Search found 222 matches

by H-Hour
September 5th, 2023, 9:12 am
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 3867

Re: Order of Oerbrae - SP campaign

WLFobe wrote: August 20th, 2023, 6:28 pm This campaign is totally outside of the mainline of the regular Wesnoth campaigns, am I right.

I was trying to figure out what date could be assigned to it, but was unable to.
Yes, it takes place in Ardunynn, which is not connected to Wesnoth lore.
by H-Hour
September 7th, 2022, 10:12 pm
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 3867

Re: Order of Oerbrae - SP campaign

Thanks for playing tr0ll!
Spoiler:
by H-Hour
July 30th, 2022, 9:50 am
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27052

Re: Betrayal of Thaeylan: 2p campaign

thaeylan-storymap.png Version 2.1 is now available on the 1.16 addon server. This version adds a journey map of Ardunynn as well as several easter eggs and secret achievement bonuses. Let me know if you find one! This release also ties up a few loose ends introduced in Order of Oerbrae , the sequel...
by H-Hour
July 25th, 2022, 5:42 pm
Forum: Faction & Era Development
Topic: Ardunynn: the Pycts, the Mirefolk, and the Thaeylan kingdom
Replies: 2
Views: 914

Re: Ardunynn: the Pycts, the Mirefolk, and the Thaeylan kingdom

Yeah! Very nice. Those are from The Væringjar with some minor adjustments to the sprites to fit their new roles.
by H-Hour
July 24th, 2022, 10:17 pm
Forum: Faction & Era Development
Topic: Ardunynn: the Pycts, the Mirefolk, and the Thaeylan kingdom
Replies: 2
Views: 914

Ardunynn: the Pycts, the Mirefolk, and the Thaeylan kingdom

https://forums.wesnoth.org/download/file.php?id=93412 Ardunynn now available on the 1.16 addon server This era features three factions from the land where the campaigns Betrayal of Thaeylan and Order of Oerbrae are set. Known as Ardunynn by the peoples of the south, it is called Órdhunny by the Pyc...
by H-Hour
July 22nd, 2022, 2:38 pm
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 3867

Re: Order of Oerbrae - SP campaign

Order for Oerbrae 1.0.3 is now on the addon server. This is a maintenance release that fixes a number of small issues mentioned above. Thanks to everyone for playing and leaving your feedback. The Ardunynn MP Era is obviously very fresh, but have you considered adding it as a dependency for your ca...
by H-Hour
May 26th, 2022, 5:11 pm
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 3867

Re: Order of Oerbrae - SP campaign

Thanks for playing Mirion147! Can we talk about the cliffs in this campaign They are very cool, but very hard to use well. A bunch of transitions just don't work. And if you place a cliff tile without another one next to it, it's invisible on the map and you only find out when you can't access the t...
by H-Hour
April 27th, 2022, 10:26 pm
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 3867

Re: Order of Oerbrae - SP campaign

Thanks Konrad! A fun watch as always! It seems like from scenario 3 it just got easier and easier for you. Is that how you found it? I'm thinking about working on a nightmare difficulty. But did you feel the hard difficulty felt "right" for an intermediate-level campaign, or too easy? Ever...
by H-Hour
April 15th, 2022, 7:53 pm
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 135
Views: 762070

Re: [mainline] there is a need for a en_US translation

Celtic_Minstrel wrote: April 15th, 2022, 1:59 pm I think this idea is missing the fact that strings are marked fuzzy automatically by the msgmerge(?) tool. It's not like the fuzzy marking is something intentionally added by a developer.
My bad. At my work the fuzzy designation is manually added by developers when needed.
by H-Hour
April 15th, 2022, 7:51 pm
Forum: Ideas
Topic: Proposals to improve new player experience
Replies: 15
Views: 5826

Re: Proposals to improve new player experience

Thanks for the stats. It would be interesting if that same stat, with uniqueness, could be identified over a 6-12 month period, in order to answer the question: are mp players sticking around for longer than sp players or vice-versa? But I suspect 90-95% of players probably never play anything excep...
by H-Hour
April 15th, 2022, 11:41 am
Forum: Ideas
Topic: Proposals to improve new player experience
Replies: 15
Views: 5826

Re: Proposals to improve new player experience

Scenarios and achievements are probably the biggest change for the Wesnoth community, so I wanted to provide a little more detail. Another way to think of achievements is to think of them as community challenges . At the moment, new content typically comes from addons. Players must wait 2-4 years be...
by H-Hour
April 15th, 2022, 9:13 am
Forum: Ideas
Topic: Proposals to improve new player experience
Replies: 15
Views: 5826

Re: Proposals to improve new player experience

I'm kind of wondering how Under the Burning Suns (and a large number of user-made campaigns) would fall into that system when they don't actually fit into that timeline. I was thinking that the map image and the timeline would be configurable by the campaign. This would also help scenarios, which o...
by H-Hour
April 14th, 2022, 10:58 pm
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 135
Views: 762070

Re: [mainline] there is a need for a en_US translation

This may not apply to Wesnoth's translation workflow, but at my work we use the fuzzy distinction to address this precise problem. We mark a msgid entry as fuzzy to indicate to the translator that they may wish to review their translation, but don't need to because it's meaning is broadly the same. ...
by H-Hour
April 14th, 2022, 10:18 pm
Forum: Ideas
Topic: Proposals to improve new player experience
Replies: 15
Views: 5826

Proposals to improve new player experience

Describe the problem you would like to solve It can be difficult for a new player to know where to start, because there are so many campaigns, scenarios, factions and addons. The large number of choices is disorienting and this can reduce a new player's confidence. With more choices, they are also ...
by H-Hour
April 8th, 2022, 1:05 pm
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP campaign
Replies: 27
Views: 3867

Re: Order of Oerbrae - SP campaign

Spoiler: