ifnver operator at ~addons/Dystopia/scenarios/01_Orders.cfg:153 included from ~add-ons/Dystopia/main.cfg:42
on any try to load the campaign (BFW 1.10.2)
by GangrN
August 19th, 2012, 9:24 am
Forum: Scenario & Campaign Development
Topic: The Settlers of Light (1.9.12+)
Replies: 142
Views: 43110

Re: The Settlers of Light (1.9.12+)

As you please! hopefully my notes will be of use for a future maintainer. I feel there is much potential in this story, though some could be reworked. As for now, the problem with modified recall lists is the way the command "unstore_unit" applies on arrays (in fact, it does not apply). It...
by GangrN
August 19th, 2012, 9:21 am
Forum: Scenario & Campaign Development
Topic: The Settlers of Light (1.9.12+)
Replies: 142
Views: 43110

Re: The Settlers of Light (1.9.12+)

[Edit]: double post
by GangrN
August 10th, 2012, 11:11 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 55623

Re: Avian Faction portraits and sprites

@Crendgrim: I don't agree, I like the new one waay much better!
by GangrN
August 10th, 2012, 10:55 pm
Forum: Scenario & Campaign Development
Topic: The Settlers of Light (1.9.12+)
Replies: 142
Views: 43110

Re: The Settlers of Light (1.9.12+)

I think I found the major issue anyone is talking about in scenario 6_1 (for Wesnoth 1.10). I don't know WML, but it seems that your array "recall_list" is not properly done. Maybe it is no array at all! you should check this (I read somewhere that the command "unstore_unit" cann...
by GangrN
June 17th, 2012, 8:39 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 55623

Re: Avian Faction portraits and sprites

@orangebox

much better now
Kenpachi wrote:stunning work.

Is it just me, or does the left eye's pupil look larger than the right eye's?
maybe but it's hard to know, since we saw it first we are still sticking to it. I think it's not very obvious now, let's take a while to see it with a fresh *eye* ;)
by GangrN
June 9th, 2012, 10:25 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 55623

Re: Avian Faction portraits and sprites

Nice work, you have a vision. Nice cloth work and color choice too As for the left eye, Crendgrim's assuming is good. In fact it is not too big but it is flat, as if the orbit was facing the onlooker (while the face is turned to the right). Maybe you could correct it by adding some light under the e...
by GangrN
June 9th, 2012, 8:20 pm
Forum: Art Workshop
Topic: Swamplings Art Thread - comments greatly appreciated
Replies: 154
Views: 42530

Re: Swamplings Art Thread - comments greatly appreciated

Still in need of an original portrait for Skandix? ^_^
Swamplings Skandix 1.3.png
By day
By day
I know it's been a lot of time... hope the transparency is ok
by GangrN
May 3rd, 2012, 11:02 pm
Forum: Add-on Feedback
Topic: Epic of Vaniyera
Replies: 41
Views: 22693

Re: Epic of Vaniyera

What you made with imperial era is one of the best UMC in my opinion (with velensk's Count Kromire and unfinished war of the dragon... and inferno8 innovations, too).
by GangrN
April 22nd, 2011, 12:03 pm
Forum: Art Workshop
Topic: Swamplings Art Thread - comments greatly appreciated
Replies: 154
Views: 42530

Re: Swamplings Art Thread - comments greatly appreciated

Thank you all for your comments, that are always constructive. Very glad my sketch matched boru's standards (I am also occupied with other projects - weeks are sooo short). About the size of the goblin, the wolf and the goblin are in fact 2 different sketches: I could scale the goblin by 2 in a matt...
by GangrN
March 29th, 2011, 5:13 pm
Forum: Art Workshop
Topic: Swamplings Art Thread - comments greatly appreciated
Replies: 154
Views: 42530

Re: Swamplings Art Thread - comments greatly appreciated

Thanks for the good crit. The expression of "surprise" is voluntary, I am glad you saw it ;) More seriously, I don't think a light in the eye would change this feeling, because it also comes from the position of the left hand. It is somewhat intended to "color" what Eeep says and...
by GangrN
March 29th, 2011, 1:18 am
Forum: Art Workshop
Topic: Swamplings Art Thread - comments greatly appreciated
Replies: 154
Views: 42530

Re: Swamplings Art Thread - comments greatly appreciated

Hello there

Eeep with tattoos

As usual 2 versions. Considered as final tonight, though I may change my mind if I see it tomorrow ;)
Gobwolf FINAL by night.png
Gobwolf FINAL by day.png
Rez 600x600