Search found 113 matches

by iLeeT_PeeP
February 23rd, 2012, 8:09 am
Forum: Music & Sound Development
Topic: What about this?
Replies: 18
Views: 7373

Re: What about this?

Very nice... ^_^

Sounds like it needs an animated main screen if it would be the new intro.

Very Powerful.

Maybe a wesnoth battle taking place as the backdrop...

VERY GOOD. :P
by iLeeT_PeeP
February 15th, 2012, 7:31 am
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 110082

Re: Khalifate gameplay thread (feedback on balance and bugs)

How do I play as the Khalifate faction? I dont see them as a playable faction in multi. Do they have a Singleplayer campaign designed for their use or where can I find them? :doh:
by iLeeT_PeeP
February 13th, 2012, 1:25 am
Forum: Multiplayer Development
Topic: New Idea For Multiplayer?
Replies: 6
Views: 1996

Re: New Idea For Multiplayer?

In my experience it is quite rare to get a level 3 unit in MP, maybe have the unit who gains level 3 be the "heir." Rather than getting it to start with, that way it is more of "next person in command" than "heir" which removes the oddity of a white mage having a wose ...
by iLeeT_PeeP
February 12th, 2012, 2:32 am
Forum: Multiplayer Development
Topic: New Idea For Multiplayer?
Replies: 6
Views: 1996

New Idea For Multiplayer?

:idea: "An heir to the king." What about the possibility if aside from having a main "KING/QUEEN" unit you are also able to promote a "PRINCE/PRINCESS" unit in a multiplayer game which would be the heir to your king. This would add alot of excitement and a whole new dim...
by iLeeT_PeeP
February 10th, 2012, 8:48 pm
Forum: Multiplayer Development
Topic: PeeP's MaPs...
Replies: 37
Views: 12018

Re: PeeP's MaPs...

My map pack has now been ported to Version 1.10. :eng:

Minor visual and graphical tweaks made to accomodate the new 1.10 interface. :whistle:

Download it now on the Add-ons server... ^_^
by iLeeT_PeeP
January 25th, 2012, 5:00 am
Forum: Multiplayer Development
Topic: [mainline] Loyalist Bowman
Replies: 79
Views: 17828

Re: [mainline] Loyalist Bowman

I dont get it... :?
by iLeeT_PeeP
January 25th, 2012, 4:26 am
Forum: Multiplayer Development
Topic: [mainline] Loyalist Bowman
Replies: 79
Views: 17828

Re: [mainline] Loyalist Bowman

Another stuff, bowmen can atack well from water to mele units, instead of taking retalation. Bowmen in water= OVERPOWERED! When I play with my friends, we agree to not put our Bowmen in the water, because AQUABOW = AUTOWIN. Seriously, there is no known counter for a Bowman shooting at you from the ...
by iLeeT_PeeP
October 30th, 2011, 5:01 pm
Forum: Multiplayer Development
Topic: PeeP's MaPs...
Replies: 37
Views: 12018

Re: PeeP's MaPs...

minor player start bug fixed. ^_^

Version 1.3 out. :mrgreen:
by iLeeT_PeeP
October 23rd, 2011, 12:20 pm
Forum: Multiplayer Development
Topic: PeeP's MaPs...
Replies: 37
Views: 12018

Re: PeeP's MaPs...

I am going to be away for a while... :roll:
Hopefully the maps in their current state offer good games to some of you...
Cheers to all... A pleasure as always...
^_^
by iLeeT_PeeP
October 10th, 2011, 5:16 pm
Forum: Multiplayer Development
Topic: PeeP's MaPs...
Replies: 37
Views: 12018

Re: PeeP's MaPs...

Released! :eng: Throwback to Version 1.0 revision released! 10/10/2011 ALL MY MAPS REVISED! (many visual and strategic layout changes.) ALL MAPS NOW HAVE 7 PLAYER ASSIGNED VILLS. (prolongues gameplay and now still leaves you a chance even if you are down a few vills.) REMOVED SOME VILL STEALS. (vil...
by iLeeT_PeeP
October 5th, 2011, 9:55 pm
Forum: Multiplayer Development
Topic: PeeP's MaPs...
Replies: 37
Views: 12018

Re: PeeP's MaPs...

:eng: Throwback to Version 1.0 revision. COMING SOON! ALL MY MAPS REVISED! (many visual and strategic layout changes.) ALL MAPS NOW HAVE 7 PLAYER ASSIGNED VILLS. (prolongues gameplay and now still leaves you a chance even if you are down a few vills.) REMOVED SOME VILL STEALS. (vills have now been m...
by iLeeT_PeeP
October 5th, 2011, 2:08 pm
Forum: Multiplayer Development
Topic: Balanced Map-Packs
Replies: 16
Views: 4639

Re: Balanced Map-Packs

Strange how making a perfectly mirrored map is unfair in Wesnoth. :doh: You would think both players had whatever strengths/weaknesses the map offered to both since its mirrored... If you can go steal my vill on the left with a wolf... I can steal yers on the right with a horse... However Doc did ex...
by iLeeT_PeeP
October 5th, 2011, 1:59 pm
Forum: Multiplayer Development
Topic: Balanced Map-Packs
Replies: 16
Views: 4639

Re: Balanced Map-Packs

Having vills on just both players sides creates a very calm situation Doc... :| No need to really jump out there and fight ive noticed. Putting vills in the centers like this makes players have to dash out and creates very interesting, action filled gameplay. It makes you fight for vills rather than...
by iLeeT_PeeP
October 5th, 2011, 1:38 pm
Forum: Multiplayer Development
Topic: Balanced Map-Packs
Replies: 16
Views: 4639

Re: Balanced Map-Packs

:eng: MULTIPLAYER MAPS Map #1 TESTING GAMEPLAY! 2p - The Peak Players: 2 Size: 29x29 Villages: 16 Description: A sacred landmark surrounded by peaceful villages. http://forums.wesnoth.org/download/file.php?id=53570&t=1 STRATEGIC VIEW Red Circles: Player 1 Villages Blue Circles: Player 2 Villages...
by iLeeT_PeeP
October 4th, 2011, 4:52 am
Forum: Multiplayer Development
Topic: Balanced Map-Packs
Replies: 16
Views: 4639

Re: Balanced Map-Packs

Well... I wouldnt call my maps the fairest... But they are def. a change from the same ole stock maps. :wink: I also recently added a strategic view to the first post in the topic breaking down and discussing the maps layouts... :whistle: PeeP's Maps Cheers and GGs... ^_^ Also... any feedback good/b...