Search found 92 matches
- September 11th, 2010, 11:34 am
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 5 - The Pursuit
- Replies: 30
- Views: 60858
Re: Scenario Review: NR 5 - The Pursuit
Wesnoth 1.8.4 - is it normal that the 'rod of justice' is always picked up by the unit that finds it first instead of letting any unit decide whether to pick it up?
- March 17th, 2010, 3:45 pm
- Forum: Technical Support
- Topic: Bug in LoW scenario 1 in Wesnoth 1.7.14
- Replies: 4
- Views: 1544
Re: Bug in LoW scenario 1 in Wesnoth 1.7.14
Confirming that moving Kalenz to the signpost did not work.
- November 1st, 2008, 3:13 pm
- Forum: Technical Support
- Topic: 1.5.5 - Missing signpost - Sceptre of Fire
- Replies: 5
- Views: 1961
Re: 1.5.5 - Missing signpost - Sceptre of Fire
I dunno either, but I am not stupid ya know? And I understand it may not be simple to reproduce. In my second try from the start of the scenario, I moved my units differently, and the signpost appeared immediately when meeting Thursagan. Fact is, for my first attempt in 1.5.5 there still was no sign...
- October 25th, 2008, 6:14 pm
- Forum: Technical Support
- Topic: 1.5.5 - Missing signpost - Sceptre of Fire
- Replies: 5
- Views: 1961
Re: 1.5.5 - Missing signpost - Sceptre of Fire
Under which conditions does the signpost appear? Is it only seen if dwarven units are nearby? Perhaps it doesn't appear if the area around it is covered by shroud? For me, the problem was that it didn't appear till Thursagan and other units moved close to the caves. Exploring the map with a gryphoon...
- October 23rd, 2008, 1:34 pm
- Forum: Technical Support
- Topic: 1.5.5 - Missing signpost - Sceptre of Fire
- Replies: 5
- Views: 1961
1.5.5 - Missing signpost - Sceptre of Fire
Version: 1.5.5 Campaign: The Sceptre of Fire Scenario: Searching for the Runecrafter Second scenario objective is to "move Thursagan to the signpost". I see no signpost on the map. Update: The signpost appears on 4,28 (previously a cave field) it seems. It's unclear what leads to discoveri...
- October 17th, 2008, 10:47 pm
- Forum: Technical Support
- Topic: 1.5.5 - Deprecated WML found - Trying to recruit - error
- Replies: 1
- Views: 827
1.5.5 - Deprecated WML found - Trying to recruit - error
<Deprecated WML found> Trying to recruit a: mixed fighter but no unit of that type (usage=) is available. Check the recruit and [ai] recruitment_pattern keys for team 'Tan-Grolak' against the usage key of the units in questions! Removing invalid recruitment_pattern entry and continuing... Wesnoth: ...
- May 18th, 2008, 6:46 pm
- Forum: Strategies & Tips
- Topic: Need help with "The Rise of Wesnoth" campaign
- Replies: 7
- Views: 3152
Re: Need help with "The Rise of Wesnoth" campaign
You should have two White Mages (one plus Minister Edmond). These two are enough to support your fighters. It is very helpful to use at least two lvl 3 Footpads at the left and right side of the lake. They are not easy to hit and have enough hitpoints to survive a few hits in one turn. Withdraw them...
- May 18th, 2008, 6:39 pm
- Forum: Strategies & Tips
- Topic: The Cursed River Road
- Replies: 3
- Views: 1807
Re: The Cursed River Road
Here is an example of victory with no save-reload tricks and
these units.
Use Footpads to capture and hold cities and damage the first big waves of enemies.
these units.
Use Footpads to capture and hold cities and damage the first big waves of enemies.
- May 16th, 2008, 7:06 pm
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
Re: stats.wesnoth.org - cheaters, be gone!
if you lose one of your best units, ...then your strategy and/or tactic was not good enough. You should have protected your unit better. Move it on better ground, out of range, or shield it with cheap and inexperienced units. Always be prepared for bad luck and a lvl3 unit not hitting an enemy in o...
- May 13th, 2008, 10:53 pm
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
Re: stats.wesnoth.org - cheaters, be gone!
A typical example. Everybody who knows the beginning of that campaign notices immediately why the player managed to end with a lot of gold compared with normal non-reload cheating game-play.
- May 13th, 2008, 11:14 am
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
Re: stats.wesnoth.org - cheaters, be gone!
Auto-saved and auto-deleted games are not considered at all. Saving games is no operation that submits statistics to the server. Only every time you end a scenario (quit=yellow, defeat=red or victory=green), the differences to your start parameters (from the start turn) are sent to the server. The t...
- May 11th, 2008, 11:16 am
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
Re: stats.wesnoth.org - cheaters, be gone!
and players that replayed a previous turn just to try out a new tactic would still have a "luck factor" that won't differ much from the expected value. Analyzing random numbers won't be sufficient, I think. Imagine you reload a turn to kill a single important enemy unit with a severely wo...
- May 9th, 2008, 8:32 pm
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
Re: stats.wesnoth.org - cheaters, be gone!
If stats.wesnoth.org shall be used to improve the scenario/campaign balancing, it is not helpful to collect data from cheaters who end a scenario with more gold and no lost units, because they retry turns until they get satisfactory random numbers. For "easy" difficulty it might not matter...
- May 9th, 2008, 7:20 pm
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
stats.wesnoth.org - cheaters, be gone!
Has anyone else noticed that many players, who upload to stats.wesnoth.org, do the "save and reload a turn" thing many times to finish scenarios? That completely fakes the statistics. You are cheating, if you reload a turn until you are happy with the inflicted/taken damage. I wish such up...
- November 30th, 2006, 9:25 am
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 356698